

Weapon Shop Fantasy
INDIECN · 2017 · Simulation, RPG, Management, Casual, Pixel Graphics
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About Weapon Shop Fantasy
Craft and enchant hundreds of weapons while managing a team of adventurers in this hybrid shop simulator and RPG where you battle monsters, unlock skills, and push your equipment to absurd power levels. With over 200 pieces of gear, 200+ skills, dynamic crafting mechanics, and staff members who can quest for materials while you manage the shop, there's always something to upgrade or optimize.
Weapon Shop Fantasy is a shop simulator with a whole lot of RPG elements. Or maybe it's an RPG with a whole lot of shop simulation…
You decide.
Anyway.
Craft mighty weapons!
Enchant them with magic!
Here are just a few of the things you can do in Weapon Shop Fantasy… Defeat mighty (pixelated) enemies
Collect rare materials
Learn awesome and useful skills
Make your own skill combinations
Defeat monsters for new materials… or just steal them and run away
Bring on new staff, send them on adventures, keep all of the materials they gain
Read some hilarious (and sometimes cheesy) dialogue between some pretty silly characters

In Weapon Shop Fantasy, you can also hire a team of staff members to do specific jobs for you, additionally you can improve their abilities and push them to develop new skills.
The staff training system is almost limitless, so there's always room for improvement and investment in your staff. Combine staff training with enemy battles, collected materials, and skill unlocks, to make your crafted weapons and equipment more and more powerful.
There are over 200 different pieces of gear and equipment to be crafted, with an equally impressive selection of over 200 skills. With skill combinations, you've got almost limitless options.
There's a huge selection of over 70 monsters, as well as a few giant bosses to conquer, in addition to over a hundred missions to complete.
We've also added some unique mechanics to the game. One example is having to lure bosses out of hiding, using food to entice them. Offer them something sweet, then destroy them.
When you craft different weapons and equipment, you'll notice that each one has its own attributes and skill bindings. The weapon crafting also has an element of luck, so you never know when you might just luck out and craft the perfect weapon.
Also, what weapon crafting game would be complete without additional enchanting mechanics to further imbue your equipment with even more raw power.
In addition to crafting and making money, you can also send your staff members on auto-battle journeys where they'll earn materials for you as they progress deeper and deeper into dungeons. You'll see your materials building up, but pay attention to the health of your staff. If you feel there's a chance they might die, you can run from battle at any time and keep any materials they've already earned from that journey.
We hope, whatever you decide to do in the game, that you have a great time doing it.
Sincerely,
Digdog Studios Ltd.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Not really sure what to think of this game. It's not technically bad, but it's not necessarily good either. You build stations, you tell your staff what to produce while other staff goes through adventures to collect materials. It demands too much attention to be a proper idler and there's not enough to entertain you to have a proper gameplay loop of sorts. I did appreciate it for the retro vibes and I do see it being a fun little thing to come back to occasionally to waste an hour or two, but other than that I can't say that it's worth the full price. Do consider getting it during a sale, though.2 found this helpful
A simple resource management games. You start the game slow, but by time it will be better. Put someone for each jobs and go to travel to get material. For better experience, use the Auto Battle/Adventure Mod :D1 found this helpful
It's just an exhausting grind, and non-stop slog of doing the same thing over and over and over and over again, with a tiny ♥♥♥♥♥♥♥ production queue (no more than 3 items *after* the first upgrade) so you have to keep clicking on the crafting tables over and over and over and over to keep the base items coming. Auto-crafting certain items? That's an upgrade that's locked behind a sizeable chunk of money. Also: RPG elements? What? What the ♥♥♥♥? The characters have stats that go up depending on what they do. They have stats. If the author of this game thinks that 'have stats in the game == RPG elements' then Doom has ♥♥♥♥♥♥♥ RPG elements. Very unoriginal idea ♥♥♥♥♥♥ over by incredibly poor implementation. I can only assume that the positive reviews are from people who have never played any other videogames, ever. This company shouldn't be let near the steam store ever again.
Quite fun, auto battler with management. From positives - it has simple fun gameplay loop, and retro rpg vibes. From cons - no kb support, random quests for unlocking recipes tend to block you from progressing, rng seems brutal sometimes. Still I enjoyed the game, will most likely play it some more.
There ended up being a lot more to this game than I expected! I went into it anticipating a pretty bare-bones incremental shop game, but instead got a surprisingly involved story about a vampire out for revenge opening a shop to pay off debt while balancing a political situation between two warring nations. All of the NPCs are named characters with backstories, and the gameplay has way more depth than I thought it would. I ended up feeling like it was a little gem in the indie shop sim scene. It’s definitely a pretty basic gameplay loop — my memory is it all takes place on a single screen — but the care and odd depth to the story and setting take it above something like Anvil Saga. It reminds me a bit of Unholy Heights in that it takes the genre beats and makes then new again by caring a lot and doing something strange and unusual with them. Unfortunately I played it a very long time ago and don’t have a ton more to say, but I still think about it fondly!
Game is extremely repetitive, requires too much manual management for how much grind there is, and the interface is just abysmal.
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