

PlanetFate
Aaron Matthies · 2016 · Strategy, Action, Indie, Early Access, VR
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Screenshots
About PlanetFate
PlanetFate is being built from the ground up for virtual reality. Being able to manipulate defense units' orbits using Vive's controllers and move around your playspace to identify incoming threats makes this a tense and action filled game.
The fate of your planet rests on your quick thinking, strategic skills and spatial awareness.
Current Game Modes
Time Challenge: Think you can keep your planet safe for a mere five minutes? We'll see...
Endless: How long can you hold off the inevitable?
Saturn Supply Run (early build): See below
First mission (early build)
A very early build of PlanetFate's first mission is now available. Take a cargoship on a delivery run to Saturn and push your way past enemy weapon platforms and asteroid fields. Manage your ship's power between weapons, shields and engines while trying to keep your cargo in one piece.
This is an early build of the mission to gather feedback from players. You will likely encounter bugs along the way so please report any on the PlanetFate website or in the community forum.
Tips and instructions on how to play the mission:
- When the ship is ready after leaving the shipyard, push your controller's trackpad to engage engines.
- Swipe your thumb across the trackpad to shift power between shields, weapons and engines.
- To aim a turret at an enemy, select the turret with the trigger. Hold the trigger down and move your controller to point towards an enemy. When you feel the controller rumble, you can release the trigger. The turret will lock on and automatically fire when in range. (known bug: sometimes the laser pointer will not display. This is a known UE4 issue and is a high priority)
- Turrets are blue when inactive, yellow when you select one and green while locked on to a target
- If a turret or shield is disabled, diverting power to that system will speed up repairs
- Asteroids permanently disable turrets and shields, so watch out for them
Current Features
- Full HTC Vive Support: Room scale with full motion controller support
- Highscores for arcade game modes
- Adjustable planet height: Whether you're 4ft, 7ft or anything in-between, we've got you covered
- Optional standing platform: Float in space or give yourself the comfort of some firm footing
- Variety of weapons: Orbital lasers, torpedoes and mines are only the beginning...
Future Mission Modes in Development
In addition to the arcade style game modes currently available, PlanetFate will offer players more game modes focused on strategy and longer gameplay. Here's a sneak peek at what's currently in development and how the game will expand over time:
- Escort Missions: defend ships against pirates, through asteroid fields and other hazards
- Battlecruiser Missions: control a massive battlecruiser's turrents, shields and fighters in various scenarios
- Defense Building: build and manage stations, mines, shields and more from invasions
- Skirmish: build and manage your fleet and engage in room scale battles
The type of missions created will be based on the support PlanetFate receives during Early Access. So while the current version only offers arcade-style modes, if you are interested in longer form missions, consider supporting PlanetFate.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players praise Planet Fate as a compelling arcade experience that successfully blends Missile Command and Asteroids into an immersive VR package, with consistently great graphics and an engaging premise of defending Earth from space. However, the main complaints center on control and aiming mechanics, including small weapon firing arcs that require constant repositioning, inconsistent turret behavior when left stationary, and controller sensitivity issues that make precise aiming difficult—though some players report these problems improve with adjustment and practice.
This game is basically the ultimate game of Asteroids combined with Missile command. The only difference is, you're not in a spaceship shooting at asteroids, and you don't have missiles, but instead you have mines and lasers. The idea is to defend planet Earth (literally, it's Earth floating in front of your face) for as long as possible. You have the option of having a platform to stand on in space or if you don't mind looking down and seeing the void of space beneath your feet, you can remove the platform. I don't know if any asteroids are supposed to come from beneath the planet or not. I mostly kept the platform visible and didn't see any asteroids coming from below. On the easiest difficulty, they give you 4 lasers that you can reposition around the planet. Two of those are beam lasers and two are "pew pew" lasers. Each one occupies a "shell" layer over the earth so they'll never collide with one another, but if you block one laser with the other, then only one will ever fire. Obviously the beam lasers are more effective at destroying asteroids so you want those for the big asteroids or anything that's particularly close. Now if this was the only thing you had to worr…9 found this helpful
I've always been a fan of Planet Fate's unique style of gameplay. Single tower defense in space. Holds up still, after all this time. Always fun to play. I even like it, when after your planet is smashed, the way it looks lit from within, and that you can bat the bits about. A true arcade classic, that should be in all VR enthusiasts collections. Rock On!2 found this helpful
As a 49 years old old-school arcade gamer I really like the mix of "missile command" and asteroids. Graphics are great, immersion is great. It´s well worth the money in it`s current state. Well done!2 found this helpful
Very fun polished title. The graphics are great, and standing next to earth defending it from asteroids is like playing missile command on steroids. Just imagine you are Ender Wiggin and protect the earth! :) Definitely a good solid arcade game that is different enough from the deluge of wave shooters to make it interesting to jump in for a few rounds as part of my regular play cycle.2 found this helpful
Interesting game and looks purdy. Weapons firing arcs are invisible and rediculously small which requires re-aiming after every single asteroid. Turret aiming is poop due to spread unless it is the laser. I had more success holding two laser turrets like guns with the Earth in my chest. You feel under powered and each time you leave a turret in place you cannot trust it.
graphics are great, however the controllers cant seem to pick up the guns in a staight forward angle, so very difficult to manouver the shooting and aiming. received some great feedback on the controllers from the creator. worked again using the tips, and it worked out much better. Grphics are still awsome and the controls once you get the hang of them work great.
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