

This game is free to play. Get it on Steam →
Screenshots
About Project N3T
You play as a test subject working for the company Quanti. You have been tasked with testing out a new device called the EMFR that functions as a very powerful magnet. Your mission is to complete a series of tests all designed around magnets. You'll be faced with platform challenges and other puzzles in this short single-player experience.
Features:
You'll be equipped with a very powerful magnet capable of pulling and pushing metal objects. With this, you can move large objects out of the way and pull giant metal balls into holes to progress. Your magnet also functions as a grappling hook, allowing you to pull yourself to high places or push yourself up in the air.
As you progress through the tests, the Overseer will observe your performance and talk to you as you play. You'll get to know him, and hear the struggles he faces while working at the facility.
Features:
You'll be equipped with a very powerful magnet capable of pulling and pushing metal objects. With this, you can move large objects out of the way and pull giant metal balls into holes to progress. Your magnet also functions as a grappling hook, allowing you to pull yourself to high places or push yourself up in the air.
As you progress through the tests, the Overseer will observe your performance and talk to you as you play. You'll get to know him, and hear the struggles he faces while working at the facility.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Please fix the movement rotation tracking but and magnet bug
Imagine playing Portal, but the portal gun would occasionally teleport you to a random location, or nowhere at all. That's what it is like dealing with the "magnets" in this physics puzzle game. Sometimes they work properly. Sometimes they don't. Sometimes you get launched in the air after being stuck in a crouch for 20 minutes. I've seen that the later games get better. They certainly would have had a hard time getting worse. Don't bother with this one.
Project N3T is built around a simple concept where you play as a human magnet and solving puzzles by pulling metal objects and moving through environments using magnetic forces. It is easy to understand, but it doesn't get much more interesting than that. One of the more frustrating parts of the game is the narrator. The constant remarks about the player being mute or socially awkward come across as forced and repetitive. Instead of adding humor, it quickly becomes distracting, awkward and even cringe to listen to. Overall, this student project offers very limited engagement and does not leave much of an impression. I would have to rate it 2 out of 10.
"Project N3T" is worse than Portal from Temu.... a very blatant Portal ripoff without the Portals, this has you using a "magnet gun", a glorified grappling hook, to negotiate badly made 3D first person puzzles while a really awful narrator voice over hurts your ears. The graphics aren't great, ultra low poly environments with the same couple of textures plastered all over everything, incredibly lazy. That's understandably a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You deserve better than compromises. Now onto pricing and value. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. Even as a free game, this couldn't find an audience. With a peak of [b]only 2 players[/b], it'…
WTF IS THI GAME
I love experimental puzzle mechanics. N3T's signature mechanic is less interesting to me than R4T's, but you dont find new things without trying new things. UNFORTUNATELY: The announcer just WILL NOT shut up about the player character being "mute". The mechanics and puzzles are fun and experimental but the announcer's dialogue is so dogwater I couldn't even finish the 4th room. This game very obviously wants their announcer to be GLaDOS. Instead it made him a pitch-perfect copy of Wheatley. Its around the same level as "fatty-fatty-no-parents", now with more ableism gameplay: 7/10 story: 3/10
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