

Quest of Dungeons
David Amador · 2014 · Traditional Roguelike, Turn-Based Tactics, Dungeon Crawler, Casual, Exploration
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About Quest of Dungeons
Delve into procedurally generated dungeons as a Warrior, Wizard, Assassin, or Shaman to defeat the Dark Lord and reclaim stolen light in this turn-based crawler. Every playthrough is different thanks to randomized enemies and loot, with permadeath stakes and classic 16-bit visuals keeping the old-school challenge alive.

That thing people usually skip
An unspecific evil Dark Lord has stolen all the light, so your mission is to enter his lair and defeat him. That's it, now go get him.
Description
By playing as either a Warrior, a Wizard, a Assassin or a Shaman you have to traverse dungeons, defeat enemies and loot everything you can in order to survive. You can learn new skills in Tomes you find along the way and buy/sell items at shops.
The entire game is procedural so you won't find items/enemies in the same place each time you play.
Features
- Procedural dungeons
- Procedural weapons
- Boss encounters
- Quests
- 4 Difficulty levels
- Permadeath - Once you die, game over man, game over!
- Shop - buy and sell items/weapons
- Leaderboards - compare your Adventure points with the community

What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
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I don't usually write bad reviews, but this time I just had to. This game looks good, and with a few improvements it could be so much better But in its current state, it's a complete waste of time. I don't care that it's cheap, because there are so many amazing free roguelike games So this game has no right to exist Let's start with the good, (because there is so little of it) 1. This game looks good I personally prefer ASCII, but the graphics are cute, the animations are simple Not as annoying as other roguelikes that do too much animation Or graphics that are too complicated Which interferes with playing 2. The game feels very snappy Very easy to start and play, no long character building (which I don't like) The animations are fast, so you can run from room to room in the dungeons And that's it... Now let's talk about everything that's bad 1. This game is *very* easy It took me 2 tries to beat it. And that's it. In Brogue I needed more than 300 attempts 2. The enemies There is no sophistication in the enemies... Some may be able to do ranged attacks... but it's really nothing interesting There is one enemy that steals things from you, but he doesn't really run away so you …
Nice little rogue like dungeon crawler. The graphics and sound design are great. Whether you get a decent run is basically in the lap of the RNG gods as the maps randomly generate so chance to et a boss room somewhere really awkward. That aside it's easy to go again to get revenge
A simple low commitment time killer for the Steamdeck. Easily worth the low price for the few hours of entertainment.
Quest of Dungeons is a deliberately old-school roguelike dungeon crawler developed and published by David Amador that embraces simplicity, randomness, and tactical thinking over spectacle or narrative excess. From the moment you begin your descent, it is clear that the game is designed as a tribute to classic turn-based dungeon crawlers, distilling their core ideas into a compact, approachable experience that still demands careful decision-making. Rather than overwhelming players with systems layered on top of systems, Quest of Dungeons focuses on a tight gameplay loop built around exploration, survival, and incremental character growth, making each run feel like a self-contained adventure shaped by both player choices and procedural unpredictability. The premise is intentionally lighthearted and straightforward, setting the tone for the entire experience. A Dark Lord has stolen all the light in the world and locked it away inside a magical lantern, and it’s up to a lone adventurer to venture into the depths of a dangerous dungeon to retrieve it. The story exists mostly as framing, offering just enough motivation to push you forward without distracting from the mechanical heart of…
simple but really fun turn base RPG
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