

SAMUDRA
Khayalan Arts · 2021 · Indie, 2D, Underwater, Adventure, Atmospheric
PC
Mixed70% · 73 📉 Recent reviews down 56%
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About SAMUDRA

S A M U D R A is a hand-illustrated, 2D puzzle game that follows a child's adventure across a polluted sea. Players encounter underwater creatures to uncover truths about “surface-dweller” actions causing the polluted deep-sea world.

E X P E R I E N C E - a uniquely designed story without dialogue, Samudra is accessible across lingual and auditory borders.

E X P L O R E - a polluted underwater world filled with surreal discoveries & challenges, all beautifully hand-illustrated.

E N C O U N T E R - Deep Sea dwellers, creatures, characters, and tons, tons, tons of pollution.

E M O T I O N A L - journey that depicts being at rock-bottom, and the long arduous trip back to reach the surface.

E N V I R O N M E N T A L - activism is synonymous with the project, the profits from this project are channeled towards year-round collaborations with the Indonesian environmental activist circle to minimize plastic usage in Indonesia to 70% by 2025.

DLC & expansions
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What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Well that was one hell of a slog. The movement is very restricted(you can't even jump around to ease your boredom) and slow, yes I know the game takes place underwater but you can't deny the annoyance it gives. A ton of pointless stages requiring minimal interactions, and God, it goes on and on and on at a snail's pace. It feels like at least 3 times of its actual length. A third of the game doesn't even have a background track to accompany your dull journey. I experienced fair number of softlocks during my playthrough and the ending is depressing as ♥♥♥♥ so there's hardly any sense of reward. As the final cherry on top, achievements are broken. If you aimed for 100% from the very start collecting every collectible and avoiding every danger, too bad. No blue medal for you. The game also is(was?) supporting a group of activists, who had the goal of reducing Indonesian plastic usage to 70% level in 4 years(2021-2025). Well, as we're already past that period, how did the things go? Unfortunately and unsurprisingly they failed, as the plastic usage of Indonesia actually saw an increase not a decrease. And methinks they aimed at the wrong goal to begin with because the core pollution p…8 found this helpful
When narcissists make a game and don't respect the player's time. You have to watch the credits for 5 min before the game starts, and after that you have to walk for another minute on an empty road before anything happens... then it became a walking simulator where you need to push the action button when you see something white... Just no.1 found this helpful
10/10 never been chased by the same fish in 4 different ways1 found this helpful
Uno de los peores videojuegos que he jugado en mucho tiempo. Las ilustraciones están muy bien. Pero el gameplay es simplísimo (sólo usas un botón, lo dice el propio juego), pero a la vez es confuso, ya que muchas veces no están claras las hitboxes ni cuando hay que pulsar el botón. Unido a unos puzzles mal implementados (¿porque me pides parar una aguja de nivel en una zona muy estrecha?) y a una historia casi inexistente. Malísima compra.
The movement of the character was too slow, I started to lose my patience especially on the 5th chapter like I almost threw my console???? Help???? I badly want to recommend the game to everyone but this is just meh.
Hate to say this, as I think the game has a lot of potential, but I just found it uninteresting. I appreciate the pollution message it's trying to say and love the art style. However, everything else fell flat for me. The worst part is probably the movement; the character feels janky to control. Furthermore, the fact that the game only uses one button to interact with everything makes the gameplay feel bland. Most of the chase sequences play out like this: you run to either side while spamming the interaction button as stuff happens around you. The chase sequences where you float are a tiny bit more interesting, but they're just much longer than they need to be. One of them didn't even have any music, so I was just floating up and down listening to ambient underwater sounds (while the chase was supposed to be tense...?). Maybe there are some other things to mention but these are the ones that stood out the most for me. I believe new games from these developers can be much better if they correct mistakes. Also, the achievements are buggy.
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