

Sector Space
Robin M. Farrell · 2025 · RPG, Simulation, Space Sim, Dungeon Crawler, Exploration
PC
Very Positive93% · 120
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About Sector Space
Sector Space is a cozy top-down single player space sandbox with retro graphics. The game takes place in a procedurally generated world with a seamless travel system. Each world represents a single galaxy in the void with hundreds of star systems and points of interest for the player to visit.
Characters pilot their own ship and depending on the chosen character class (profession) may have up to 6 fleet ships. As the character levels up they may select various secondary skills to further specialize and improve their ship. Skills are automatically passed onto your fleet ships but at a reduction proportional to their level. The primary means of upgrading and progressing is through selection of gear and ships of increasing tier level. The game contains hundreds of items which may have modifiers applied enhancing their function.
The character's ship and fleet can be moved between world files allowing you to generate different "galaxies" to explore. Most resources are renewable so typically you only need to play on one world. Some locations are unique and present in all generated galaxy although their position may change.
A world (galaxy) is divided up into a grid with each cell being a "sector". Characters can move from sector to sector continuously or take advantage of jump drives, jump gates, and wormholes to move larger distances. A sector can be an entire asteroid field, star system, nebula etc. There are combat areas and anomalous regions with more challenging enemies and better item drops. The character may be visited by NPC or ambushed in a random encounter while they move through dangerous regions of space. Make use of NPC stations and resources to progress, additionally characters may deploy their own stations and fortify the area with drones to protect against hostile invaders.
The typical game loop consists of levelling and acquiring gear through combat or gathering resources and crafting items which will also grant experience towards levelling up. Players can mine asteroids, refining the ore into pure elements and then craft components which are used in the construction of items and ships. Additional resources may be extracted from planets and colonies. Item's can vary in price by region and fluctuate over time which can make trading between stations a viable source of credits.
Characters pilot their own ship and depending on the chosen character class (profession) may have up to 6 fleet ships. As the character levels up they may select various secondary skills to further specialize and improve their ship. Skills are automatically passed onto your fleet ships but at a reduction proportional to their level. The primary means of upgrading and progressing is through selection of gear and ships of increasing tier level. The game contains hundreds of items which may have modifiers applied enhancing their function.
The character's ship and fleet can be moved between world files allowing you to generate different "galaxies" to explore. Most resources are renewable so typically you only need to play on one world. Some locations are unique and present in all generated galaxy although their position may change.
A world (galaxy) is divided up into a grid with each cell being a "sector". Characters can move from sector to sector continuously or take advantage of jump drives, jump gates, and wormholes to move larger distances. A sector can be an entire asteroid field, star system, nebula etc. There are combat areas and anomalous regions with more challenging enemies and better item drops. The character may be visited by NPC or ambushed in a random encounter while they move through dangerous regions of space. Make use of NPC stations and resources to progress, additionally characters may deploy their own stations and fortify the area with drones to protect against hostile invaders.
The typical game loop consists of levelling and acquiring gear through combat or gathering resources and crafting items which will also grant experience towards levelling up. Players can mine asteroids, refining the ore into pure elements and then craft components which are used in the construction of items and ships. Additional resources may be extracted from planets and colonies. Item's can vary in price by region and fluctuate over time which can make trading between stations a viable source of credits.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Ah yes, the twin blessing and curse of being featured by indie game reviewers on youtube. Nookrium or Splattercat or even SsethTzeentach do a review on your one-man early access project, and suddenly a slew of gamers show up expecting something a lot closer to 1.0 release than it is; In typical obnoxious gamer fashion, they leave a bad review because bugs/it crashed/I don't like something about the UI. Never mind that it only cost them literally a few bucks, they felt they were entitled to something that they didn't get, so have a thumbs down. Strange that so many people still don't seem to understand what "Early Access" means, despite actively seeking out early access games, so they can...what, exactly? nip them in the bud with negative reviews? Spend twenty minutes with the game and then complain about something that isn't actually a problem, you just didn't play long enough to figure it out? Do their part to personally guarantee that the dev never gets a critical mass of support to fix said bugs and crashes and whatever you don't like about the UI? For the record, I have only encountered a handful of bugs, most of which it seemed the dev was already aware of based on the post…12 found this helpful
a great answer to the complexity of Starsector without the major factions warring often. Its a good time.2 found this helpful
It's good, it eats your free time, it's cheap as it comes.
I'll start out by pointing out the obvious. It's UI IS NOT it's strongsuit and needs to be worked on. But put that aside and what it is, is a gem in the rough stages of becoming a diamond. Solid foundation and tons of potential. Absolutely recommend.
I have no idea how have I missed such gem of a game. This game as if [b]EVE Online[/b] and [b]Space Pirates And Zombie[/b] had a child in a best possible outcome with focus on entertaining singleplayer. My only regret is that I haven't discovered it earlier. What are you waiting for? Buy it! It costs meagre $4.99, which is absolutely a steal for such low price, considering that you're guaranteed months of playtime!
I love this game but it has been a bit iffy (flickers when I alt tab) but it also refuses to load my world with it saying "WorldLoaderException:Failed to parse World Sector data at line:". Well, I think it'll probably be safer to wait until this gets fixed in my case cause if I lose a world full of colonies and stations (which I love) I wont be able to recover them. To the maker of the game I have this to say: I truly love your game and I hope the best for it and for you! Keep grinding and take care, brother
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