SGS Imjin War

SGS Imjin War

Strategy Game Studio · 2025 · Strategy, Turn-Based Strategy, Wargame, Political Sim, 2D

PC
Mixed68% · 28
Best price
$25.49-15%
$29.99lowest tracked $11.24
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Standard Edition · Steam
-15%
$25.49
$29.99
Buy
Steam
Steam
Standard Edition · Steam
$29.99
Buy

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About SGS Imjin War

The Imjin War relates the story of one of the toughest conflict in the end of the 16th century, depicting the invasion of the Joseon kingdom of Korea by the Japanese, from 1592 to 1598 (end of second invasion). The Japanese must capture possibly the whole of the peninsula from their Busan foothold in the South. The Korean player must repel the invasion with the help of China… The Grand Campaign scenario lasts up to 105 turns, each representing one week between May 1592 and April 1594. There are smaller scenarios covering parts of the 1592-1593 campaign, as well as a scenario on the second invasion of 1598.One player represents the Samurai armies of Japan’s master Hideyoshi, the other has the Koreans, with Joseon Koreans and Ming Chinese forces. Both sides, depending on events and card play may possibly control the land units of the Manchu Jurchen tribes (green).
  •  The Japanese have very numerous land forces at the start of the game, but their navy, although numerous, is weak and poorly led and their goal is to conquer all of Korea in order to reach – and conquer – China.
  •  The Korean player must first hold desperately against the initial invasion and superior enemy troops, waiting for Chinese reinforcements, counting on local rebellion, and most of all his powerful navy to alter the course of events.
Keeping forces in supply and seizing the main towns will prove the decisive factor in winning this war.The map represents the Korean peninsula, with its 7 most important historical provinces at the time. There are off-map boxes covering nearby areas in Manchuria, China and Japan, as well as many sea zones (and areas used for naval trade).Both sides will handle thousands of land troops, hundred of warships (including the famous Turtle ships), irregular forces and various rebels and raiders. The game has hundred of cards and events for weather, income, loyalty of populations, diplomacy, combat and sieges. Special detailed rounds of combat cover the specificities of that war, both at sea (gunfire broadsides, boarding) and on land (harassment by horse archers or guerrillas, firepower of arquebus and cannon, samurai ability in close combat, etc…).Unit scale: regiments or equivalent, ships by squadrons of 1-6 units. Time scale: 1 turn = 1 week. Map scale: 1 region = 40 km².The Japanese win the game if they conquer the whole of Korea and capture the Chinese provinces of Liaoning and Zhili. Their opponent wins if he expels the Japanese from the peninsula. In case of absence of decisive victory, accumulated victory points will determine the victor.The game event cards allow full replay ability thanks to the numerous various situations that their create on the diplomatic, military, political or economical fieldsAverage Duration: 18h+Favored Side: None Most Difficult Side to Play: Koreans

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended May 29, 2025
SGS Imjin War – When Generals Lie and Avalon Unearths the Truth Imagine this: The country is burning, invaders are marching in, and some generals are sending letters to Seoul full of "we have everything under control," even though in reality half of the provinces have already fallen. That's exactly what happened in the Imjin War. King Seonjo was lied to by his own people – not out of malice, but often out of fear of losing face or their positions. This mixture of tragedy, betrayal, and heroism (keyword: Admiral Yi Sun-sin!) is the stuff of a great historical drama – and Avalon Digital has once again skillfully captured just that. SGS Imjin War isn't a colorful strategy game you can click away at – it feels more like an interactive history lesson, and I mean that in the best possible way. Each round is accompanied by short historical updates that you don't just skim over, but actually want to read. They tell you what happened politically, militarily, or even simply on a human level during this crisis-ridden time. That makes all the difference: I don't just play to conquer the next field, but to understand what actually went wrong back then – and why. Anyone familiar with Avalon D…
35 found this helpful
Recommended Oct 8, 2025
I don't normally do reviews but I'm putting a thumbs up to counter the butthurt Chinese screeching about Japan and Korea and complaining that the XVI century Ming army represented in the game isn't the hypergalactic force their State propaganda makes them believe. Bunch of obnoxious people. SGS games are all great and well-researched, props to Philippe and everyone else at SGS. I'm particularly having fun playing a long and difficult PBEM campaign as Japan against a frustratingly good Korean/Ming player!
10 found this helpful
Recommended May 25, 2025
This game correctly reflects the logistical difficulties of Taikou's expedition, but overlooks the supply challenge of Ming & Joseon which plagued them during the entire war. As an alternative history, what if William Adams works for Osaka or Shimatzu and build a galleon fleet? they may control the Yellow Sea and build supply station on the west coastal.
8 found this helpful
Recommended May 25, 2025
UPDATE 25/6/3 Cool! Based on the first patch for this game and its announcement, I believe we can see SGS's relatively positive response and healthy attitude toward community feedback. Combined with my consistently favorable impression of this studio (which is also important), these factors have led me to revise my review to a positive one. Well done! (But don't be completely satisfied with the current stage!) Plus I hope that even if the game has been released for a long time, you won't give up on fixing any issues in previous games when players discover new problems. Appreciated! -------------- I would like to give it a "mid" if possible. Though I am a big fan of SGS games and I own most of them, I think I have to point out a very serious problem. The Imjin War gets what I consider to be better and diverse graphics than ever before, but that doesn't hide the design flaws in the value of the counters at all - these values are hardly historically accurate - you have to realize that Korea lost most of its territory in the first few months of the war, and the current design of Ming involvement is simply unnecessary or even negative. In another words, when you look back at hist…
5 found this helpful
Recommended May 25, 2025
This is an overall engaging and entertaining game. The system is classic, the graphics is excellent, and the music is fantastic. The only weak point is that, maybe out of playability and balance concerns, the combat data of the units is well against most of the established studies, making this game more like a game, rather than a serious history simulation.
5 found this helpful
Recommended Dec 1, 2025
Good

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