Skaldsong

Skaldsong

Fenris Labs · 2025 · RPG, Software, Party-Based RPG, Sandbox, Tabletop

PC
Mixed55% · 62
This game is free to play. Get it on Steam →

Screenshots

About Skaldsong

About This Game

Gather your friends (or just yourself) and step into a world without a script. Skaldsong is a multiplayer RPG platform that combines the deep mechanics of classic CRPGs with the narrative freedom of tabletop role-playing. Here, the story is not pre-written. It's generated live, guided either by a human Game Master using our toolset, or by an advanced generative AI that acts as your Game Master.There is daily free AI Usage for everyone!Stuck as a forever DM? Lacking friends but want to play a TTRPG? Have friends but nobody wants to be the one to run the game? Just want to see what AI can do?Then this game is for you.

A True RPG Engine

Skaldsong is not another hastily thrown together AI chatbot. It is a complete game engine with robust, underlying systems that feel like a modern evolution of classic MUDs (Multi-User Dungeons). The AI's role is not to solely run the game, but to create content for it.You are not limited to pure adventure games, using custom Game Rules, you can play all sorts of games- Slice of Life school romance? The management of a mercenary company? Fight in the gladiator pits? Interstellar Empire management? With the right ruleset, the AI can smoothly run about any game you can define.When the AI responds to your actions, its narrative is embedded with special \. Our custom parser reads these tags and translates them into mechanical changes within the game state. If the AI describes you finding a sword, a \ tag mechanically adds that sword to your inventory. This system ensures that the story and the game mechanics are always perfectly in sync.While the interaction is text-based, the world is fully visualized. You are not just reading text; you are interacting with graphical character sheets, inventory windows, a world map, quest logs, and more.I'm tired of hastily put together AI games that look like, frankly, dogwater. Skaldsong is a demonstration of how you can truly use AI not to replace the game, but enhance it.

Free-to-Play and Paid Content

Skaldsong is free to download and play. The core software, including the multiplayer framework and all non-AI GM tools, is available to everyone at no cost, meaning if you join a friend or public lobby, you will have to pay nothing to play with them. 

Additionally, every player gets 40 free actions/generations using our subscription model for free per day.


If you want unlimited usage of the subscription model, there is a $15 subscription for 30 days of unlimited usage available for purchase in-game or a higher tier $25 subscription which includes image generation.But to use the premium models and image generation, these all use credits which can be purchased through Steam. Credits are spent as used. The cost of AI features (outside Unlimited usage) depends on factors such as the size of your game world, how many characters are in your game, and various other settings you can tweak to meet your cost threshold. Tips on managing cost and other helpful information can be found on the Skaldsong Discord.

The AI as a Creative Partner

When you play with the AI GM, you just tell it what genre, setting, and type of game you'd like to play. Guided by those, the AI's responsibilities include:
  • Reactive Storytelling: Generating narrative outcomes, NPC dialogue, and environmental descriptions based on your party's specific actions.
  • On-Demand Content: Creating new characters, items, quests, and locations as the story demands them.
  • AI-Powered Art: Generating images based on your characters and locations. Generally, if a character is wearing something, the image will show it. If you see an object in a scene? You can interact with it. Create character portraits, item icons, and stunning location art on the fly. These assets are then automatically shared with all connected players, bringing your shared world to life visually. You can select from a list of pre-written art styles or create your own.
  • Built-In Text-to-Speech with Custom Voices: If your computer can handle it, you can use our built-in TTS system to generate voice overs for your game using custom voices. You can use one of the preset ones or add your own!

Seamless Multiplayer & Asset Sharing

Built on Steamworks, Skaldsong is designed for a hassle-free multiplayer experience. The host controls the world, and clients connect to share in the adventure. Our system automatically synchronizes all necessary game assets, including any AI-generated images or custom music tracks the host chooses to use.When using the AI, only the lobby host needs to have credits. If you're playing as a player, there is absolutely no cost associated with AI usage.

A UI That Does Not Make You Puke

Designed to work with all your information being in windows you can scale, resize, and reposition. Use one of the pre-built color themes or make your own. Use a custom background or let the game set the background based on the location your party is in. Change to a favored font even.You can even drag 'stickers' of your characters and items onto the screen to place them directly in the location as you play.But the most important thing, is that the UI won't make you want to puke!

A Powerful Tool for Human Game Masters

The AI is completely optional. Skaldsong can be used as a powerful platform for running your own TTRPG campaigns with friends. As a human GM, you can ignore the AI entirely and use the game's systems to:
  • Track character stats, health, and inventories for all players.
  • Manage a world map with custom locations.
  • Create and assign quests through the built-in quest log.
  • Distribute loot and currency mechanically.
  • Keep a persistent, savable record of your campaign world.
  • Play included or custom music or other .mp3s to all of your players at once
  • Future tools (Battlemap) in the roadmap

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Mar 21, 2026
I have such mixed opinions on this. On the one hand, the game has a lot of promise. However, it under-delivers. I can only get a little bit into campaigns before one of two things happen. 1. Suddenly the narrative text devolves into text with tags, attributes, etc. The fights appear in the chat but aren't really happening. The quest rewards aren't being given. New quests aren't being tracked. Reloading doesn't fix it. The campaign just becomes unplayable. Or 2. We wind up going in circles with repeated text over and over like we're going to two different rooms back and forth. I can't tell if the language is just limited or if we actually are going to 2 different rooms without progression. It goes on so long I do an AI meta request to progress it, but that level of troubleshooting feels cheap and ruins the fun. Up until the campaign breaks down (unfortunately relatively quickly, maybe 1-2 quests?), it's really fun and seemingly impressive. Unless this gets fixed, though, I absolutely cannot recommend it.
2 found this helpful
Not recommended Apr 2, 2026
I like the character creator, but this AI has a lot of problems in regards to turn order and registering damage and consumables. AI just isn't there yet. And yes. The image and text models used with this are censored because it uses Google models which are heavily censored.
1 found this helpful
Not recommended Jul 30, 2026
it's very limited it's not very immersive with the story telling, character descriptions, and it has a lot of "fade to black" parts all i did was enter a store and i get a "you got what you needed from the store." type messages. i'm no even going to try and say i could do better, i barely know how to run a computer. i'll still play even with the also very limited tokens you're allowed.
Not recommended Jul 24, 2026
I tried to tell an in game character the entire bee movie script but it was ignored. also requires money to play for more than 50 prompts (barely an hour) for refrenece here is what i said: i go to rory and whisper in his ear : According to all known laws of aviation, there is no way a bee should be able to fly. Its wings are too small to get its fat little body off the ground. The bee, of course, flies anyway because bees don't care what humans think is impossible. Yellow, black. Yellow, black. Yellow, black. Yellow, black. Ooh, black and yellow! Let's shake it up a little. Barry! Breakfast is ready! Coming! Hang on a second. Hello? Barry? Adam? Can you believe this is happening? I can't. I'll pick you up. Looking sharp. Use the stairs, Your father paid good money for those. Sorry. I'm excited. Here's the graduate. We're very proud of you, son. A perfect report card, all B's. Very proud. Ma! I got a thing going here. You got lint on your fuzz. Ow! That's me! Wave to us! We'll be in row 118,000. Bye! Barry, I told you, stop flying in the house! Hey, Adam. Hey, Barry. Is that fuzz gel? A little. Special day, graduation. Never thought I'd make it. Three days grade school, three days…
Not recommended Jun 5, 2026
[h3]What this is[/h3] This is a software, not a game. It's an inerface with a long term memory for gen AI, and that long term memory will keep track of some data but not of all the story. Since that can't be helped, it is not bad at what it does, compared to what exists out there up to 2025. But it's the kind of visually outdated (and I'm not saying retro, I'm saying outdated) open source like software where you need to be ready to go into an egg hunt to figure out even how to close it. It's a good idea, but beyond the state tracking, the only reason I'd be using that kind of software is the UI being beautiful and customizable, and this is aboslutely the opposite of that. [h3]Interface design[/h3] There are many many windows open at once. It's not the most confusing maximalist and disharmonious UI I've yet seen, but still a visual mess in its own right. It's a 1995 era UI, with everthing put inside its own free moving frame with colored borders and simulated windows everywhere, without any sens of visual harmony or clarity: Buttons, labels, plain text, input pixes, everything has an independant font size, and that size is often both too big or too small. You can onl…
Recommended Mar 20, 2026
I retract the last review, i finally got image generation to work. Apparently the trailing slash at the end of the link is the problem

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