

Skigill
Achromi · May 15, 2026 · Action, Action Roguelike, Roguelike, 2D, Pixel Graphics
Buy Skigill from Steam at $4.99 — the cheapest of 1 store we compare.
Where to buy Skigill — official stores
Skigill price by region
Skigill costs £4.29 in the United Kingdom, $4.99 in the United States, €4.99 in Europe (EUR), $4.99 in Georgia (USD), CA$6.49 in Canada, NZ$7.39 in New Zealand, A$7.50 in Australia, R$16.99 in Brazil and zł22.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £4.29 | £4.29 | — | 1 | |
| $4.99 | $4.99 | — | 1 | |
| €4.99 | €4.99 | — | 1 | |
| $4.99 | $4.99 | — | 1 | |
| CA$6.49 | CA$6.49 | — | 1 | |
| NZ$7.39 | NZ$7.39 | — | 1 | |
| A$7.50 | A$7.50 | — | 1 | |
| R$16.99 | R$16.99 | — | 1 | |
| zł22.99 | zł22.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Skigill
SKIGILL: a bullet-hell roguelike survivor, with a huge skill tree!
A group of adventurers is trapped in an otherworldly pocket dimension. As they face waves of enemies, their only hope is: The SKIGILL!The SKIGILL
A vast magic sigil is etched on the battleground. Each one of its magic nodes provides a boon to its user: statistics increase, weapons, and powerful perks.Defeat enemies, collect resources, and invest them in the nearby nodes.But be careful where you go next, because you cannot conquer the entire SKIGILL at once. Knowledge of its layout will be crucial to your efficiency in battle and survival!The Heroes
An unknown number of adventurers are trapped here. Your role is to help them conquer the SKIGILL and survive 15 minutes of unrelenting enemy waves!Each starts with their own weapon, perk, and position on the Skigill. Thus, each of them have unique gameplay and strategies available, but it is possible to hybridize them by reaching the other character's zone on the SKIGILL.For now, 3 are playable:- The Strongman punches his way through the waves with devastating attacks that turn the enemies into explosive projectiles!
- The Sorcerer casts lightning, jumping between the enemies and inflicting considerable damage against packs!
- The Fox is swift and nimble, it catches resources with its hookshot that pierces enemies back and forth. The resources also have an additional healing effect!
The Weapons
More than 40 weapons await you in chests scattered all around. Adapt your strategy to the weapons that fate chooses for you. Or reinforce the weapons you already own in an attempt to get your dream build!The Perks
Reinforce your strategy with more than 30 powerful perks to include in your build! Launch lightning bolts when you collect resources, heal yourself when you open a chest, or make an explosion when you unlock a node!The meta progression
A second sigil is here to empower your characters further and builds! It contains permanent statistics increases, new and specific unlockable weapons, and more characters to play!As you progress in the meta-sigil and learn new strategies, you can try harder difficulties, which in turn reward you with more resources to build new strategies with!There is no tutorial, and no text; it will be up to you to experiment and discover synergies!Music and SFX by Noé Guiton.Skigill — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Skigill is praised for its unique presentation, satisfying gameplay, and excellent music, with players particularly enjoying the innovative map-based progression system that doubles as a skill tree. The main complaint centers on the lack of textual guidance, forcing players to decipher icon-based mechanics through trial and error, though most find this manageable after a few hours of play. Some minor concerns exist about visual clarity with the yellow color scheme, though this doesn't significantly impact most players' experience.
Frankly regret buying this. The low contrast, yellow color palette simply hurts the eyes after a while. The game combines aspects of existing games in a way that looks interesting at first, but then makes you realize is incredibly frustrating instead of fun. In effect, you have fast, homing enemies chasing you the entire time, with at least half the screen occupied by them. The money you collect has no meaning if you cannot get to the update spots on the skigill in a specific order, because like any skill tree, you have to unlock them in order, but also, you have weapons that autofire without aiming possibility - meaning, it's just a bullet hell and all you can truly do is run away all the time. The low contrasts starts hurting the eyes, since you are quite literally punished for blinking, and not only are the enemies the same color as the player character, but so are enemies you've just killed - they keep occupying space for a second before vanishing, so you cannot distinguish if that direction is safe to venture into yet. Now add to this that you have to check an unexplained experience bar at the top of the screen to see if you can activate an upgrade spot yet, and you have yet…1 found this helpful
Gate keeping information while being so confident in ur game's readability gotta be one of the worst game designer combo ever While most of the basic stat are somewhat self explanatory and some can give a noticeable change like attack speed, Piercing and range might be the worst to try and figure out what are they suppose to do, but that just the basic stat major skill passive are indicipherable for the most part What does money -> thunder even mean? doesnt seem like there any increase in dmg? oh u will cast thunder on enemy when u collect money? would be pretty neat if u litterally didnt start with a weapon that cast thunder on enemy and u cant tell if it was the weapon or the passive at work. Or how about ur heart get slash right next to a clock x2 mean? increase ur iframe between dmg taken by 2 times, good luck trying to tell the different while being swarm by hundred of enemy Or how about money in a bag -> attackspeed ? money floating around u will temporarily increase ur attack speed, HOW ARE YOU SUPPOSE TO TELL THAT FROM A MONEY BAG ICON??? And not even mention the meta progression skill tree, u will unlock weapon without knowing that they are weapon and without know…1 found this helpful
good for deaf and blind people
Very fun game! Got almost 30 hours of gameplay time till I 100% it. Definitely recommended if you enjoy rouguelike-vampire survivors-dodging crap type of games. Biggest downside (maybe subjective, but still relevant IMO) is lack of information - there arent really any descriptions, so you kinda have to guess/figure out what "icon" means and modifies what (or use a guide). Now that I think of it, it has bit of Dark Souls vibes as there is very little hand holding in terms of information.
Simple mechanics with surprising depth!
This is very good, especially considering the price. A classic survivor with a twist, as the concept of unlocking zones to get power-ups has been stretched to the maximum since unlocking zones is literally how you make your build, with the powerups layed out on the map as in a skill tree. The game is honestly pretty nice-looking, musics are a good notch above what I expected in terms of quality for a little game of that size and prize. Is it the best game in its genre that will ever have been made? Definitely no. But it's a nice concept, well executed, definitely well worth its price. Playing it on linux mint on an oldish (around 10yo model) laptop, works flawlessly out of the box.
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