

Slip
Handsome Games · 2014 · Indie, Action, Platformer
PC
Mostly Positive80% · 54
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Screenshots
About Slip
Slip is a fast paced side scrolling platformer that utilizes a two-color swap mechanic to allow the player to evade danger. Slip is not for the faint of heart. It has an immense focus on timing and features devilishly tricky level design. Utilizing your two colors, absorb damage from incoming projectiles of the same color, or be destroyed immediately by the opposite color. Additionally, Slip features colored Geometry that you only interact with when you share its color. This is perfect when you need a place to stand, but can result in instant death if you land on a set of spikes sharing your color. In addition to color based obstacles, Slip is also host to numerous Color driven props. Sharing the color of a launch-ring will shoot you in the direction it faces. Match the color of a gravity well to get sucked in and color swap again to have it launch you in which ever direction you are spinning. Lastly, utilize the phase shift platforms to shift vertically in the direction of your color.
Game Progression:
Slip is split up into 12 levels with an overworld connecting them. Game progression is linear with each level being unlocked when the level before it is beaten. Each level features a plethora of deadly obstacles that result in instant death. However, since the game can be quite difficult, there are frequent checkpoints laid throughout each level. Lives are NOT limited. You can press on until your thumbs are weary.
At the end of every level there is a mini-boss or boss encounter. During these sequences the game switches to an autorun mode where the player can adjust their position on screen by moving left or right. Here, positioning can mean the difference between life and death.
You play as the devilishly cubie protagonist. You've always been pretty awesome with your ability to swap between 2 colors. You're a pretty sweet deal. Your nemesis Steve, on the other hand, is gross and smooth, nasty and organic. His color is that of a sickly peach. Why doesn't he just swap colors like you? Because he can't. Because he's Steve. In his early years Steve idolized you. He wanted to be you. After a failed attempt to become your sidekick (you don't have sidekicks since you're not a superhero) Steve began to seclude himself from the world. His envy of you grew and turned to hatred and resentment. He worked tirelessly in his lab creating all forms of horrible beings. His greatest triumph however has just been unleashed upon you. You couldn't have foreseen in your wildest dreams that Steve's malice would lead to such a monstrosity as the color purple. And now, it is upon you.
Game Progression:
Slip is split up into 12 levels with an overworld connecting them. Game progression is linear with each level being unlocked when the level before it is beaten. Each level features a plethora of deadly obstacles that result in instant death. However, since the game can be quite difficult, there are frequent checkpoints laid throughout each level. Lives are NOT limited. You can press on until your thumbs are weary.
At the end of every level there is a mini-boss or boss encounter. During these sequences the game switches to an autorun mode where the player can adjust their position on screen by moving left or right. Here, positioning can mean the difference between life and death.
Why we run: The story of Slip.
You play as the devilishly cubie protagonist. You've always been pretty awesome with your ability to swap between 2 colors. You're a pretty sweet deal. Your nemesis Steve, on the other hand, is gross and smooth, nasty and organic. His color is that of a sickly peach. Why doesn't he just swap colors like you? Because he can't. Because he's Steve. In his early years Steve idolized you. He wanted to be you. After a failed attempt to become your sidekick (you don't have sidekicks since you're not a superhero) Steve began to seclude himself from the world. His envy of you grew and turned to hatred and resentment. He worked tirelessly in his lab creating all forms of horrible beings. His greatest triumph however has just been unleashed upon you. You couldn't have foreseen in your wildest dreams that Steve's malice would lead to such a monstrosity as the color purple. And now, it is upon you.
Key Features
- Steam Leaderboards: Keep track of your rank in every level of Slip. (PC only. The Mac version does not have Steamworks support)
- Challenge Levels: In addition to the core game levels, there are also 20 challenge levels that really put your platforming skills to the test.
- Controller Support: Enjoy Slip from the couch. (PC only. Mac versions of Slip do not have controller support)
- Accessory Unlocks - To add a bit of silly to a light hearted game, players can also unlock clothing accessories to wear while playing. These accessories are unlocked by feats of skill while playing. The requirements can range from beating the first level to completing a level without dying.
- 3 Difficulty Levels - Even though Slip is immensely difficult (in a fair sort of way) players will find that their skill level increases dramatically as they master the art of color swapping. As such, there are 3 levels of play. Normal - 100% gamespeed. Hard - 110% gamespeed. And Sassy - 120% gamespeed. These percentages might not sound intimidating, but they are really quite dramatic in the context of Slip
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Slip is a basic 3D rendered 2D endless runner/platformer where you run to the right all the time to avoid a nasty purple beam. The gimmick is that you need to change between "red" and "blue" colours to negotiate some of the obstacles. Unreal is a pretty good game engine, so I'm not sure how Handsome Games managed to make this look so bad, but they did. Clumsy low poly/voxel looking graphics really bring the quality crashing down to the same low levels as the tired endless runner gameplay. Developers must learn that Minecraft succeeded despite the bad graphics, not because of them. A lot of indie developers see Minecraft's success and assume it's because it looks bad, not because it had unique and appealing game mechanics, and they try to emulate the success without understanding it. That's why reviewers are faced with so many of these terrible games with confrontingly bad graphics.1 found this helpful
I do not recommend this game to anyone. This is about equivalent to a flash game on some game website. It's far too difficult. It takes far too long to learn a level. ESPECIALLY Boss fights. I got to the fight with steve for the first time and I played for an hour expecting to learn something that would help me beat it. I did not and I can't subject myself to this pure tilt any longer. I like the graphics and music I think it fits together with the game well. I did not like the gameplay at all. There should have been more thought put into the design of this game.1 found this helpful
A gimmicky, generic, repetitive platformer which is a derivative and poorly executed mashup of too many ideas from other games. Frustrating games can be fine, but the checkpoints should be closer together - there's no point forcing me to replay the sections I've already worked out.
Was fun. Got boring, horrible controls at times. Not Recommended 1/10
Love the ideas! Love the music! Love the color! :D Can't go wrong for less than a dollar!
Tags: Platformer Additional Tags: Delete Local Content & Remove from library TLDR: Gimmicky, repetitive, generic, gimmick not that interesting. Audiovisually a bit disappointing. Xbox360 pad works fine. Another firmly low tier platformer with overuse of one gimimick. This one has you swap protag color with a button and jump with the other. That is all for the controls. Swapping colors changes active death traps and platforms so you will be constantly shifting to stay alive, gather coins and make progression. No foes to speak of just movement to handle. It sets ambitions too low to bring anything worth the time investment. The jumping is very elongated horizontally, and the game allows for a double jump, presumably to allow you time to swap colors between platforms, but since the game likes to cram coins and all kinds of obstacles in short sucession this does not help as much as you'd think and just ends up a bit clumsy. Removing title for declutter
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