

Slugtrip
Iceblinked · December 22, 2025 · Strategy, Logic, Puzzle, Sokoban, Tutorial
Buy Slugtrip from Steam at $9.99 — the cheapest of 1 store we compare.
Where to buy Slugtrip — official stores
Slugtrip price by region
Slugtrip costs $6.29 in Georgia (USD), £8.50 in the United Kingdom, €9.75 in Europe (EUR), $9.99 in the United States, CA$12.99 in Canada, A$14.50 in Australia, NZ$14.75 in New Zealand, R$32.99 in Brazil and zł45.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $6.29 | $6.29 | — | 1 | |
| £8.50 | £8.50 | — | 1 | |
| €9.75 | €9.75 | — | 1 | |
| $9.99 | $9.99 | — | 1 | |
| CA$12.99 | CA$12.99 | — | 1 | |
| A$14.50 | A$14.50 | — | 1 | |
| NZ$14.75 | NZ$14.75 | — | 1 | |
| R$32.99 | R$32.99 | — | 1 | |
| zł45.99 | zł45.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Slugtrip
Slugtrip is a puzzle game where you guide three unique slugs across 60+ spatial challenges to reach mushrooms while managing their moisture and limited movement. Master each slug's special abilities to solve increasingly devious 2D puzzles across three vibrant zones, with full undo capabilities and no time pressure to let you experiment freely.
Set out with your pals to munch them all...
Don't be careless with your moves, or you'll dry up!
- Get yourself to some tasty 'shrooms using limited movement
- Put that slug brain to work solving increasingly difficult 2D spatial puzzles
- Expand your mind by mastering the abilities of 3 unique slugs
- Solve over 60 puzzles across 3 funky zones
- Use your slime wisely!
- Feel free to experiment! Undo, restart, and undo across restarts when solving a puzzle.
- All's fair! No timed inputs or things left to chance.
- Keep your progress! The game autosaves after completing a puzzle and when moving through the zones.
- Customize options! Separate music/SFX volumes, toggles for rumble/screenshake, and settings for display/audio device.
- Learn as you go! A few context-sensitive input tutorials get you playing quickly and are available anytime for reference.
- No (or very little reading) required! There's a little English around the edges, but all core gameplay elements are language-independent.
No generative AI was used at any point in the creation of this game. Just sweat and slime!
Slugtrip — game info
- Platforms
- Windows, macOS
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Slugtrip is a puzzle game that blends Sokoban-style pathfinding with unique slug mechanics, where each of three slug types moves differently and introduces layered complexity across 61 levels spread over three chapters. Players praise the clever level design, satisfying difficulty curve, and how the game naturally teaches mechanics through experimentation rather than heavy tutorials, with later chapters providing genuinely challenging puzzles.
🔸 EXPECTATIONS: a trippy pathfinding game. 🔸 REALITY: a distinct pathfinding game mixed with other genre mechanics. 🔷 Slugtrip is (mainly) a pathfinding game where the objective is to bring some slugs to their goal. It is divided into 3 environments (or chapters), each introducing a new type of slug, for a total of 61 levels. 🔹 Important to note (if you play the demo or for <2h) that the 1st chapter is very short (13 levels) and easy, giving the impression that that's 1/3 of the game, but it's not. The 2nd chapter is longer (20 levels) and more challenging, and the 3rd is even longer (28 levels) with the hardest levels. 🔹 There are 3 types of slugs, each introduced in each chapter and behaving in a particular way: one slides "on ice" (until it hits an obstacle), another jumps over a tile and the last jumps over 2 tiles. The game 'clicks' when it requires to combine slugs, so there's more to it than just moving. 🔹 Another distinct aspect is that there's no 'moves' counter. Instead, each slug has a finite amount of slime it can leave behind as trail. Once it's ran out of it, it'll stop (for good or bad), but as long as it moves on it, it can keep moving freely, adding a lay…5 found this helpful
So far I've played for around 12 hours into this game and I'm having a blast with it. The concept may seem simple as you just need to get the Slugs to the mushrooms but it is more difficult than that. You could consider this a Sokoban game but you must just get yourself to the goal, sounds simple enough right? The variation in the levels and environment as well as the different movement of the slugs (which I wont spoil) does allow for some interesting and head-scratching puzzles. Across the 3 different areas the difficulty definitely ramps up quite a bit too which is nice. As a new slug is introduced the game let you figure out their movement and then mixes it up further by having levels where you swap between the slugs. The final puzzle set then ramps this up even more by allowing you to control all 3 in the levels. If you're looking for a solid puzzle game with a good amout of content to keep you busy for a while then this could definitely be for you. Plus the visuals and music for the trips are amazing.5 found this helpful
As a disclaimer, I was a playtester throughout Slugtrip’s development process, but purchased it myself. With that out of the way: Slugtrip is a puzzle game that encourages and rewards experimentation. Part sokoban, part resource management, and part 90’s Nickelodeon cartoon, it is up to you to guide the slug buds to their mushrooms! There are brief tutorial images to get you up and running (sliding?) but you will, by design, discover the game’s mechanics as you play. The level progression and difficulty curve are set up such that you will naturally learn and internalize each slug’s behavior as it is needed in later levels. As you encounter more slugs, the mechanics layer upon themselves effortlessly and the complexity ratchets up immensely. Each of the game’s levels are there for a reason, taking mechanics to their logical conclusion. Nothing overstays its welcome; you either move on or get a new twist to add to the formula instead of being forced to slog through twenty similar levels of repetition. “All killer, no filler” as they say. A given puzzle’s solution is not a ridiculous number of inputs, nor is false complexity generated by making the puzzles so large that deductio…5 found this helpful
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