

Soer Dolls
SoerGame · July 2, 2021 · Action, Horror, Action-Adventure, Zombies, Indie
Buy Soer Dolls from Steam at $0.49 — the cheapest of 1 store we compare.
Where to buy Soer Dolls — official stores
Soer Dolls price by region
Soer Dolls costs £0.26 in the United Kingdom, €0.29 in Europe (EUR), $0.49 in the United States, $0.49 in Georgia (USD), R$1.74 in Brazil and zł2.24 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.26 −51% | £0.44 | £0.26 | 2 | |
| €0.29 −51% | €0.49 | €0.29 | 2 | |
| $0.49 −51% | $0.49 | — | 1 | |
| $0.49 −51% | $0.49 | — | 1 | |
| R$1.74 −50% | R$1.74 | — | 1 | |
| zł2.24 −50% | zł2.24 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Soer Dolls
Soer Dolls is a horror adventure game in which you need to find enchanted dolls in order to save the small town of Lazyiville from the terrible curse that caused ghosts and monsters to appear in the city!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Considering the price of this game, it's decent enough for what it is. If the game was any more expensive it wouldn't be worth it at all. That said, a dollar isn't bad, though you can wait for it to go on sale for 49 cents as well. This is an odd little game, that I feels like, not someone's first attempt at a game, but perhaps this is their 3rd or 4th time and they are starting to figure out a lot of the mechanics and atmosphere while experimenting with 3D games. It runs really rough, but I can tell someone had a good idea here. I'm putting this in the not recommended because it's not really that fun to play. You start off being dropped into a random spot in a neighborhood with the goal of searching each house for 5 cursed dolls. Somehow, for unexplained story reasons, finding all 5 dolls lifts the curse of "laziness" and the haunting goes away. Somehow, "laziness is why there's ghosts in the houses, dead people.. and a 3 headed monster roaming the streets. Why and how does this work? no idea. Why does finding 5 random cursed dolls that look like winged orc rejects lift the curse? no idea. Anyways, the location of each doll is somewhat randomized so you have to explore every h…2 found this helpful
fun, controls are sometimes wonky. I played with the sound off because it was annoying.1 found this helpful
just no
Soer Dolls is a small-scale indie horror adventure that leans heavily on atmosphere, exploration, and unpredictability rather than scripted scares or complex mechanics. Developed by SoerGame and published by KuKo, the game places players in the abandoned town of Lazyiville, a once-peaceful place now shrouded in a supernatural curse. From the very beginning, the experience establishes a sense of isolation and unease, asking players to wander dark streets and empty buildings in search of enchanted dolls that hold the key to lifting the town’s affliction. The narrative in Soer Dolls is intentionally understated. Instead of guiding the player through cutscenes or long conversations, the game relies on environmental storytelling and the player’s own curiosity to communicate what has gone wrong. The town feels frozen in the aftermath of a catastrophe, with empty interiors and unsettling quiet broken only by distant sounds and sudden supernatural threats. The enchanted dolls serve as both collectibles and narrative symbols, each one reinforcing the idea that the town’s fate is tied to forces that are never fully explained. This ambiguity gives the game a dreamlike quality, allowing playe…
OOOOOOOOOOOooooooooo so scary
An interesting little game. On the surface it's decent. Creepy little neighborhood, ambiance playing all the time, stuff that can get you but is easy enough to get away from. The ambiance could have been better utilized, such as making the sounds only emit while you're inside a building, it serves it's purpose adequately though. But as a map developer, I must say there's some very odd design choices here. Big open rooms with a toilet in the corner. Hallways a foot wide behind staircases. Bushes and props occasionally clipping through walls and floors. Attics with multiple instances of a single character model, none of which actually move. With a bit more polish this could be a pretty good project, but as it is, it's decent to validate getting it on sale.
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