

Solheim
Noktula Studios · April 23, 2026 · Strategy, Action, Roguelite, Tower Defense, Dark Fantasy
Buy Solheim from Steam at $7.99 — the cheapest of 1 store we compare.
Where to buy Solheim — official stores
Solheim price by region
Solheim costs $4.99 in Georgia (USD), £7.15 in the United Kingdom, $7.99 in the United States, €7.99 in Europe (EUR), CA$9.65 in Canada, A$11.50 in Australia, NZ$12.49 in New Zealand, R$29.99 in Brazil and zł34.49 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $4.99 | $4.99 | — | 1 | |
| £7.15 | £7.15 | — | 1 | |
| $7.99 | $7.99 | — | 1 | |
| €7.99 | €7.99 | — | 1 | |
| CA$9.65 | CA$9.65 | — | 1 | |
| A$11.50 | A$11.50 | — | 1 | |
| NZ$12.49 | NZ$12.49 | — | 1 | |
| R$29.99 | R$29.99 | — | 1 | |
| zł34.49 | zł34.49 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Solheim
Solheim is a tower defence game where you build towers on a moving Ark to defend against waves of enemies across corrupted biomes, with strategic placement mattering more than raw firepower. Recruit petrified heroes, unlock new towers across multiple rarities, and customize your build run by run with infinite augment stacking in a roguelite adventure where every decision shapes your journey to restore the sacred flame.
Tower defence meets roguelite on a moving fortress. Craft towers from blueprints, stack powerful augments, and fight through escalating biomes in Solheim, a dark fantasy TD unlike any other.
Solheim — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
3 months of development. I repeat — THREE MONTHS. How is this even possible?! Let's start with the elephant in the room. For me, the visuals alone are worth the price of admission. From the moment the Ark starts moving through those corrupted biomes, I was completely pulled in. The art style is dark, atmospheric, and dripping with personality. The world of Solheim is hauntingly beautiful and I found myself just... looking around, taking it all in. The augment + hero synergy is where things get really fun. Combining your heroes abilities with stacked augments creates these satisfying "everything clicked" moments that keep you coming back. One thing that genuinely surprised me is how much you have to think about the economy behind your towers. As the story progresses, the cost of building and upgrading them increases quite significantly, which can feel overwhelming at first, but actually adds a really satisfying layer of strategy. You can't upgrade everything, you have to choose wisely, prioritize, and sometimes sacrifice a weaker tower to be able to afford the one that truly matters. It gives real weight to every decision and a genuine sense of progression. Exactly the kind of chall…9 found this helpful
I played Solheim on Steam and overall I had a great experience. The world is beautiful and well-designed, with impressive graphics that really bring everything to life. The music fits perfectly and creates a relaxing and immersive atmosphere. The gameplay is enjoyable and easy to get into, making exploration feel natural and engaging. I especially liked how everything flows together — the visuals, the sound, and the mechanics. As for progression, most of the loot on the map comes from chests placed in specific locations, and you can also unlock new heroes from time to time, which adds a nice sense of reward. However, one thing I didn’t like is the lack of a sprint button. Moving around the world can feel a bit slow at times, and having the option to move faster would make exploration much more enjoyable. It would also be great to see more dynamic events while exploring on foot, especially ones tied to lore, to make the world feel even more alive. In addition to these events, it would be really interesting if players could discover points of interest with messages, bits of information, or lore scattered throughout the world. Overall, Solheim is a solid and relaxing game that I w…5 found this helpful
I got the game to support indie devs and to challenge myself with a genre I don't usually play. Honestly, I'm glad I did. It's quite a challenging and in-depth game, and I really enjoyed experimenting with different tower setups and seeing what works best. Overall, I really like the unique theme the devs went for, and I can definitely say the gameplay gets quite addictive. Even though the graphics are fairly simple, I find them really pleasing and easy on the eyes. They do a great job of making the game look pretty without being demanding, which also means it can run well on both lower-end and higher-end machines. I also really appreciate the story bits that have been added. The game isn't focused entirely on strategy, and those little pieces of story make the world feel more immersive and like it has a meaning beyond just the gameplay. I'm looking forward to seeing the game's progress and what gets added in the future. [i]For other Steam Deck enjoyers, the game also seems to work and run fine on it.[/i]4 found this helpful
I honestly didn’t expect Solheim to pull me in the way it did. It’s not even the kind of game I usually play, but somehow it completely won me over. The first thing that shocked me was how beautiful the game looks. Knowing that it was developed in just 3 months makes it even more impressive. The atmosphere, the environments, the lighting — everything feels crafted with so much passion and attention to detail. There are moments where you just stop for a second and admire the world around you. What surprised me the most is that even though this genre normally isn’t my thing, I genuinely fell in love with Solheim. There’s something special about the way the game feels. It has soul. You can tell the developers poured their heart into it instead of just trying to make “another game.” It’s rare for a game outside my usual tastes to keep me interested, but Solheim did exactly that. Massive respect to the team for creating something this polished and memorable in such a short amount of time. I can’t wait to see what they do next.4 found this helpful
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