Sombre

Sombre

Studios Nouk · December 19, 2025 · Adventure, Casual, Puzzle, Point & Click, Choose Your Own Adventure

Buy Sombre from Steam at $0.99 — the cheapest of 1 store we compare.

PC
4 user reviews75% · 4
Best price 35 Lowest tracked
$0.99
⭐ lowest tracked
Steam Buy at Steam

Prices last checked

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Where to buy Sombre — official stores

Steam
Steam
Standard Edition · Steam
$0.99
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Sombre price by region

Sombre costs $0.45 in Georgia (USD), £0.89 in the United Kingdom, $0.99 in the United States, €0.99 in Europe (EUR), CA$1.29 in Canada, NZ$1.49 in New Zealand, A$1.50 in Australia, R$3.49 in Brazil and zł4.49 in Poland right now.

Cheapest Sombre offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
Georgia (USD) $0.45 −50% $0.45 — 1
United Kingdom £0.89 £0.89 — 1
United Statesyour region $0.99 $0.99 — 1
Europe (EUR) €0.99 €0.99 — 1
Canada CA$1.29 CA$1.29 — 1
New Zealand NZ$1.49 NZ$1.49 — 1
Australia A$1.50 A$1.50 — 1
Brazil R$3.49 R$3.49 — 1
Poland zł4.49 zł4.49 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Sombre

You find yourself in a nocturnal garden, bathed in pale moonlight and a troubling silence. Before you stands a dwelling with blurred outlines, as if suspended between two eras. The doors creak, the walls are adorned with strange paintings. You cross the threshold… and the trap snaps shut.SOMBRE is a narrative escape experience where every step draws you deeper into the bowels of a place that should not exist. Here, the laws of reason crumble, corridors warp, and objects seem to watch you. To escape, you must decipher the unspeakable: solve puzzles rooted in forgotten rituals, manipulate mechanisms rusted by time, and confront a presence that guides you as much as it holds you back.Inspired by Lovecraftian horror, Roman ruins, and the suffocating weight of history, SOMBRE offers neither weapons nor explanations. Only five levels, five fragments of a mystery that unfolds as your mind wavers. The answers lie hidden in the flaking frescoes, the broken mechanisms, and the echoes of a past that refuses to die.What awaits you:
  • A sensory immersion: a hypnotic soundtrack, enchanting light play, and tension that rises with every door you pass.
  • Organic puzzles: no tutorials, only clues scattered in an environment that breathes secrecy.
  • Environmental storytelling: the story is written in the traces left by others, in the symbols carved into stone, in the walls that bleed memories.
  • An enchanting atmosphere, halfway between a gothic nightmare and a cosmic revelation.
SOMBRE is not a game. It is a descent—into the depths of a house that is no longer quite a house, and into the recesses of your own perception.Additional Information This game was developed by a single person in their spare time. The scenario is purely the product of their imagination, while also incorporating advice from those around them. The game is available in Occitan.

Sombre — game info

Platforms
Windows
Player modes
Single-player
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

✦ AI summary

Sombre offers an introspective, atmospheric experience that many find immersive and meditative, but frustrates players with obscure puzzles that lack clear guidance and feel at odds with the game's contemplative nature. Technical issues like lag on later levels further detract from the experience, and some puzzle elements require graphics settings that create a catch-22 situation for visibility. The disconnect between the game's artistic, ambient goals and its opaque puzzle-solving requirements leaves players unsure whether they're meant to be exploring or problem-solving.

Recommended May 4, 2026
Sombre by Studios Nouk is a deliberately understated and introspective experience that feels closer to an interactive art piece than a traditional game. From the moment it begins, it establishes a quiet, almost heavy atmosphere that defines everything that follows. There is no rush to explain itself, no immediate sense of urgency or direction, and very little in the way of conventional structure. Instead, it invites the player to slow down, observe, and exist within its subdued world, allowing the tone to take precedence over mechanics or progression. The gameplay is minimal by design, focusing almost entirely on exploration and subtle interaction. Movement through the environment becomes the primary activity, with small details and environmental cues acting as the main drivers of engagement. There are no complex systems to learn or challenges to overcome in the traditional sense, which can make the experience feel almost meditative. This approach creates a sense of calm for some players, but it can also feel aimless for others who are accustomed to clearer objectives or more active involvement. The game places a significant amount of responsibility on the player to find meaning i…
2 found this helpful
Not recommended Mar 2, 2026
Level 5 gets very laggy to where you need to lower graphics settings. But, the irony is you need higher graphics settings to see one of the clues... And there's no clear hints for the red poppy code: maybe red car's license plate, or 2 & 3 in food cellar, or crime room (since poppies are a symbol of remembrance, sacrifice, and hope)? After hours of trying to find clever combinations of random textured and untextured objects, brute forcing random years in Roman history, and even using CheatEngine to find the byte(s) that control the final gate—I gave up. I really try to support indie games, but if "SOMBRE is not a game" then why add such a challenging puzzle for what could have just been an ambient experience full of immersive aesthetics?

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