

Song of the Myrne: What Lies Beneath
Beldarak Games · 2015 · RPG, Indie, Action, Pixel Graphics, Fantasy
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About Song of the Myrne: What Lies Beneath
Fight evil (and less evil) creatures, loot everything you find, pretend you care while villagers tell you everything about their lives, and improve your character as you like in an epic (well... not really actually) quest for revenge!
The adventure awaits! And the final boss too...
Main features
- Not class-based : will you be a valiant knight throwing fireballs everywhere? A fearless mage under two tons of armor? Or an archer that doesn't hesitate before transforming his foes into frogs?
- Content (story, quests, levels) crafted by hand for an unique feel
- Fun and original universe with silly characters to speak to
- Part of a series : Myrne (you don't need to have played the other games to understand what's going on)
- Complete crafting system: create potions, armors, etc... mine some ores, pick up some shrooms,...
- Challenge your friends in the local splitscreen multiplayer mode in deathmatch or in a Score the Cube game (a football match except with swords, arrows, fireballs... trust me, it's way more fun this way)
- Play the campaign with a friend in local co-op
- (Re-)discover the tiny story "The Sorcerer" alone or with a friend
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players praise the game's humor, charm, and short length as good value for the price, with many appreciating its handcrafted indie feel and self-aware writing. However, common complaints center on poor usability and unclear game mechanics, particularly confusing interaction systems and UI that don't clearly communicate what items belong to the world versus your inventory, along with RPG elements like leveling, crafting, and skills that feel pointless since the game is too easy and short to make them meaningful.
Mixed. It is funny, interesting, and short. Some additional QA & polish would be nice, but overall you will get a few hours of fun for fairly cheap. [h3]Additional Details[/h3] [table] [tr] [td]Operating System[/td] [td]Ubuntu Linux 14.04 x64[/td] [/tr] [tr] [td]CPU[/td] [td]AMD FX-8350[/td] [/tr] [tr] [td]GPU[/td] [td]GTX 750[/td] [/tr] [tr] [td]Last played[/td] [td]February, 2017[/td] [/tr] [tr] [td]Technical Notes[/td] [td]No game-breaking problems[/td] [/tr] [/table]9 found this helpful
[h1] Not really... shovelmadness! [/h1]7 found this helpful
A good zelda-like RPG featuring three classes, melee, ranger and sorcerer. The game is short and monsters & bosses are pretty easy to defeat, which makes the RPG elements -such as stats and feats- of the game pretty useless, I finished the game at level 5 ranger with only 1 feat after completing 6 of 7 side quests and exploring almost %90 of the world. There are also two unique skills, herbalism and mining, which are totally unnecessary considering it takes a long time to maximize them despite being how short the game is. Crafting too is worthless since shops and loot throws your way good gear all the time. That being said I don't want to sound negative, game is pretty fun and developer seems to have a unique sense of humor. But it could be better if RPG aspects weren't here at all - instead there could be health upgrades and unique weapons in hidden locations like most of the other zelda-like games.1 found this helpful
Song of the Myrne: What Lies Beneath is a charming and self-aware indie action RPG developed and published by Beldarak Games, offering a playful, handcrafted experience that balances humor, exploration, and light combat in a compact world. It presents itself with the confidence of a creator who knows exactly what they want to make—a small but sincere adventure with heart rather than spectacle. The story follows a hero who sets out on a revenge quest tied to the mysterious death of his wife, though the tone quickly establishes that this isn’t a grim epic. Instead, it’s filled with tongue-in-cheek dialogue, eccentric NPCs, and a world that feels built more for curiosity and amusement than for drama. The writing leans on humor and self-reference, often poking fun at genre conventions, making it feel more like a love letter to old-school RPGs than an attempt to reinvent them. At its core, the game offers a straightforward yet satisfying blend of action and role-playing elements. The combat system is accessible, relying on real-time attacks, dodging, and spell use rather than turn-based strategy. What makes it stand out is its flexible approach to character building. There are no rigid…
This is a bizarre game. It has a truly hand-crafted feel of someone who had complete or near-complete creative freedom, and all the good and bad that comes with it. In truth, I very nearly didn't realize how to interact with objects in the game and almost gave up out of frustration. One could argue that I am spoiled on modern game design, but while there is surely some wisdom in that argument, certain things became staples and conventions of gaming for a reason. Song of the Myrne does a terrible job of identifying what items you can interact with or pointing out what is actually the inventory of the object you've touched (I had mistaken my inventory for the inventory of the object I was searching and spent several minutes just trying to figure out how to interact normally). But to its credit, everything here is truly bespoke. After I recovered from my initial bout of foolishness, I quickly started to get used to thinking in the way that the game was designed, and could see the logic to each part of the game, even if a lot of it is pretty irregular by normal design standards. Still, the game is bizarre. Characters are nonsensical beyond simply having whimsical personalities. Writ…
1/10
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