SOOT

SOOT

Ceiba Software and Arts · 2022 · Strategy, Simulation, Space Sim, Real Time Tactics, 3D

PC
7 user reviews86% · 7
Best price 80 All-time low
$1.85-89%
lowest tracked $1.84
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Standard Edition · Steam
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Standard Edition · Steam
$19.99
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Screenshots

About SOOT

The world has lost its balance and a great danger looms humanity with the impending destruction of a cataclysmic event. The only hope resides in the technology to terraform the planet and reinstate the right conditions to avoid the tragedy.

The technology has been lost to the ages, mysticism, and superstition have taken over; but the key to the secret of terraforming lies in the hands of Laura McKenzie, a brave scientist determined to save her homeworld at all costs, and the ancient encoded manuscript that reached her hands in a fateful hour.
In SOOT the player takes control of that scientist learning about terraforming through a strategy simulation game with a delicate system of balances and counterbalances and a thrill-filled story with more than one secret about the world and the nature of the coming doom.
Each level of SOOT is a different planet, with specific conditions and a particular set of objectives.
An ancient journal falls into the hands of scientist Laura MacKenzie, with it she relives the experiences of Captain Cristopher Mason and uncovers the secrets of The Federation, a powerful and forgotten space-faring civilization that used advanced technology to terraform planets.
SOOT features a dramatic story filled with mysteries, conflicting interests, and a complex political agenda, all while struggling with the technological challenges of two eras clashing through the pages of the journal.

Experience SOOT's story through interactive comic books and in-level dialogs.
SOOT features 17 different planets, over 20 structures, and 14 interactive comic book scenes, all of them developed with special care and attention to detail. With a unique steampunk aesthetic, complex 3D modelling, and detailed illustrations, each moment in SOOT is a beauty to behold.
  • Deep thought provoking gameplay that promotes problem solving with a complex simulation system.
  • Level-based progression that challenges the player along the story.
  • Narrative driven with an engaging story presented through gameplay and interactive comic books.
  • Stylized take on the sci-fi genre with a detail-rich Steampunk aesthetic.
  • Mature discussion about how humanity influences the environment through technology.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Jun 20, 2022
Sim strategy + comic style story + mini puzzles = Terraform planets and balance resources through buildings that produce/consume them. Complete the objectives of each stage to move onto the next. [h1][url=https://store.steampowered.com/curator/35180752-3-point-play/] Follow our curator for similar games [/url][/h1]
17 found this helpful
Recommended Mar 6, 2023
Ngl, this is one of the most unique puzzle games i've played. The regular gameplay is pretty headscratching at times, which i appreciate. The intermissions between chapters are a bit simple but I appreciate how they link back to the game's story. Which btw, the story is very nice and I really liked the main cast and the little interactive comics they used. Overall, i think its a nice puzzle-strategy game. PD: I have encountered a few bugs and crashes here and there, but the devs were very quick to patch it up, and I really appreciate that!
4 found this helpful
Not recommended Jun 6, 2023
Sadly, although I loved the premise and I think how the story is told is awesome, I could not really like the gameplay. Maybe it is because it is sold as a "Simulation and Strategy" game, when in reality is a puzzle game (well all games are puzzles in the bottom, but this one in particular xD) The base idea is to balance resource outputs/inputs according to specific requests or quests in the game. And thats all. I could get behind the idea, but I felt really forced to use certain strategies that were gimmicky only to succeed in missions, with no real purpose other than achieving X amount of Y resource as fast as possible. I saw myself speeding up the game as fast as possible to achieve the amounts of resources requested, and was just basically watching the numbers go up or down, with no need to improve or refine my design, as it would break the balance. But having big numbers for these requests, meant waiting long time for they to be fulfilled just because the numbers were big, not because there was an actual challenge to it. So yeah, I really like most of the game, but the thing that should make "click" with me isn't there and some UI and design choices don't make the experience e…
2 found this helpful
Recommended Jun 28, 2025
At first, I struggled to understand the game mechanics, and personally, I found level 2 quite challenging. But once I got the hang of it, everything became much easier. It’s a very interesting game where you need to manage all the tools and carefully calculate how raising or lowering something affects the outcome. This game is perfect for people who enjoy thinking and analyzing a bit. I love the visual aspect; the combination of styles is excellent. A very good game, highly recommended!
1 found this helpful
Recommended Jul 5, 2023
I'm really enjoying Soot! Interesting story, amazing illustrations and a great variety of stuff to build and manage.
Recommended Apr 20, 2023
After finishing the first chapter I have to say this is one of the games that have hooked me the most. The comic and steampunk style is lovely and the variety in gameplay avoids a boring repetitive game. Is pretty challenging on some scenarios but not every single level feels impossible. Regarding bugs and errors, most of what I've found are just grammar or wording mistakes, some repeated words but that's it. Some times, clicking a structure doesn't pop up anything until a second or third click but I think it's a "me" problem missing the pointer. Some recomendations: Explain in the first levels that right click will pop up a quick menu... Everything would have been so much easier! Some text or maybe a name for each action in the quick pop up would also help. Also, the letter z on the encrypted messages never decrypt, I would love to be able to read the full decrypted text but the character stays on screen covering half of the book and the rest is still full of Zs everywhere. The skybox looks weird, maybe a particle based solution instead of a rotating skybox would make the outer space look more realistic, there could be a toggeable option for that in case it drops player's FPS …

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