

Soulace
Sander Bos · June 21, 2021 · Dark Fantasy, Adventure, Point & Click, VR, Immersive Sim
Buy Soulace from Fanatical at $9.99 — the cheapest of 2 stores we compare.
Where to buy Soulace — official stores
Soulace price by region
Soulace costs £7.19 in the United Kingdom, €8.19 in Europe (EUR), $9.99 in the United States, CA$11.49 in Canada, $12.99 in Georgia (USD), A$14.50 in Australia, NZ$18.99 in New Zealand, R$41.99 in Brazil and zł59.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £7.19 | £7.19 | £11.05 | 3 | |
| €8.19 | €8.19 | €12.39 | 3 | |
| $9.99 | $9.99 | — | 2 | |
| CA$11.49 | CA$11.49 | — | 2 | |
| $12.99 | $12.99 | — | 1 | |
| A$14.50 | A$14.50 | — | 2 | |
| NZ$18.99 | NZ$18.99 | — | 1 | |
| R$41.99 | R$41.99 | — | 1 | |
| zł59.99 | zł59.99 | zł68.65 | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Soulace
This is the second Virtual Reality artwork of indie developer and artist, Sander Bos, and features music from various artists including Bettina Maureen-ji.
Note: The player can choose between a point and click teleportation style camera and a smooth locomotion camera option.
Soulace — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
PLAYED WITH THE QUEST 2 AND THE VIVE PRO 2 USING INDEX CONTROLLERS The atmosphere is fantastic as well as the audio for this adventure. Played great with both headsets when I learned how to select the correct controller options. It is important if you are using a quest to select the correct launch option for the Quest which can be found in the Properties of the game in your steam library select Launch for Quest and will load the quest controller configuration. With the Vive pro 2, since I was using Index controllers, I applied a community configuration from (BP Game template) and they worked great with no issues. There is a whole lot to explore and items that must be found and collected to advance in this adventure. Beautiful and full of mystery. Full of surprises and the atmosphere audio is outstanding. I have played at the time of this review almost 2 1/2 hours and think I have only scratched the surface of this journey. Like I said, there is a lot to explore here. Love this adventure. Thank you3 found this helpful
I'm going to recommend this game, but be aware that it has some annoying elements. I'm going to be upfront about the fact that I'm reviewing this title on a big curve. The developer has a very ambitious vision and it is clear they put a tremendous amount of effort into realizing the vision. Soulace attempts to portray a spiritual journey into death and the dev states they're using the Tibetan Book of the Dead for inspiration. That, in and of itself, should tell you what they're aiming for. And in all fairness, they've done a commendable (if not perfect) job in doing just that--it's a trippy journey with a strong philosophical message. Unfortunately, I found Soulace lacking in its design. Specifically, this "journey" is hindered by game elements that detract from both the visuals as well as the message. For example, Soulace requires the user to accomplish specific tasks to progress, but these tasks are not consistently linear--i.e. sometimes you need to back-track along the map. I'm not saying that the "game" is consistently difficult (more on that in a bit), but I found it tedious to search large maps in order to acquire a specific item, then have to search further to us…3 found this helpful
Wow, what a hidden gem of a VR game! I've always been looking for a game, that would be about spirituality, and I must say this is it. I've never before had so deep spiritual experience in a game, well done! Visually and auditory wise pretty spectacular, bit reminiscent of pre-rendered intros of old games, tho also FLAT pre-rendered cutscenes are one of really bad design decisions in this game, which really break immersion, not to mention the 360-photo environments in final part of the game, which really cheapened the whole experience, and messed with the orientation game space. Another weird decision was the gesture magic, which seems like a cool idea, if the detection of gestures would be working well, and I would not have to repeat simple gesture like 20 times, till the game finally recognizes it. Puzzles seemed a bit challenging at first, but after coming to the understanding that I should not approach them logically, but rather seek their solutions in the game world, they were quite straightforward and easy. The slow moment speed felt surprisingly well and not annoying, just game world could have been either bit more interconnected or at least have few teleports, or someth…2 found this helpful
I love it when a developers can give me these moments of intense awe. Thanks you ,thank you. That church scene made me have goosebumps and then I felt intensely sad. Very cathartic. When a (solo?) developer embarks on such an ambitious project there are always pain points. It's sometimes janky, confusing and buggy. Read the other reviews, but it's so clear that Sander is a world class artist, visuals and designs are top notch. Not afraid to try things that haven't been done before. Kudos for that. Hope you keep on making more games. All you need is a small team of people that can do half what you can, and they can work on quality of life issues, bugs, playtesting and general polish. You stay as the lead. If you persevere I am sure you will achieve more mainstream succes in the vr space. ps for any readers that want to try it. Make sure you always click all items. You want to get stones, flowers and sometimes orbs, alters etc. Click on them.1 found this helpful
Changing my review on this - first off the Dev is awesome and from what i can tell tries to fix or resolve every negative review, question, and topic on the community board - including my own... so - game aside - you've earned a thumbs up in my book! And seriously thank you. Originally i spent about an hour trying to get the game to work but 100% user error. Launching the game directly from the desktop instead of SteamVR fixed all of my issues like controls not working, achievements, and more. The game itself is pretty interesting. Although maybe not for all; its been a very good experience now that I've gotten the thing fixed. It's labelled as a "point and click adventure" but i feel that was a bit of a misnomer. It is less of a game and more of an experience though - which is intended i think given the game summary. Other things to say - it's a little trippy, oddly beautiful, and not terribly difficult to figure out and yet aside from a few cut scene "hints" doesnt do too much to hand hold allowing you to sort of figure out what to do in this crazy new world you are finding yourself in - oddly very parallel to the theme/story. It's one of the few games I've been able to spend…1 found this helpful
I wish when they say they have something like teleportation, it would work1 found this helpful
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