SPACEFIGHTER - The Bullet Hell

SPACEFIGHTER - The Bullet Hell

Michał JARO Jarosiński · June 8, 2026 · Bullet Heaven, Bullet Hell, Space, Shooter, Auto Battler

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5 user reviews80% · 5
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No store is currently selling SPACEFIGHTER - The Bullet Hell. It released on June 8, 2026 and was developed by Michał JARO Jarosiński. We keep tracking it across every store we cover, so set an alert below and you will know the moment it is on sale again.

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About SPACEFIGHTER - The Bullet Hell

Vampire Survivors meets bullet hell. One pilot, one ship, hundreds of enemies on screen — and by minute twelve the screen is chaos, but if you picked the right upgrades, the build is doing the work.

Build your run


Every run starts with a ship choice and an empty arsenal. As you level up, you pick from three weapon branches:
  • Ballistic — fast, precise, scales with crit and pierce
  • Explosive — area damage, knockback, chain detonations
  • Energy — beams, lock-on, energy regen synergies
Mix branches for cross-tree synergies, or specialize for runaway scaling. No "best build" — just builds that work this run.

Bosses with real mechanics


Forget bullet-sponges. Every boss has a kit: tells, weak points, phase transitions, and patterns you'll learn the hard way before you learn them the right way. Bosses appear mid-wave — not as discrete fights but as escalations of the swarm you're already in.

Three ships, two meta layers


Start with one ship; unlock two more as you play. Between runs, two persistent systems shape your next attempt:
  • Mothership hub — 6+ unlockable upgrades and new functions that change what you can do mid-run
  • Rescuable crew — randomly-spawning rescue capsules let you save crew members who stay with you between runs and give the only permanent ship perks in the game. Skip a rescue at your own peril.

Random rolls every run

  • Weapon and passive unlock order shifts per save — different builds available each playthrough
  • Random asteroid field layouts
  • Rescue capsule spawn locations
  • Elite enemy spawn chance — sometimes the elite that piles onto an already-tough enemy ends up harder than the boss

Built solo


SPACEFIGHTER is a one-developer project — first Steam release. Game design, balancing, level structure, audio direction and final integration are mine. Engine is Kotlin + LibGDX (custom JVM stack), with an original synthwave / electronic soundtrack. I used a modern AI-assisted workflow (Claude Code for codebase, AI tools for a portion of visual assets) to ship this solo — full disclosure in the AI Content section below.

At a glance

  • Top-down 2D bullet-heaven / survivors-like
  • ~8 hours to the final boss, then freeplay opens
  • Run length 5–20 min standard, 25–45 min endgame builds
  • Branching upgrade trees with deep synergies
  • Bosses with mechanics, not just HP
  • Two-layer meta-progression
  • Built solo, with transparency about tooling

Press kit: https://michal20000505-sudo.github.io/portfolio-site/gra-press.html
Contact: support.spacefighter@gmail.com

The game's interface and audio are in English only. Store page is translated for convenience.

SPACEFIGHTER - The Bullet Hell — game info

Platforms
Windows
Player modes
Single-player, Online co-op
Controller
Full controller support
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Jul 20, 2026
I think this is a really good game actually. A little janky, but it is interesting enough to last.
1 found this helpful
Recommended Jun 16, 2026
Amazing.
1 found this helpful

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