

Supraland Six Inches Under
Supra Games · 2022 · Puzzle Platformer, Metroidvania, Exploration, First-Person, Adventure
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Trailers & screenshots
About Supraland Six Inches Under
Explore a gated underground world where collecting new abilities unlocks fresh areas to discover, solve intricate puzzles, and face quirky enemies across 8-20 hours of adventure packed with hundreds of jokes. This first-person metroidvania emphasizes exploration and puzzle-solving over combat, with zero skill trees and substantial optional content hidden throughout.
Supraland Six Inches Under is a First-Person-Metroidvania. That means, you're in a gated world and the more abilities you gather, the more parts of the world you can access. - You don't need to have played other Supraland games before you play this
- The gameplay consists of roughly 55% exploration, 40% solving puzzles and 5% combat.
- The adventure will take between 8-20 hours.
- Has absolutely zero skilltrees
- Hundreds of gags
- 2 funny gags
Compared to the first Supraland game:
- Half of the player abilities are the same, the other half is new
- The puzzles are simpler in the main path; hard puzzles are mostly optional
- There is less combat and all enemy types are new
- Much more optional content, a lot of it only accessible after the credits
- Almost all music was tailor made for the game while the first Supraland was using inexpensive, licensed music
- The credits roll a few hours earlier than in the first game but there is much more significant endgame content
The story behind the game
"Six Inches Under" was a little sideproject that was established to introduce new dev team members to our tools and workflow. Essentially it's our preparation for the sequel to Supraland.
While David Münnich made the first Supraland game pretty much alone, he had a smaller role in this one. The core team for this one had 6 people.
Pretty much everyone on team built 1 or 2 regions of the game world and in that sense it is very experimental.
It was supposed to be a little DLC for Supraland , but it got a bit out of hand and got more and more ambitous. Instead of 3 months it took us 27 months to make this (Supraland 1 was in development for 16 months).
It can be considered "Supraland 1.5" because there are still a lot things from the first game, but at the same time it's a new world with a bunch of new mechanics.
Combat:
If you're a fan of the first Supraland you might be interested in the approach to combat in this new game. After having learned a lot of lessons, the core concept was changed a lot and can still be considered experimental. We will surely learn some more lessons from this one for the next game.
The enemies are now much more separated from puzzles and won't get in your way there. The all new enemy types behave much more different from each other and there is no more one-fits-all solution to them. Hope you like it!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I liked this one as much as the original one, although I prefer the openworld of the original one because it was much easier to navigate.1 found this helpful
First game was much better imo. So many inconsistencies in this one... - Magnetism doesn't seem to work on half of the obviously metal objects. - Powerup toggles keep reverting after death/restart - Tried taking a radio from a puzzle room to use in another puzzle and guess what - radio doesnt even attach. why? - Mindless backtracking is somehow even worse than Crash DLC. It feels like im playing against the game 90% of the time and im not even 50% into the game yet, so how worse will it get later on? Still good though i guess.................1 found this helpful
Super Nice, Six Inches Above!
Great continuation of the supraland series. This game takes place after Supraland crash, so I do recommend playing that first (for those who know, don't say anything). I still have to say that Supraland is the best in the series though
This is the best game I have ever played in my life. Everything about this game is truly sparkling; the puzzles are just the right amount of difficult, the combat is much more fun and unique than the first game, and the soundtrack is just heavenly. And I also cannot forget about this game's comedy. Countless times this game has made me chuckle from a random NPC line I wasn't expecting, which adds to this game's unique charm. If anyone out there is reading this, I beg you to go pick this game up, it will absolutely be worth your time.
The 2nd best supraland DLC that actually makes you think and looks beautiful. The story line is amazing. Game runs at ~139 FPS.
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