

Leap Year
Daniel Linssen · 2024 · Exploration, Precision Platformer, 2D Platformer, Puzzle Platformer, Metroidvania
PC
Overwhelmingly Positive97% · 2,987
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Screenshots
About Leap Year
Leap Year is a clumsy platformer about knowledge and discovery.

Explore a compact, hand drawn world filled with hidden paths. Understand the game’s secrets to reach new areas and collect all the pages of your calendar.


Leap Year was commissioned by Sokpop Collective, an indie game studio from the Netherlands who create playful, experimental games for $3 a month.

Explore a compact, hand drawn world filled with hidden paths. Understand the game’s secrets to reach new areas and collect all the pages of your calendar.

Features
- About 2 hours of playtime
- 40+ rooms
- 6 audio tracks
- 12 Steam achievements
- Dancing friends

Leap Year was commissioned by Sokpop Collective, an indie game studio from the Netherlands who create playful, experimental games for $3 a month.
DLC & expansions
🎁 Complete the collection
Base game + 1 of 1 DLC at today's best prices.
$8.98
to own everything
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Great game; not for me.1 found this helpful
A bit annoying walking around the map without the map sometimes
This game is like watching a magic trick while learning how to play sudoku for the first time while someone keeps teasing you every time you say "the". Metaphorically speaking, anyway. It's also really really good.
clever
The reason that I don't like this puzzle platformer is that it has a sort of reverse game design. Basically you are VERY limited in what you can do as the player. For starters you need to collect numbers in a very linear sequence. Then it fills the game with ideas that are of the "I gotcha" school of game design. Usually you get abilities and then you test how far you can get with it. That's much more intuitive then limiting the players abilities and the letting them guess what ideas you have had. This becomes clear when the game starts painting the solutions to its "puzzles" on the walls of the world. Because when the game doesn't do it you often have to make large circles around the entire map to retry the last jump or attempt to reach a certain number. Its just to tedious to be fun. The two hours that it cites as playtime seems measured by the designer himself then the playtime of actual players that need to find everything out themselves. Its not fun.
Short, sweet, worth every penny. Game that has perfected level design without blatantly telegraphing how the room will be used. Had a smile on my face after every puzzle!
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