Sweet Island

Sweet Island (2026)

Birch Games · February 5, 2026 · 3D Platformer, Adventure, Action, Cartoony, Runner

Buy Sweet Island from Steam at $4.99 — the cheapest of 1 store we compare.

PC
6 user reviews100% · 6
Best price 35 Lowest tracked
$4.99
⭐ lowest tracked
Steam Buy at Steam

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Where to buy Sweet Island — official stores

Steam
Steam
Standard Edition · Steam
$4.99
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Sweet Island price by region

Sweet Island costs $3.29 in Georgia (USD), £4.29 in the United Kingdom, $4.99 in the United States, €4.99 in Europe (EUR), CA$6.49 in Canada, NZ$7.39 in New Zealand, A$7.50 in Australia, R$16.99 in Brazil and zł22.99 in Poland right now.

Cheapest Sweet Island offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
Georgia (USD) $3.29 $3.29 — 1
United Kingdom £4.29 £4.29 — 1
United Statesyour region $4.99 $4.99 — 1
Europe (EUR) €4.99 €4.99 — 1
Canada CA$6.49 CA$6.49 — 1
New Zealand NZ$7.39 NZ$7.39 — 1
Australia A$7.50 A$7.50 — 1
Brazil R$16.99 R$16.99 — 1
Poland zł22.99 zł22.99 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Sweet Island

"Sweet Island" is a fresh and cute 3D platform jumping game that takes you into a fantasy world made up of candies, cakes and everything else!

Sweet Island — game info

Platforms
Windows
Player modes
Single-player
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

✦ AI summary

Players appreciate Sweet Island's charming, colorful presentation and straightforward platforming mechanics, with responsive controls that make movement feel natural and satisfying. However, the game suffers from a limited scope with repetitive stage design that feels more like obstacle courses than engaging challenges, and the progression system requiring star collection to unlock worlds can feel grindy without sufficient variety to maintain long-term interest.

Recommended Feb 9, 2026
There is no saving the world or chasing some bigger purpose in this game, just a collection of stages you complete for personal satisfaction. The controls suit a platforming hero well. You can jump, run, use a temporary parachute, and perform an attack that can easily be ignored since the game is not focused on combat. Several worlds are accessible from a central hub, but stages must be completed in order to unlock the next world. More specifically, you need to collect enough stars to open a portal. The hub itself is a simple area with a linear path surrounded by water, with stages placed on the left and right sides. The same visual style greets you when entering a world, but things change slightly once you step into an actual stage. Stages feel more like obstacle courses, filled with platforms, rotating hammers, axes, and other surprises along the way. The camera also shifts compared to the main hub. While the hub uses an isometric view, stages place the camera behind your character. The goal is to reach the finish while collecting all three stars. These are placed directly along the linear path, making them difficult to miss. There is also a timer, but it mainly caters to speed…
1 found this helpful
Recommended Feb 10, 2026
Sweet Island, developed and published by Birch Games, presents itself as a lighthearted, colorful indie title built around approachable 3D platforming and cheerful presentation. While the game has yet to reach full release, its Steam listing and promotional materials outline a clear creative direction: a whimsical island world constructed from candy-themed environments, designed to emphasize movement, exploration, and playful challenge rather than complex systems or heavy narrative. The overall impression is that of a relaxed, family-friendly adventure meant to be enjoyed in short bursts or as a casual, feel-good experience. At the heart of Sweet Island is traversal. The game appears to focus on jumping, timing, and spatial awareness as players move through vibrant stages filled with oversized sweets, cakes, and fantastical confectionery landscapes. Rather than leaning on combat or intense difficulty spikes, the design suggests an emphasis on clean platforming fundamentals—landing precise jumps, navigating vertical spaces, and chaining movement smoothly from one obstacle to the next. This makes the experience accessible to players of varying skill levels while still leaving room f…

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