

Swordsmith of Greyhaven
Wovley Games · June 30, 2026 · Shop Keeper, Choices Matter, Story Rich, RPG, Management
Swordsmith of Greyhaven is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
Swordsmith of Greyhaven price
Swordsmith of Greyhaven is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About Swordsmith of Greyhaven
Run a weaponsmith shop in dark medieval city of Greyhaven. Sell weapons, manage gold, debt, materials, and fame, while customers, beggars, bandits, and rumors reveal the consequences of every choice.
Swordsmith of Greyhaven — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Swordsmith of Greyhaven has an interesting premise about running a smithy, but players find it feels incomplete and repetitive in its current state. The core loop of matching numbers and clicking becomes monotonous quickly, with limited gameplay depth, minimal story, and balancing issues like excess money becoming useless once debt is paid and resources feeling too scarce or expensive relative to selling prices.
why does it say love 115 when i taBBED OUT TO CLOSE THIS GAME now im sus cause its free and imma be the first to call it a miner1 found this helpful
Got to day 5 and had no methods to regain material? Interesting premise, game itself needs work however.1 found this helpful
There's barely any gameplay here. The entire experience boils down to matching numbers and repeatedly clicking the same button. It gets repetitive almost immediately. The art and assets feel generic, it comes across as a collection of placeholder-looking visuals. Overall, it feels more like a basic prototype than a finished game.1 found this helpful
Game feels somewhat like it is in early access. I can see where there are a multitude of potential features to add to bring it up to snuff with the scale of say Papers Please but it does scratch the itch. In it's current state there seems to be minimal story development for retaining intrigue, but that's okay because it's neat enough on it's own. Takes a little too long for my taste to load the next scenario, and there aren't really consequences to losing reputation once you get on a roll. For reference I played 14 "days" of the game in under two hours and had enough gold stocked up that I could keep the store stocked, Pay off all my debt (which is not allowed but i had more gold than i had debt left), and for 700g to get stolen on the opening of day 15 with a +1400 reputation modifier. To me that means I have won. because at that point i just have to make enough to keep the shop supplied and handle any incidental events that come up. which is more than doable with that much reputation. Features I would like to see: The option to scale my prices to eek out more profit or spend more on certain inventory items to get extra stock if say a rumor comes up that I have become kno…
This game has a great potential : 1 - Not enough thinks to do with your money 2 - The materials to craft are more expensive than the selling price (would be great to add a choices of the price depending on the demands) 3 - Ai art, I don't really mind it but some details would need just a small detail touch for it not to be noticed (the watermelon colors spreads to the wood of the barrel in the background, some of the NPCs avec imposible weapon) If those said upgrade are done the game might be worth some hours to play
game is good theres just 3 things I'd comment about 1. resources feel too limiting. we should be able to buy the amount desired, not just a set max amount 2. excess money becomes useless if we can't spend more for resources or pay more on the debt 3. resource level could be shown without having to find it in the "Goals" menu
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