

Sym
Atrax Games · 2015 · Indie, Puzzle Platformer, Platformer
PC
Positive82% · 22
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About Sym
Sym is a puzzle-platformer that explores social anxiety disorder. Play as Josh, a teenage boy trying to reconcile a maze of two contrasting worlds that coexist within the blank spaces of each other - his perception of reality, and the world he created to avoid his fears.
Josh exists in these worlds as alter egos, Caleb and Ammiel. Caleb lives only in the white world, on the fringe of reality. He wants to overcome his fears. Ammiel resides in the darkness; he wants only to be alone and completely detached from human contact.
Take control of these egos and flip between both realms to solve problems and traverse obstacles. Learn to utilize both distinct spaces, to avoid obstacles and find a path to safety.
Josh exists in these worlds as alter egos, Caleb and Ammiel. Caleb lives only in the white world, on the fringe of reality. He wants to overcome his fears. Ammiel resides in the darkness; he wants only to be alone and completely detached from human contact.
Take control of these egos and flip between both realms to solve problems and traverse obstacles. Learn to utilize both distinct spaces, to avoid obstacles and find a path to safety.
- Explore 44 challenging levels of logic puzzles, platforming and mazes.
- Switch between worlds of light and darkness to overcome obstacles and find the way forward.
- Create and share new levels easily with the level editor.
- A Shared World allows players to connect the doorways in their creations to the levels built by others.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
✦ AI summary
Players consistently praise the game's striking artwork, atmospheric music, and thoughtful exploration of anxiety and depression themes that resonate deeply with some players. However, common complaints center on clunky and inconsistent controls that cause frustrating deaths, poor level design in certain sections, the game's short length (2-4 hours), and limited accessibility features like difficulty options or level skipping.
Verry interesting game! I really like the artwork and the music.1 found this helpful
One of the good projects, which was released recently.1 found this helpful
Another game that I'm leaving a thumbs up... however, a little disappointing. I had this game on my Wishlist for 10 years before I finally pulled the trigger (I literally bought it 10 years to the day as a little treat) and I guess I shouldn't have waited that long because at this point some of the achievements are unlockable due to this being a dead game. There are achievements asking you to "make a level" or "complete a user made level" however this is not a function of the game anymore. Oh well, it was still fun - I paid $8 for this game and was able to beat it in under 4 hours. Probably would have been 3 hours if the sliding was a little more clean, often died due to inconsistancies in movement. Anyhoo, fun game, a little old now, wait for it to go on sale. Enjoy.
As someone who suffers from anxiety I can tell that I found myself in this game and from that perspective I felt like the developer was talking to me .Im not sure if people who dont have these problems will appreciate this game because this game deals with some very dark themes . Art style and sound are very well done and further add to sense of anxiety and depression The only negative would be that the controls are a little clunky and the character gets stuck at times. All in all a deep and dark game that left a deep impression on me.
The game has an interesting mechanic, but parts of the levels feel sloppy. There was also a vague number puzzle level that felt completely inappropriate for this type of game. The controls are also wonky when you're near edges and you can get stuck when you're just trying to fall down a narrow shaft. The game is also really short. You can beat it in under 2 hours.
Please please add a way to skip levels. There are things I like about this game and it does a lot intelligently. But oh man its hard (also I'm bad at platformers); it feels like its goal is to help people get over anxiety but to be honest this game just adds more stress. The maps are all designed pretty well (with exception to that race map later in the game that is just frustraiting and pointless); but it's hindered quite a bit by clunky, often broken, controls. There are innumerous times when I should've jumped over something but the game haphazardly decided that I didn't and it got me killed.
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