

Face It - A game to fight inner demons
Tlön Studios · 2017 · Indie, Adventure, Action, Puzzle, 3D Platformer
PC
Mixed59% · 523 📈 Making a comeback 70%
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About Face It - A game to fight inner demons
✦ AI summary
Navigate surreal 3D platformers and puzzles where abstract emotions become gameplay mechanics—darker feelings manifest as obstacles while hope, love, and vision grant you powers to progress. Unlock mystical sigils as you journey through levels representing human consciousness, blending psychological self-discovery with gameplay inspired by actual magical symbolism techniques.
Carefuly crafted puzzles in a challenging 3D platformer experience take the player on a surrealistc journey through a maze of feelings. In Face It, abstract concepts are shaped into gameplay. Darker emotions like fear and depression are monsters and traps, while brighter concepts like HOPE, VISION and LOVE are the powers you need to beat the levels.
Go on a metaphorical journey of self-discovery.
Defeat Ghosts with the power of your inner light.
Avoid dangerous traps.
Find your way through mazes and puzzles.
Discover Some of the many true meanings of magic.
The levels represents dark aspects of human consciousness, like Fear or Attachment. By beating a level, you shall find brighter states of mind, like Love or Truth.

As you might pass through the levels, you may unlock the magical sigils and symbols that represent those new brighter states of mind.
The sigils are symbolic representations of the magician's desired outcome. They are symbols created to cut through the walls of the conscious thought and affect directly the unconscious mind. It's at some extent, similar to subliminal messages.

One of the techniques we use to create sigils is a Sigilization method created by Austin Osman Spare, who was a magician, as well as a painter and graphical artist. The technique consists in writing spells with your intents, and agglutinate the letters to reduce the written statements in abstract symbols. The conscious mind may not remember the meaning of the symbols, but the subconscious keeps the memories about the symbol being made. This way, the symbols and their intents charge each other, exponentially increasing their influence on the mind.

Go on a metaphorical journey of self-discovery.
Defeat Ghosts with the power of your inner light.
Avoid dangerous traps.
Find your way through mazes and puzzles.
Discover Some of the many true meanings of magic.
The levels represents dark aspects of human consciousness, like Fear or Attachment. By beating a level, you shall find brighter states of mind, like Love or Truth.

As you might pass through the levels, you may unlock the magical sigils and symbols that represent those new brighter states of mind.
The sigils are symbolic representations of the magician's desired outcome. They are symbols created to cut through the walls of the conscious thought and affect directly the unconscious mind. It's at some extent, similar to subliminal messages.

One of the techniques we use to create sigils is a Sigilization method created by Austin Osman Spare, who was a magician, as well as a painter and graphical artist. The technique consists in writing spells with your intents, and agglutinate the letters to reduce the written statements in abstract symbols. The conscious mind may not remember the meaning of the symbols, but the subconscious keeps the memories about the symbol being made. This way, the symbols and their intents charge each other, exponentially increasing their influence on the mind.

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What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
FACEIT is an esports platform founded in London in 2012. The company has administered leagues for games such as Counter-Strike 2, League of Legends, Rocket League, Tom Clancy's Rainbow Six Siege, Dota 2, Team Fortress 2 and Overwatch. And if we talk about the game, it's crap. Don't buy it.6 found this helpful
the camera and lighting make it excessivly difficult to platform. whether it's your POV is blocked or you can't tell where you'll land. the game also has a few bugs like falling through the floor and respawning you at the wrong checkpoint. IF you're going to play this game i'd reccommend turning on steams game video capture as it seemed to fix another bug where the flash light would randomly stop slowing/damaging ghosts EDIT: using a controller may also make your expience better. But in general the rotation mechanic should be swapped to just having the players flashlight and pov locked to your mouse1 found this helpful
Just not a fan of the game. The platforming is a nightmare and the enemies are relentless. The camera is jank and reminds me of why I don't usually play 3D platformers. It's difficult to see and understand the multi-storied levels, so death is constant. I honestly think I hate this. It's not the worst game I've ever played, but I'll have to forget about it for a while before I can brainwash myself into going through anymore torture.
Face It: A Game to Fight Inner Demons is an unusual indie platformer that blends psychological themes, surreal symbolism, puzzle-solving, and abstract storytelling into a deeply personal experience centered around emotional struggle and self-reflection. Developed by Tlön Studios and Ilex Games and published by Gamestorming, the game attempts to transform concepts like fear, anxiety, attachment, loneliness, and hope into literal gameplay systems and environmental challenges. Rather than focusing on traditional action or fast-paced platforming, the experience is designed more as an emotional and symbolic journey through the subconscious mind. The game’s premise revolves around confronting internal demons inside a surreal psychological world where negative emotions become enemies, traps, and obstacles. Every environment represents a specific emotional or mental state, and progression often feels like moving through symbolic manifestations of personal fears and insecurities. Positive concepts such as hope, truth, courage, and love appear as powers or tools that help players overcome the darkness surrounding them. This metaphor-driven structure gives the game a distinct identity that s…
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