

SYNC
Sam, Sam, and Friends Studios · May 3, 2024 · Action, Boomer Shooter, Robots, Parkour, 3D
SYNC is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
SYNC price
SYNC is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About SYNC
SYNC is a first-person shooter where you possess enemy robots to commandeer their weapons and abilities, leaping between synths to keep the battle flowing and uncover the truth behind your creation. Master three distinct robot types—the flying STALKER, the agile GUNNER, and the brutal RUSHDOWN—while racing against the clock to top the leaderboards and piece together the lab's sinister secrets.
As a Divergent AI, you are the embodiment of the SYNC protocol, designed to infiltrate, outmaneuver, and outsmart within the confines of a mysterious lab. Your mission: to uncover the truth behind your creation and the purpose of the SYNC protocol itself.
First Person Shooter Gameplay with SYNC:
You have the power to SYNC! Charge this ability bar by eliminating enemies with your weapons and abilities of the host you currently have control over. If you begin to run low on ammo or abilities, use your charged SYNC bar by locking onto an enemy and SYNCing to them, granting you power over their weapons and abilities as well as restoring health!
Master Different Loadouts:
Every robot you see in the facility is something you can take over and use to your advantage. There are currently three different enemy types for you to take as your own. The STALKER has the ability to fly as well as a railgun and missiles. The GUNNER has a boost and an automatic weapon as well as a chain knife to shred through multiple enemies at once. Then the RUSHDOWN who is a brute with a shotgun, grappling hook, and a damaging shield.
Know which ability is best for the situation you are in to clear the room of enemies.
Uncover the truth behind SYNTELL:
The narrative unfolds as you delve deeper into the labyrinthine facility, each level peeling back layers of the story. Discover logs, recordings, and encrypted messages that reveal the origins of the SYNC protocol, the intentions of the lab's enigmatic creators, and the true nature of the Synth body you possess. These revelations challenge your understanding of freedom, identity, and the essence of consciousness itself.
Beat your High Scores:
SYNC isn't just a test of skill as well as a race against time. Each level is meticulously designed to track your completion time, pushing you to refine your strategies and execution to ascend the leaderboards. Compete with other users on Steam, share your most impressive runs, and earn your place among the SYNC elite. With every replay, uncover new secrets, optimize your path, and piece together the ultimate purpose of your existence as the SYNC Protocol.
SYNC — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
SYNC is a free prototype with an innovative core concept where players can take control of enemies to manage limited resources and reposition themselves during combat. Players consistently praise the unique syncing mechanic, solid platforming, and distinct character abilities, but nearly all note the game feels incomplete with only three playable characters, limited content, and rough polish that would not justify a paid purchase. Most reviews suggest it's worth trying for free as a proof of concept, with hope that the developer will expand it into a fully realized experience.
Before this game, I was nothing more than a shell of the former man I was. (Divorce hits you hard) She took everything; the kids, the house, the dog, even my foreman grill. I had nothing. I had to work extra shifts at the factory just to keep up with the child support payments. All my money went to either my Ex or my slummy landlord who expects the rent even though he won't fix this damn door (yeah right buddy), so I have to shop around Steam's free games. But this was a blessing from the good lord himself; for he bestowed upon me the gifts of the heavens. I gave this game a try and instantly fell in love. Firstly, the game play loop is very engaging. Having the unique gimmick of being able to "sync" (take control of) an enemy while your old body becomes a decoy for you to reposition yourself (or to get a moment to breathe) is genius. It's easy to understand and allows the player to start to think more strategically when attempting to beat the Speed run game mode as it challenges the player to not only play in a timely matter, but also to pick and choose which enemies they kill and which they sync into! The three enemy types (which are all playable through the sync mechanic) e…1 found this helpful
I really hope the developer sticks with this game because the concept of switching between characters through line of sight in an fps is one that I want to see done right. Unfortunately, in its current state, the game is only an unfinished prototype.1 found this helpful
As a free proof of concept to try for an hour, SYNC is a cool game that I'd love to see fully fleshed out. However, if it were a paid release I would definitely not be satisfied with this level of polish. The core concept is great: You can take control of any enemy at nearly any time. Each has their own weapons and movement abilities, and ammo and health are rare. The result is dynamic combat where you have to assess your health, ammo, SYNC, and enemies, trying to get all that you can out of your current host while putting yourself in a good position to take over a healthy host when those resources run out or things get spicy. The problems start when there are only 3 synths in the entire game, and they're not created equal. Some combat is linked by platforming, but you can completely bypass it using the flying Stalker. There are also optional lore pickups in out-of-the-way places, but again, why risk dying and repeating the whole level when you can just fly to it? Its railgun is also a useful weapon at all ranges, so for those reasons I used the Stalker nearly every chance I had. In the AI's hands, the synths' arsenals go unused except for primary fire, and they're incr…1 found this helpful
Solid game that makes the Nintendo Gamecube game Geist become a retro fps arena shooter. Fantastic platforming, each of the three characters is unique and fun to play in their own way. Green guy is fast and has the submachine along with slow down for his special, Red guy is the heavy shotgunner and white guy is a floating drone with a rail gun more or less. Would love to see this fleshed out more as a full retail release. Only negatives would be the narration, doing it doubled over becomes tough especially with headphones, Score- 8.25 out of 10
"SYNC" is one of literally thousands of student projects infesting Steam. While student projects tend to be better quality than most "amateur" made games, we must still question what value such projects have for gamers. As with all student projects, this isn't really a fully fleshed out game, it's just the result of an academic exercise, and as such it has much more limited value as a game than a professionally developed game would have. Educational institutions should not be using Steam as a dumping ground for homework assignments (especially if the students didn't even pass the course). Sure, it helps their marketing and helps the students feel good about themselves, but this is another case of a business putting themselves before the needs of gamers. Like many student projects, this one takes an existing premise and does something new. Similar in a perhaps unintentional way to the 1980's home computer game Paradroid, you take over robots and use their distinct abilities to help you fight. Where Paradroid had a minigame to defeat the robot and assume control, here, you "SYNC". Some clever ideas but this is let down by lack of content, lack of polish, and despite not bein…
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