

The Dungeons Of Algoduul
Spooky Stone · May 13, 2024 · Action Roguelike, Roguelike, Indie, Physics, Bullet Hell
Buy The Dungeons Of Algoduul from Steam at $4.99 — the cheapest of 1 store we compare.
Where to buy The Dungeons Of Algoduul — official stores
The Dungeons Of Algoduul price by region
The Dungeons Of Algoduul costs $3.29 in Georgia (USD), £4.29 in the United Kingdom, $4.99 in the United States, €4.99 in Europe (EUR), CA$6.49 in Canada, NZ$7.39 in New Zealand, A$7.50 in Australia, R$16.99 in Brazil and zł22.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $3.29 | $3.29 | — | 1 | |
| £4.29 | £4.29 | — | 1 | |
| $4.99 | $4.99 | — | 1 | |
| €4.99 | €4.99 | — | 1 | |
| CA$6.49 | CA$6.49 | — | 1 | |
| NZ$7.39 | NZ$7.39 | — | 1 | |
| A$7.50 | A$7.50 | — | 1 | |
| R$16.99 | R$16.99 | — | 1 | |
| zł22.99 | zł22.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About The Dungeons Of Algoduul
The Dungeons of Algoduul is a procedurally generated rogue-lite dungeon crawler where you battle through ever-changing levels armed with basic attacks, special power items, and physics-based dodge mechanics to survive your accidental magical mishap. What sets it apart is its dynamic combat system that lets you weaponize the environment itself—throwing enemies into objects, objects into enemies, and exploiting friendly fire from undead foes to turn the dungeon against itself.
You are an apprentice of magic. While you were studying you made a fateful mistake.
Reaching for a book, you knocked two unfinished potions off your desk.
Smashing on the ground, ingredients that were never supposed to mix, are combined, creating a portal and casting you into the Dungeons of Algoduul!
Join the Discord! https://discord.gg/tx2VcFAra4
Your bread and butter!
Your basic attacks! These will get stronger... and sometimes weaker when you equip items, so choose wisely! Beware the risks when equipping mysterious items! Also don't forget to dodge, it is extremely useful when wanting to avoid death!

Powers!
Equip up to two power items at a time to even the odds when outnumbered! Power items come in varying qualities, some take their toll on your stats so weigh the pros and cons!

Physics!
Use your dodge to throw enemies into objects, objects into enemies, enemies into enemies, or just blow off steam and make a mess for fun!

Friendly Fire!
Though the undead may be proficient in keeping their procedurally generated dungeon neat and tidy, they are not so good at avoiding friendly fire, so use this to your advantage where you can!

The Dungeons Of Algoduul — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
The Dungeons Of Algoduul is an engaging roguelike with appealing low-poly visuals, smooth controls, and procedural generation that keeps runs feeling fresh, earning praise from players as a solid early access foundation. The main criticisms center on limited dungeon variety, lacking progression cues, and insufficient enemy types, though players acknowledge these are expected for a brand new solo developer project. Players feel the game is worth buying at its current price point, with confidence it will offer even greater value as development continues.
I'm going to preface this with a "THIS IS EARLY ACCESS" warning (It was released on the 13th of May, so VERY new) This is a very fun "pick up for a round or two" game, and I was sucked in for a good 2 hours going run after run. I love the art style, I've always been a sucker for low poly, particle effects and cool lighting, and sure enough this game has that. At the moment there only seems to be 2 types of dungeon; the wood floor and the stone floor dungeons. In future I would hope to see some more variety with the levels, and a better sense of progression via cues from the environment, but for a game that has only just released, from a solo developer, it's a cute and spooky style that I really dig. The procedural generation does a lot to offset this however, and I never truly feel like "I've seen this before" as the snaking corridors and open areas all blend to make every run feel unique. The gameplay is more of the same story, really satisfying. The movement is direct, dodging feels super snappy, and enemies are really easy to distinguish with easy to projectiles and attack animations. This means you never feel as if the game has screwed you over when you get hit, it's all do…1 found this helpful
Can't wait to see more of this game. Absolute gem in the rough! In the current version expect to get you a** handed to you. Managed to get to room 31 on my longest run, and i'm pretty confident that there is very few people out there that could top that. looking forward to this games future!1 found this helpful
Very Enjoyable Game! I ended up favouring a few abilities too much to the point that I would reset trying to get either of them, I am very excited to see the path this game will take when it comes to the implementation of features and the upgrades of current features. :) 100% worth the price and then some.1 found this helpful
Great game for the price. Once it get's polished up and gets a little more monster variety, will easily be worth double. The foundation of the game is very fun, has good feeling controls and snappy-ness. Definitely a solid base version that can only get better. Great visuals, sceneries and particle effects yet runs smooth despite this. Very readable and enemies telegraph attacks well so it feels fair if you get hit. UI improvements, QoL features, and monster variety would be the things that could be improved.1 found this helpful
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