

The Last Stand: Aftermath
Con Artist Games · November 16, 2021 · Zombies, Survival, Post-apocalyptic, Top-Down Shooter, Roguelite
Buy the The Last Stand: Aftermath key for Steam from Kinguin at $5.97 — the cheapest of 11 stores we compare.
Where to buy The Last Stand: Aftermath — official stores
Cheapest The Last Stand: Aftermath keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.
The Last Stand: Aftermath price by region
The Last Stand: Aftermath costs £4.65 in the United Kingdom, €5.48 in Europe (EUR), $5.97 in the United States, $5.97 in Georgia (USD), CA$9.10 in Canada, NZ$10.07 in New Zealand, A$10.22 in Australia, zł24.53 in Poland and R$34.72 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £4.65 −72% | £5.87 | £4.65 | 8 | |
| €5.48 −72% | €6.86 | €5.48 | 10 | |
| $5.97 −72% | $6.99 | $5.97 | 11 | |
| $5.97 −72% | $6.99 | $5.97 | 11 | |
| CA$9.10 −72% | CA$9.10 | — | 5 | |
| NZ$10.07 −72% | NZ$10.07 | — | 5 | |
| A$10.22 −72% | A$10.22 | — | 5 | |
| zł24.53 −72% | zł30.26 | zł24.53 | 7 | |
| R$34.72 −72% | R$39.51 | R$34.72 | 6 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About The Last Stand: Aftermath
Explore a zombie-infested post-apocalyptic wasteland as a doomed survivor, scavenging for supplies, crafting weapons, and fighting hordes of undead while racing against the virus spreading through your body. Each death unlocks new perks and survivors for your next run, creating an endlessly replayable roguelite adventure where you're just as much a threat to yourself as the infected hordes around you.
From the creators of The Last Stand: Union City and Dead Zone comes an all-new singleplayer rogue-lite action adventure. After you become infected by the zombie virus, you set out to explore the post-apocalypse and find hope for your fellow survivors. You can still make a difference. Don't give up.
The Last Stand: Aftermath — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
The Last Stand: Aftermath offers solid top-down zombie action with satisfying melee combat and looting mechanics that improve significantly through progression, backed by a serviceable story and atmospheric music that keeps players engaged for a 12-13 hour campaign. However, players note various frustrations including awkward camera angles in buildings, restrictive control rebinding on controllers, poor loot RNG distribution, and occasional bugs like missing enemies that still deal damage, alongside the tedium of replaying from the start after losing to the final boss.
Took about 13 hours to thoroughly play through the game, made all of the most required upgrades with a few more left. Game play is a solid 8/10, simple yet satisfying. Lots of looting, shooting and slashing. The game will feel a little slow to start but future upgrades stream lines the whole process making it buttery smooth. Story, decent 7/10 for me. Its actually what kept me playing the game besides wanting to unlock everything. Don't expect the most amazing story telling, but be expected to want to know more about the world and our goals. Music, a solid 7.5/10. Creates the ambiance needed in a zombie game to feel isolated and surrounded by the undead. Not bad at all. Critiques: Honestly not much? Nothing in this game really bothered me and it was a good experiance overall. But I will list a few oberservation and maybe slight qualms I had through my 10 or so play throughs. -If you don't have a mutation that gives you grab resistance, expect to never break out of a grab and take the damage. No matter how fast I mash, I can't get out of them. -No body part damage multipliers since its an isometric shooter, but thats expected. -Melee weapons feel very good, almost a little …
This is not a good game. I spent 27 hours of my life to finish this game because I am the epitome of a sunk-cost fallacy. Playing with a controller is recommended, the menu tells you. Rebinding your keys is forbidden though, so enjoy reloading with R1 and shooting your healing items with R2. You may recognize some (all but 1.5) of the "special infected" from the L4D series (although it feels like almost every zombie/horde shooter cycles the same archetypes we've seen since however long ago), or perhaps the timed reload mechanic from GOW. RNG is atrocious, expect to find 4 medpacks and 3 flareguns to every battery. What's wrong with medpacks? They're heavy and slow to use, and you literally can't benefit from the full heal effect of them because it's your entire (constantly diminishing because infection) health bar, so they always feel like a waste when bandages are quicker and much lighter, as long as you remember to craft them so you don't get weighed down with water bottles. What's so great about batteries? Batteries are the entire game. Basically every failed run was a case of either bad battery spending decisions, or bad battery looting RNG. I'm not sure I ever die…
I played The Last Stand: Union City on Armorgames.com as a kid. One of my fave flash games of all time. This is a very different game. How it plays, how it looks, how it FEELS- very different. That's not to say it's not good, just different. The top-down camera takes some getting used to, and frankly there are some problems with it (especially inside buildings). The story is...serviceable. It does its best to make the mechanics make sense, and mostly succeeds. But let's be honest, no one is really here for the story. The combat is fine, but it's very dependent on the terrain. You can only aim around you, not up and down, so if an enemy is above or below you can't hit them. There's a decent variety of enemy types, and learning how to deal with them is part of the fun. The game is unforgiving, especially at first. But as you unlock skills it becomes easier to progress each run. The resource economy is fairly well-tuned imo, you always have options but you also have to be frugal with ammo/throwables/healing items. I still have not officially "beaten" the story because the final boss glitched so I couldn't loot his corpse for the item I needed to complete the last area, wh…
The satifying cling and critting zombies with a crowbar. 12 hours in, 2 in the morning, works going to be brutal tomorrow.
Charmy with a lot of jank. If they made a second game and fixed some stuff it could be amazing!
It's a fun concept, you have limited time as you are going turn sooner or later. It's great for casual gaming, as you can play a run as long or as short as you want. However, it has a one bug in particualr that is annoying, in the last region "Hell," sometimes zombies wont appear, but you will still recieve damage as if they were present. Also, getting all the way to the final Boss, dying, and then having to travel all the way from the start is a bit of niusance. But all in all, I have rather enjoyed the game.
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