The Operational Art of War IV

The Operational Art of War IV

TrickeySoft LLC · October 15, 2018 · Strategy, Simulation, Wargame, Turn-Based, World War II

Buy The Operational Art of War IV from Loaded at $15.99 — the cheapest of 2 stores we compare.

PC
Very Positive81% · 38133playing now
Best price 65 All-time low
$15.99-60%
$44.49⭐ lowest tracked
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Where to buy The Operational Art of War IV — official stores

Steam
Steam
Standard Edition · Steam
$39.99
Buy

Cheapest The Operational Art of War IV keys — keyshops

Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.

Loaded
Standard Edition · Steam
-64%
$15.99
$44.49
Buy

The Operational Art of War IV price by region

The Operational Art of War IV costs €13.99 in Europe (EUR), $15.99 in the United States, £33.50 in the United Kingdom, $39.99 in Georgia (USD), CA$51.99 in Canada, NZ$56.99 in New Zealand, A$58.50 in Australia, R$107.99 in Brazil and zł184.99 in Poland right now.

Cheapest The Operational Art of War IV offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
Europe (EUR) €13.99 −64% €38.99 €13.99 2
United Statesyour region $15.99 −60% $39.99 $15.99 2
United Kingdom £33.50 £33.50 — 1
Georgia (USD) $39.99 $39.99 — 1
Canada CA$51.99 CA$51.99 — 1
New Zealand NZ$56.99 NZ$56.99 — 1
Australia A$58.50 A$58.50 — 1
Brazil R$107.99 R$107.99 — 1
Poland zł184.99 zł184.99 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About The Operational Art of War IV

The legend is back!

The Operational Art of War IV is the new generation of operational wargames. With more flexibility than before and with a new array of exciting features, it will make you relive the most iconic battles from the dawn of the 20th Century to modern day, including the ones that never occurred!

More than 200 scenarios like the Battle of Marne, Dien Bien Phu, the Batte of Arnhem, the Falkland Invasion - and lots more! - will forge your strategy skills and ability to master all kind of troops and terrains!

The entire naval warfare system has been completely revised and implemented, bringing its realism to a new, higher, level!

The supply system has been greatly enhanced, allowing a more gradual simulation without adding extra tasks to the players.

In addition, the game will feature an Improved combat resolution, a much more consistent combat round management, along with major improvements to the TOAW Editor Event system, making complex scenarios easier to create!

A new Battlefield Time Stamp feature takes on TOAW's unique way of handling game turn resolution and makes it easier for players to plan ahead!

And for those among you intimidated by large scenarios, an Improved PO/AI assist automation exists to make handing off part of your friendly forces to the AI easier!

The Operational Art of War IV is the top-notch military simulation that every wargamer needs!

FEATURES

New naval warfare features
  • The modeling of ships has been improved. Instead of treating ships as a single piece of equipment, like a gun or a squad, they are now treated as complex systems that incur damage in combat. Ships have new armor, durability, accuracy, speed, and agility parameters.
  • Embarked units no longer employ their own strengths in defense. Naval combat now evaluates attackers’ Anti-Naval strengths as individual shots/planes – employing their shell weights to determine armor penetration and resulting damage.
  • Sea Interdiction can now be employed by aircraft, ships, and coastal guns. Ships subjected to sea interdiction fire counterbattery back (or, in the case of carriers, counterstrikes).

New Supply system
  • There is now an intermediate supply state that falls between “Supplied” and “Unsupplied”. It’s called “Overextended”. A new parameter called the Overextended Supply Threshold has been implemented. That is the location supply value below which locations are overextended. Units in such hexes will function somewhat between how supplied and unsupplied units function. The result will be that it will be much more difficult for units to press on at red-lined unit conditions from such locations.
  • Motorized unit movement over improved roads can be set by the designer to be less than one MP per improved road hex (for example, ½ MP per hex). If optioned, this affects supply in that supply lines traced over improved roads will extend proportionately further than over other terrain, like regular roads. Note how this would especially affect desert scenarios.
  • The limit of 50% unit supply recovery per turn has been lifted.

Other game features
  • Range Limits: Ranged units can have their nominal ranges player limited. This can be used to tailor bomber ranges to match fighter cover ranges or to make units with multiple range equipment operate within the range of the shortest-ranged equipment. The DBR will reflect the modified range.
  • Deployment Recovery: Ranged units retain their deployment states after combat and ground assaulters can recover theirs if a planned combat is canceled.
  • New Bridge Destruction Rules: There is an option to limit bridge hexes (for destruction purposes) to locations where the road feature graphically crosses the river feature.
  • Combat Report Review. Combat reports are saved in the pbl/sal files for review by both players during their player turns.
  • Adaptation of Matrix’s PBEM++ system.

The Operational Art of War IV — game info

Platforms
Windows
Steam Deck
Unsupported
Player modes
Single-player, Split screen
PC Game Pass
Not included
More games like this:Split-screen games

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Aug 15, 2026
I have played this game in the past. It is a great open world game you can construct yourself.
1 found this helpful
Recommended Sep 11, 2026
This is playing a board game on the computer, don't look for anything else. No graphics, no audio, no cute icons. If you want to play an old fashioned wargame like Avalon Hill or SPI were or GMT, Multiman Publishing, or Compass Games are then this is your game. As a wargame it's pretty good. Lot of scenarios.
Not recommended Sep 1, 2026
Buggy system. Ran fine on my old 16 gig memory machine, but with my 32 gig laptop i don't "have enough resources". Go figure. Avoid this. You have been warned.
Recommended Aug 30, 2026
really good operational level wargame. Don't have to micromanage every damn thing like in HOI or other games, where I have to choose every bit of kit and the factory to build it. Just the battles, with what ya got
Not recommended Aug 22, 2026
I used to like this game until I realized it is a glorified shooter game that throws more at you the better you do. It has an endless reinforcement stream for the AI that has nothing to do with reality. If you want to play an actual wargame that has a fixed OOB, play War in the East 2. Sad to see something like this sold as an actual wargame, which it isn't.
Recommended Jul 24, 2026
in depth tatical /stratgic game play .....lots ans lots of gameplay

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