

The Stone of Madness
The Game Kitchen · 2025 · Story Rich, Tactical RPG, Stealth, RPG, Strategy
PC
Mostly Positive77% · 188
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About The Stone of Madness
From the studio that brought you the Blasphemous series comes The Stone of Madness: a real-time tactical stealth game set in an 18th-century Spanish Monastery. Located in the Pyrenees, this time-worn Jesuit monastery is home to a madhouse and an inquisitorial prison. Five prisoners - plagued by cruel punishment, madness, and despair - pool their skills and resources to face their phobias, stave off insanity, uncover the mysteries of the Monastery, and find a way to escape.
Escaping such a well-guarded monastery is no easy task, but Agnes, Leonora, Eduardo, Amelia, and Alfredo are determined to see it through. Alternate control of all five characters and use their unique upgradable skills to cast spells, assassinate targets, distract enemies, stun evil spirits, explore hard-to-reach areas, and more. 
Explore your surroundings and combine the characters’ abilities to find clues and tools scattered throughout the monastery. Be careful though, if you’re caught being somewhere you shouldn’t be, the guards will not be kind.

Each playable character possesses a fully realized set of traumas and phobias. To effectively navigate the monastery, you must be mindful of each character's mental health. 
Triggering these traits depletes a character’s sanity, ultimately triggering a traumatic event with negative effects such as paranoia, dementia, or bouts of violence; fundamentally changing how the afflicted character is played.

Choose from two full-fledged campaigns to execute, each with its own stories, objectives, special characters, and other surprises. Time is continuous in The Stone of Madness. Actions have consequences, and players must consider their time of day as they make decisions.

Sneaking, exploring, and gathering materials are all ideal tasks to complete during the day when security guards are easily distracted. But as morning gives way to evening, the paranormal inhabitants of the Monastery will start to reveal themselves; posing a threat to the characters’ sanity.
Nighttime is most wisely spent planning and managing the escape plan. Any player who explores the monastery after curfew will be met with an extra challenge. Security is tighter, and guards will not take kindly to any prisoners wandering about. But sometimes, the risk is worth the reward.

The visuals in The Stone of Madness have been lovingly hand-painted and animated frame by frame, drawing heavy inspiration from 18th-century artist Francisco De Goya.
The game's isometric perspective acts as the perfect showcase for the eye-catching visuals, allowing players to observe every minute detail and feel as if they’re adventuring through a Goya painting brought to life.
DLC & expansions
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What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I had a wonderful time with Stone of Madness. It promises an intriguing story in 1799 Spain on a secluded monastery and thats exactly what I got. Whether or not you will enjoy this game though depends on if you can handle learning a hardcore stealth puzzle game that's fairly input-intensive. Its a bit more old school in the sense that mistakes are severely punished and you will just be repeatedly told to eat doo-doo if you run into a mechanic you can't solve with your current characters. Think of all the times you lost a hero in darkest dungeon, its a bit like that. But the game is by no means unfair. Even on normal difficulty there is plenty of resources to sustain the worst gameplay imaginable, and there's no mistake you can make that is truly permanent. That's part of what I appreciate about this game. Its very uncompromising (right down to the lack of a manual save system!) and I like that. I wish more games are like this but it won't be for everyone.2 found this helpful
Oh yeah , a stone in your brain !1 found this helpful
We Will Be Free!! I'm liking this game I love a game with stealth and it has puzzles I'm loving all the characters, especially poor poor Eduardo I kind of want this game with multiplayer1 found this helpful
Hello Im Skill Incarnate and Welcome to My Games Review Series. My reviews cover indie games that i have bought, had gifted to me and have been provided by developers for review. In this episode I check out an Indie isometric stealth RPG called The Stone Of Madness. This game is developed by The Game Kitchen, who worked on the Survival Horror Game Suffer The Night, and is published by Assemble Entertainment, who created one of the greatest 2D soulslike series of all time, Blasphemous, and is published by Tripwire, who released the epic First Person Cooperative Shooter series Killing Floor The Stone Of Madness is set in a mysterious monastary in the 1800s, following an eccentric cast of characters, cruelly imprisoned within the monastery walls. Bound together by a thirst for freedom, they decide to make a desperate escape attempt, combining their unique abilities to brave both the vicious guards and a deadly supernatural force which emerges during the night. You will also need find ways to manage your crews mental health and work together on circumventing their crippling fears and phobia. With each day youll unlock more of the monastaries secrets, gaining access to additional are…1 found this helpful
I played only the second campaign and I enjoyed it, but after 18 h (of the 20-ish it took to finish it) a major bug happened right when I was completing the level, and I worried I had to throw away the entire save file. Luckily, I only had to replay the last 20 minutes. The art is very distinctive, but it is often difficult to tell the items from the background, and that is a problem during chases. Also, the characters are well characterized but a bit unbalanced in terms of gameplay, with Agnes and Amelia often playing minor roles. The writing is interesting, even if the timeline of the events narrated in the second campaign left me a bit puzzled. Also, NPCs do not recognize which character they are interacting with, so they might be talking to you while referring to you in third person, which is weird. Overall I liked it, and I will be playing campaign one too, despite the numerous negative comments about it. Also, I would be happy to help localizing the game in Italian. UPDATE: I played the first campaign as well. The storyline is less interesting (a lot of going around collecting items) but the teamwork is more balanced. Agnes and Amelia feel a lot more useful. I didn't ex…
El juego en sí está bastante bien, la ambientación y los personajes la verdad que es otro muy buen trabajo por parte de The Game Kitchen. Eso sí, durante mi partida me encontré con algunos bugs que llegaron a ser bastante molestos. En un par de ocasiones tuve que reiniciar el juego porque no podía seguir progresando porque uno de los personajes entró en un bucle infinito donde un guardia le pillaba y le atizaba todo el rato (xD). Aun con esos problemas técnicos, la experiencia me ha parecido positiva y creo que merece la pena jugarlo. Si los desarrolladores siguen puliendo esos fallos con futuras actualizaciones, puede convertirse en un título todavía mejor.
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