Titans of the Past

Titans of the Past

Devil's Dozen Games · December 3, 2025 · Dungeon Crawler, Roguelike, Roguelite, First-Person, Procedural Generation

Buy Titans of the Past from Steam at $24.99 — the cheapest of 1 store we compare.

PC
Very Positive84% · 1152playing now
Best price
$24.99
lowest tracked $19.99
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Where to buy Titans of the Past — official stores

Steam
Steam
Standard Edition · Steam
$24.99
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Titans of the Past price by region

Titans of the Past costs £4.45 in the United Kingdom, €4.99 in Europe (EUR), $24.99 in the United States, $24.99 in Georgia (USD), zł27.60 in Poland, CA$32.50 in Canada, NZ$35.99 in New Zealand, A$36.50 in Australia and R$73.99 in Brazil right now.

Cheapest Titans of the Past offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
United Kingdom £4.45 −79% £20.99 £4.45 2
Europe (EUR) €4.99 −80% €24.50 €4.99 2
United Statesyour region $24.99 $24.99 — 1
Georgia (USD) $24.99 $24.99 — 1
Poland zł27.60 −69% zł89.99 zł27.60 2
Canada CA$32.50 CA$32.50 — 1
New Zealand NZ$35.99 NZ$35.99 — 1
Australia A$36.50 A$36.50 — 1
Brazil R$73.99 R$73.99 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Titans of the Past

As the name implies, this game stands on the shoulders of the Titans of the Past: games like Wizardry, Might and Magic VI-VIII, The Bard's Tale, Eye of the Beholder, and Legend of Grimrock. Another meaning of the game's name is hidden inside the game's lore for you to uncover. But we know for sure our players are clever and already have some good guesses.We're a Ukrainian team making a game for an old-school, hardcore audience - just like us. We are creating a game we love and want to play, and we hope you will enjoy it as well.Delve into the carefully handcrafted dungeons in first-person view, but command a party of characters. Develop their skills; find, choose, and tune their equipment; learn and use spells and abilities that any 90s gamer feels familiar with.Customize your Adventurers with the ability to add custom Portraits, Voices, and Personalities. Beware, the game is hard, tough as nails. 

The game world moves only when you move - so it's a mix of real-time action and thoughtfulness of a 'pause when you wish' approach.

There are lots of mechanics and nuances in the game's RPG system to think of and develop your characters with. Look at what we have to offer!
  • Character classes govern what skill a character can develop, and to what extent;
  • Skills have 4 levels of Mastery, each with its own bonuses;
  • Classes have Class Abilities so warriors don't just swing their swords, and have buttons to press;
  • Races provide stat bonuses and also govern which classes are available for characters;
  • Lots of stats - from basic ones such as HP and Energy to Crit Chance, Crit Multi, a whole bunch of D&D-inspired attributes. Also there are cooldown modifiers, true hit and true miss chances, blocking, regeneration, resistances, attack and defense and so on;
  • Items come with suffixes and prefixes so you can judge yourself if the item is BIS or trash;
  • You can craft on items you find or buy!
  • Spells come in 4 varieties - for each Mastery level. A Grandmaster Fireball is so hot it's actually plasma. A Master Heal becomes AOE. Each spell has something interesting to offer.

Create any type of a fantasy hero you want! We love games that allow us to put at least hundreds of hours into theorycrafting our builds. For those who love it as well - we've made a Class Constructor. This is where multiclassing also comes in. Considering the amount of Classes and Skills to pick from, there are many wild possibilities. 

Embark on procedurally generated Adventures and choose your path between nodes like Dungeons, Campfires, Shops, Unexpected Events, etc. Make your decisions carefully, considering different Dungeon Modifiers that can hinder or ease your way and bring more loot, XP, resources - or peril.

Dungeons are hand-crafted to provide the best experience, and we also care about replayability. Monsters spawn, secrets, and gameplay-affecting mutators are randomized.

You'll have a good place to put the resources you bring from your adventures - your town! Like you do it in Heroes of Might and Magic, construct buildings and upgrade them. That unlocks new options for character creation - races and classes; new items to buy; new skills and spells to learn; new crafting opportunities; and so on.

The itemization in the game is procedural and quite complex. Expect something similar to Diablo and other ARPGs: prefixes, suffixes, tiers, rerolling until you are satisfied, and a bit of farming for BIS items.

  • 35 classes
  • 15 races
  • 30 monsters
  • 35 skills with 4 mastery levels each
  • 200+ spells (also with 4 mastery levels)
  • 200+ items
  • 100+ item affixes
  • 30 mutators, boons, and perks
…
All that brings you Infinite adventures!

We're a no-budget team working on a game we love, driven by passion. We have human resources we have, and this doesn't cover everything. So to make a complete game we use mostly purchased and some free assets from various marketplaces.We also use Synty assets - they are amazing and allow us to keep the artistic style coherent. In an ideal world we've used our own assets but that's impossible for us at the moment. We modified the enemies' 3D models to look somewhat more distinctive, and use many other asset packs and assets of our own creation. AI image generation was used for Character Portraits and Spells/Ability icons.

Titans of the Past — game info

Platforms
Windows
Steam Deck
Playable
Player modes
Single-player
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Jul 28, 2026
Great idea. I love the way turns are managed; it makes movement & ability activation / attacks feel very tactical. All choices matter, as does your timing. It reminds me of Dark & Darker PVE sometimes: you have to learn the attack patterns of mobs and use visual & audio cues to know when to push, when to dodge, etc. This just adds the element of turns: stop moving and time stops, giving you a moment to think. Cycle thru the party members, look at cooldown timers, look around for cover or flanking enemies, then make your next move. I would like to hope these devs continue adding map/dungeon content, as that seems to be the primary shortcoming at the moment. I've played a few hours and have seen the same handful of maps again and again. I'd love to see a user-accessible map editor / Workshop accessibility in the future. Being able to download user-created maps & dungeons might be a big help for content variety. Unfortunately, I'm getting the sense that this game may have already been abandoned due to poor sales. The Steam discussion boards have a fair bit of back and forth on this topic. I'll keep my eye on this one, and if it turns out the Devs are actively upkeeping their game, …
4 found this helpful
Not recommended May 25, 2026
Fun Game Well written Well Done but just not for me. 1. PAUSING... I have tried numerous ways to get rid of the game auto pausing. I want to be able to pause when I want. I put it on toggle but game still pauses after spells some battles etc.... It seems so random when it pause This gets frustrating. 2. RATS 95% of my missions failures are due to rats. Rats have ranged attacks with all different types of damage. They are so small they go get behind you and surround your party If there are 4 or more rats my level some one in party ends up dead. They tend to disappear of screen at my feet and only reason I no I am being hit is I hear the sound. I just had another battle all i saw was 4 opponents I start fight then out of no where I hear that familiar sound... I look down and 4 rats have appeared by then its too late another party member down 3. CHEST DISARM Another failure 1-3 more party members dead... I would really like this game more if pausing issues was fixed... The rats I think are way overpowered and disarm just does not seem to work correctly, maybe I don't understand how skill works My party is level 3 Adventure was level 2 HEY LOOK RATS GOT MY FIGHTE…
2 found this helpful
Recommended Jul 6, 2026
Absolutely loving thios game. What a great new gamestyle with a mixture of real time combat and turn based. The battles are thought provoking and exciting. Its an absolute crime this game hasnt gotten more traction. Highly reccomended for purcahse at full price if you like D&D style RPGs (battles / not story driven). Spread the word too!
1 found this helpful
Recommended May 26, 2026
Two issues. Can't equip two knucle dusters as a monk and the lack of knucle dusters in the game as my character picture I made is of me in a goldish robe with the fuzzies around the neck with a gold cross and two spiked gold knuckle dusters. I feel like a monk should have the option in unarmed to equip two considering monks train their fists and with a pole. And my next and last issues is with the frame drops that happen HEAVY around any map with lots of moving parts. Specifically trees and foliage. If there could be an option to just turn off all movement on static objects like trees and so on that would be game changing and cause my system to probably stop heating up so much and dropping MASSIVE frames on those specific maps. Other than that this game is like perfection in every way. I played the demo. Thought it was good. So I bought it. And I don't regret the purchase. That demo sold it to me instantly. It gives you just enough to let you KNOW that you want it. Okay that's all for this review. Genuine relay on information I've learned from the game and the fixes I know it needs. Runs smoothly overall depending on the level, but because the levels are random and in too set of an…
1 found this helpful
Recommended Aug 25, 2026
Oh my! I bought this as part of a bundle, but quickly decided that this game was far more engaging than the one I had initially gone to the store to purchase. The way the time mechanic works is really worth wrapping your head around as it's easy to fall into the trap of letting all of your party members being stuck waiting for their recovery. That being said, managing each fight (as in each time the party kicks in a door), hasn't yet become even remotely boring. I absolutely love the free aim that's possible, even allowing one to target mobs on different levels. In my first adventure, I got into an archery duel with a bunch of bandits on a different floor. Meanwhile, a number of rats and various melee mobs ran upstairs to zap me. Did I mention this one is highly recommended?
Recommended Aug 20, 2026
Дуже крута гра, дякую!

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