

Titans of the Past
Devil's Dozen Games · 2025 · Dungeon Crawler, Roguelike, Roguelite, First-Person, Procedural Generation
PC
Very Positive85% · 101
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About Titans of the Past
As the name implies, this game stands on the shoulders of the Titans of the Past: games like Wizardry, Might and Magic VI-VIII, The Bard's Tale, Eye of the Beholder, and Legend of Grimrock. Another meaning of the game's name is hidden inside the game's lore for you to uncover. But we know for sure our players are clever and already have some good guesses.We're a Ukrainian team making a game for an old-school, hardcore audience - just like us. We are creating a game we love and want to play, and we hope you will enjoy it as well.Delve into the carefully handcrafted dungeons in first-person view, but command a party of characters. Develop their skills; find, choose, and tune their equipment; learn and use spells and abilities that any 90s gamer feels familiar with.Customize your Adventurers with the ability to add custom Portraits, Voices, and Personalities. Beware, the game is hard, tough as nails. The game world moves only when you move - so it's a mix of real-time action and thoughtfulness of a 'pause when you wish' approach.There are lots of mechanics and nuances in the game's RPG system to think of and develop your characters with. Look at what we have to offer!
All that brings you Infinite adventures!We're a no-budget team working on a game we love, driven by passion. We have human resources we have, and this doesn't cover everything. So to make a complete game we use mostly purchased and some free assets from various marketplaces.We also use Synty assets - they are amazing and allow us to keep the artistic style coherent. In an ideal world we've used our own assets but that's impossible for us at the moment. We modified the enemies' 3D models to look somewhat more distinctive, and use many other asset packs and assets of our own creation. AI image generation was used for Character Portraits and Spells/Ability icons.
- Character classes govern what skill a character can develop, and to what extent;
- Skills have 4 levels of Mastery, each with its own bonuses;
- Classes have Class Abilities so warriors don't just swing their swords, and have buttons to press;
- Races provide stat bonuses and also govern which classes are available for characters;
- Lots of stats - from basic ones such as HP and Energy to Crit Chance, Crit Multi, a whole bunch of D&D-inspired attributes. Also there are cooldown modifiers, true hit and true miss chances, blocking, regeneration, resistances, attack and defense and so on;
- Items come with suffixes and prefixes so you can judge yourself if the item is BIS or trash;
- You can craft on items you find or buy!
- Spells come in 4 varieties - for each Mastery level. A Grandmaster Fireball is so hot it's actually plasma. A Master Heal becomes AOE. Each spell has something interesting to offer.
- 35 classes
- 15 races
- 30 monsters
- 35 skills with 4 mastery levels each
- 200+ spells (also with 4 mastery levels)
- 200+ items
- 100+ item affixes
- 30 mutators, boons, and perks
All that brings you Infinite adventures!We're a no-budget team working on a game we love, driven by passion. We have human resources we have, and this doesn't cover everything. So to make a complete game we use mostly purchased and some free assets from various marketplaces.We also use Synty assets - they are amazing and allow us to keep the artistic style coherent. In an ideal world we've used our own assets but that's impossible for us at the moment. We modified the enemies' 3D models to look somewhat more distinctive, and use many other asset packs and assets of our own creation. AI image generation was used for Character Portraits and Spells/Ability icons.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Support for the game is over. I would recommend you not buy it.6 found this helpful
The game is pretty fun, but kind of a dead end. The balance is way out of whack and the devs stated (even before they released the final update) that they weren't going to address some of the glaring issues. Which is too bad because there was a lot of potential here, but seeing as they refuse to even fix or change the things that would have brought out that potential, it's no wonder it wasn't a success. And I'm not even talking about the fact it's all assets and AI portraits, I can forgive those, but that there's a very common mission type that basically ends your run unless you completely cheese it or are overleveled (and sometimes even then) is unforgiveable. And even when they did address issues from the demo, they did it in such a boneheaded way that it's a wonder the game was even released. The fact that people wanted to use 6 party members instead of just 4 so the devs allowed it, but if you add a 5th party member enemy damage and health goes up +200% is beyond punishing. Poor babies didn't want players to get what they wanted so they decided that was the way to go. And of course if you go into one of the arenas that is the typical run ender with 6 members then you pretty mu…2 found this helpful
Absolutely loving thios game. What a great new gamestyle with a mixture of real time combat and turn based. The battles are thought provoking and exciting. Its an absolute crime this game hasnt gotten more traction. Highly reccomended for purcahse at full price if you like D&D style RPGs (battles / not story driven). Spread the word too!1 found this helpful
Two issues. Can't equip two knucle dusters as a monk and the lack of knucle dusters in the game as my character picture I made is of me in a goldish robe with the fuzzies around the neck with a gold cross and two spiked gold knuckle dusters. I feel like a monk should have the option in unarmed to equip two considering monks train their fists and with a pole. And my next and last issues is with the frame drops that happen HEAVY around any map with lots of moving parts. Specifically trees and foliage. If there could be an option to just turn off all movement on static objects like trees and so on that would be game changing and cause my system to probably stop heating up so much and dropping MASSIVE frames on those specific maps. Other than that this game is like perfection in every way. I played the demo. Thought it was good. So I bought it. And I don't regret the purchase. That demo sold it to me instantly. It gives you just enough to let you KNOW that you want it. Okay that's all for this review. Genuine relay on information I've learned from the game and the fixes I know it needs. Runs smoothly overall depending on the level, but because the levels are random and in too set of an…
Fun Game Well written Well Done but just not for me. 1. PAUSING... I have tried numerous ways to get rid of the game auto pausing. I want to be able to pause when I want. I put it on toggle but game still pauses after spells some battles etc.... It seems so random when it pause This gets frustrating. 2. RATS 95% of my missions failures are due to rats. Rats have ranged attacks with all different types of damage. They are so small they go get behind you and surround your party If there are 4 or more rats my level some one in party ends up dead. They tend to disappear of screen at my feet and only reason I no I am being hit is I hear the sound. I just had another battle all i saw was 4 opponents I start fight then out of no where I hear that familiar sound... I look down and 4 rats have appeared by then its too late another party member down 3. CHEST DISARM Another failure 1-3 more party members dead... I would really like this game more if pausing issues was fixed... The rats I think are way overpowered and disarm just does not seem to work correctly, maybe I don't understand how skill works My party is level 3 Adventure was level 2 HEY LOOK RATS GOT MY FIGHTE…
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