

Two Brain Sides
Container Studio · 2021 · Difficult, Colorful, Minimalist, Precision Platformer, Rhythm
PC
Positive93% · 14
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About Two Brain Sides
Two Brain Sides: is hard action platformer game where we need to control two geometric shapes at the same time, moving through the danger way using the brain possibilities to pay attention in diferentes obstacles. Everything happen at the same time.


Game Features
- Try to control two geometric shapes at the same time!
- Collect the itens throught the way!
- Unique musics tracks!
- Unique Levels!
- Challenge yourself with the near impossible!
- Get Steam achievements!
- Play in beatiful neon platforms


What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Oh man. I am SO glad I found this game. I was thinking, "Man. I'd really love a rhythm music game that was challenging." Not that others are not, but I work as a musician so most of them are fun challenges for me but not necessarily challenging challenges. THIS WAS EVERYTHING I WANTED! I'm a pianist so I love to two side difficulty. I love that it was use a mouse and keyboard instead of just keys "a/d" and arrows for two different movements difficulty. I thoroughly enjoyed the music. I loved that it wasn't just move on beat, I actually had to do quite a bit of subdividing which is a great difficulty, but it wasn't so hard that someone with little or no musical experience wouldn't be able to find the rhythms. Well balanced. Such a great game, I hope more people find it!4 found this helpful
Jogo excelente e bastante desafiador!3 found this helpful
Is it for hardcore gamers or is it worth training your brain? For me it's very difficult, but I need to be able to finish, there are only 12 stages3 found this helpful
Are you sure not using AD with Arrow key Left and Right? Using mouse to decide which side able to move, hmm, just make it more difficult.2 found this helpful
Please fix the game. I like game concept, but it's baraly playable. 1. Tutorial appear all time. How need same simplest tutorial each time after game over ? Definitely UX\UI bug 2. Action starts after 5-10 seconds. Why I need wait 10 seconds on idle flying all the time after game over? Meat Boy good example where action starts immediately after game over. 3. Not necessarily: with gamepad it will be mutch better experience.
Different gameplay idea and extremely difficult, the game sounds help me to move to the next levels, but I need to spend more hours playing to get used to. Great!
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