

Underquest
Otherside Bay Studio · 2025 · Inventory Management, Roguelite, Story Rich, Dungeon Crawler, Fantasy
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About Underquest
Sort constantly refilled inventory
The inventory will continuously be replenished, so dismantle it quickly. Combine items with each other, use obtained abilities in combat, or equip armor on your hero.Help characters in the tavern and improve yourself
Between your quests, you can meet other characters at the underground tavern. Find out about each character's story and they will reward you with special perks.Key Features:
- Varied combinations of items and skills in the inventory
- 3 bosses with unique strategies, various enemies, and game events
- 5 characters in the tavern with their own stories and perks to upgrade
- Adventure story of underground clans and the mystery of the sealed surface
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players praise the core inventory management and spell-combining puzzle mechanics, which provide engaging gameplay that feels fast-paced without being overwhelming. However, they criticize the bare-bones world with minimal exploration, weak storytelling, lack of a spellbook reference for spell combinations, and low replay value that makes it feel more like a proof of concept than a complete game.
Simple indie inventory management rougelike. I like the skill system, but in the end, I frantically tried to empty my inventory, and I couldn't really watch the fight. Other than that, I had my fun with it.5 found this helpful
[h1][b] TLDR: A clever spell-combining puzzle mechanic that's just engaging enough to carry you to the finish line, but the bare-bones world, poor storytelling, and lack of longevity make it feel like a proof of concept. [/b] [/h1] [h1]PROS: [/h1] ➕Cute chibi characters ➕Good puzzle elements ➕Roguelite upgrades [h1]CONS: [/h1] ➖Currency quickly becomes useless ➖Story is hard to follow ➖Low replay value ➖No spellbook that shows spell combinations - have to memorize it [h1] [b] Content (Game world/Narrative) – [3/10] [/b] [/h1] The game world only consists of multiple dungeons with very little diversity. The home hub is only two screens with a few NPCs to chat with, each only having a few lines of dialogue. Otherwise, there isn’t any exploration or secrets to find, it’s all very bare-bones and samey. The story is told in a confusing way that I found hard to follow. You get tidbits of dialogue given to you at the end of dungeon runs that act as a conversation between two characters. After about the 5th one of these, I became uninterested and didn’t care about the world or its lore. The game doesn’t do a great job at telling a story. [h1][b] Gameplay (Mechanics/Difficulty) – [6/…4 found this helpful
The art is nothing to write home about, but the gameplay is a darn good time. Fast paced, but never overwhelming.4 found this helpful
Very recommended, good concept an mechanic, pleasant animations, only bad thing (just too add something ''bad'') would be that you need to make a new save to defeat bosses, but still pretty fun and recommended.3 found this helpful
good game very nice story2 found this helpful
⚔️🧙♂️ “Dive into the Underkingdom with Underquest, a story-driven roguelite where chaotic inventory management meets fast-paced combat. Combine items on the fly to craft powerful skills, explore randomly generated dungeons, and uncover the secrets of its mysterious inhabitants. Every run feels fresh, challenging, and full of surprises!” 🌌🔥 ⭐ 5/5 — I recommend this game! Perfect for fans of roguelites, creative combat, and dungeon exploration. 🗝️ 👉 Check it out here: https://youtu.be/FymA3wljpqg2 found this helpful
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