

Upstairs
Karellen Games · 2026 · Adventure, Point & Click, Pixel Graphics, Puzzle, Dark Humor
PC
Very Positive93% · 58
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About Upstairs
Upstairs is a short point-and-click game with a verb-based interface and dialogue choices, inspired by all those classic adventures you’re thinking of right now.You’ve been trapped for years. Now you finally have a chance to escape.Find your way through a strange building full of unsettling people, dark humor, and strange mysteries. Every floor brings you closer to freedom… or deeper into an ancient, terrible secret.Upstairs has been carefully crafted, late at night and piece by piece, by a single developer using Unity, Adventure Creator and Aseprite.-Short, focused experience (about 1–2 hours)-Classic point-and-click gameplay-Verb-driven interface with a visible inventory-Handcrafted pixel art-A happy ending-A friendly severed head you can talk to (responses are not guaranteed)-No AI-generated contentMOUSE - Interact with the worldESC - open the game menuA game by Jaime HerreroOriginal Music: The Coven"Watch the Skyline Catch Fire" by Of the Wand & the Moon, written by Kim Larsen, distributed by Tesco Distribution GermanyCover art and logo by Clara Soriano. ---------------------------------------Upstairs is a small personal project made during late nights. If it sticks with you after finishing it, sharing your thoughts on Steam means a lot.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I admit I expected "upstairs" to be something a little more mindbending and increasingly bizarre than literally going up one flight of stairs, but!! I enjoyed this. I enjoy lunchbreak-size point & clicks with outrageously stupid endings, and boy does this have a stupid ending (in a good way that makes sense). My sweet idiot child, why did you not listen. One thing I'll say is that, yes, the fact that you get presented a few VERY useful options that are simply there to mislead you but don't work at all can be a bit frustrating. They absolutely should be there, yes! But I feel if the kid at least did attempt something with a few of them but it quickly and very obviously doesn't work, it would be nice for a few extra chuckles and not make you want to yell at him to be a bit more creative. On the other hand, in retrospect, plain not caring about what YOU want to try is quite in-character, it's just not that obvious when you first start playing. Oh yeah, and the two times I got stuck for a bit were both because the right-click deceived me, as sometimes it makes you "use" things and other times it makes you just "look at" them, so I entirely missed that I could, say, [spoiler]open the …2 found this helpful
I have have no experience with this genre, so I was very lost until I started paying attention to everything and a lot of trial and error. The story is cute and I like the strange characters and interaction. I would say if you get stuck, look at every thing and really pay attention to how the main character reacts to the world bc the path forward isn't the most obvious. Felt refreshing to play something that just threw you in without any context or direction. Lastly even though the game is short, there is a lot of description and interactions with almost everything, which helped build the quirky tone of the world.1 found this helpful
Great little point and click - cynical and funny bit of a challenge in some bits but largely a straightforward adventure. Hope the creator(s) make more.
A nice little (dark) adventure game. Recommended.
A quite short but very well put together traditional point and click, with plenty of inventory puzzles. Good art, decent story and doesn't outstay its welcome.
FUNNY
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