

Void Marauders
Autarca · November 21, 2025 · Turn-Based Strategy, Pirates, Tactical, Space, Aliens
Buy Void Marauders from Steam at $13.99 — the cheapest of 1 store we compare.
Where to buy Void Marauders — official stores
Void Marauders price by region
Void Marauders costs $7.99 in Georgia (USD), £11.79 in the United Kingdom, €13.79 in Europe (EUR), $13.99 in the United States, CA$17.99 in Canada, NZ$20.49 in New Zealand, A$20.50 in Australia, R$44.49 in Brazil and zł63.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $7.99 | $7.99 | — | 1 | |
| £11.79 | £11.79 | — | 1 | |
| €13.79 | €13.79 | — | 1 | |
| $13.99 | $13.99 | — | 1 | |
| CA$17.99 | CA$17.99 | — | 1 | |
| NZ$20.49 | NZ$20.49 | — | 1 | |
| A$20.50 | A$20.50 | — | 1 | |
| R$44.49 | R$44.49 | — | 1 | |
| zł63.99 | zł63.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Void Marauders
Void Marauders puts you in command of a pirate space ship and its crew. Recruit soldiers, arm them and lead them into tactical turn based battles against alien, robotic and human forces. Board or destroy ships, assault installations and colonies and loot your way across the stars to become the most infamous pirate of the sector.
Loot and pillage enemy ships and installations, sell your well earned loot in space trading stations and improve your ship and equipment. Remember to save something for your soldiers though, pirates and mercenaries will be loyal to you as long as you pay them or you could risk desertion, a mutiny or being thrown through an airlock.
FEATURES:
- Manage a ship and its crew. Recruit soldiers from different classes and species.
- Lead your soldiers in turn based tactical battles against human, alien and robotic enemies.
- Play a single player campaign in a procedural sandbox map.
- Loot and pillage enemy ships and installations.
- Trade your loot and buy new equipment and upgrades.
- Manage the loyalty, health and payment of your crew.
- Find and capture the legendary ship The Omen and uncover its sinister purpose.
Void Marauders — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
As a XCOM fan I'm always looking for something to scratch the itch of no new XCOM in years. This looked like it'd do just that. But, alas, it did not. The story setup is fine, nice sci-fi style story. Pirates. Aliens. Spaceships. I even liked the sell stuff you've gained from battle to pay your crew and heal them bit. But man, oh man, the combat was an instant turn-off. Sure it has the XCOM style movement, but it's an unbearable slog in the beginning. Shoot something for 1 damage, get shot for 3 damage. Oh, that alien you just injured? It regenerated. *shakes head* While I think there's probably some fun to be had later on, the balancing is borked from the beginning. Ship combat, that'll surely be better. Uh.. I move my ship near an enemy ship. I only have the option to fire at will. Alright, that sounds good. Cue a scene where my ship is shooting at absolutely nothing when there's an enemy ship right there. It's clear to me that this just isn't going to pull me in, and whatever fun sauce the game's hiding behind this beginning slog of "no fun here," I'm just never going to see.3 found this helpful
Overall, I had fun playing; I would give it a 7 out of 10. I paid about the same as a hamburger combo meal and got many hours of fun out of it. I finished the game with the research ship. The game never crashed or locked up, but it did glitch occasionally. I encountered some bugs, but nothing game breaking. I went with a mixed crew: 2 human mercs, 1 human raider, 1 techno sorcerer, 1 void merc, 1 human assassin. For ground combat: - The human raider was a bit OP and would routinely wipe entire squads by herself using a fire knife. - The human assassin was almost as powerful, but eventually runs out of ammo. - The techno sorcerer is a great all around character and my favorite move was to pull powerful enemies out of cover with recall, so the rest of the squad gets unhindered shots. - The void merc was the typical heavy; some of the abilities seemed lame (at least for my playstyle), like void roar and stomp. - The human mercs were only OK and could have easily been replaced with any other class, they were the last to reach max level, and it got frustrating near the end game holding everyone else back so they could get some exp. I ended up using the best weapons in c…2 found this helpful
Fun little game. You play as space pirates in a sandbox-ish Tactical RPG. Battles play similar to Xcom2 even though less polished and balanced (the first couple missions are really hard, any subsequent ones are a walk in the park). Cool classes and loads of customisation options for your squad. Two main down sides are: - Despite fighting relatively few enemy squads all battle maps are huuuge. I found myself fairly often wasting time searching the last enemy squad on these massive maps - Don't really see any end game content. There's not loads of equipment you can collect, the important ship components are purchased quickly. After 11 hours, I would really like to continue playing but don't really see anything other than the main quest to achieve... Overall, I recommend the game since I like Xcom2 and hate when you're forced into a campaign that needs to finish. This game is different, it took the good parts from Xcom2 and gave it a more open world without a timer.1 found this helpful
I like the premise but the game is incredibly rough around the edges. First of all the Xcom style is just getting painfully over used. The two action ap, move twice, shoot twice of a combination of shoot and move. It just seriously gets kinda lame. Secondly.... You open a door, their could be 12 enemies in that room, but you won't see them until you use your movement to enter the room. And then you might only see 1 squad of them. The enemy has been able to shoot around corner and hit my people in cover, while my people had to charge forward to be able to return fire. The sheer lack of saving in the game. I get a mission, and can't save during the mission.... I setup my squad for that mission and then if I have to load I have to setup my squad again.... and again and again and again..... Given how random and crappy some of these missions are. Yes I am a save scummer and yes I will judge your game becuse it attempts to punish me that I don't like loosing an entire squad because of enemies that can shoot around corners. And all the other complaints I listed above. The enemies when they are moving around, IF they actually discover you, they still have full Ap to move and att…
Foundations are solid, just needs more content. I've enjoyed it as is, just wish there was more. Forever scratching that X com like itch.
Great game here, a few rough edges, but the core perfectly scatches that itch for a xcom style rpg. It is challenging, but as long as you are not afraid to treat to like a roguelike and start over while you learn a little extra each time, you will have a great time with this hidden gem.
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