

Space Tyrant
Blue Wizard Digital · 2018 · Strategy, Indie, Turn-Based Strategy, Villain Protagonist, Funny
PC
Very Positive84% · 5481playing now
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About Space Tyrant
✦ AI summary
Build a grimdark galactic empire through lightning-fast tactical combat and strategic card play across multiple alien factions, from angry rabbit-bots to mechanized bees to psychedelic slugs. This streamlined 5X space conquest game delivers hours of strategic gameplay at lunch-break speed with no diplomacy, no cultural victories, and nothing but glorious extermination.
Finally, a mega-empire builder where you can enjoy titanic space battles and galaxy-wide conquests but not run over your employer-mandated allotment of lunch-eating minutes.In Space, Nobody Can Hear You Die Screaming.
(THOUGH YOU ARE STILL DYING, OK, IT'S JUST THAT YOUR SCREAMS DON'T TRANSMIT THROUGH THE VACUUM OF SPACE, WHEN YOU'RE IN SPACE. DYING.)
Features
- Tactical combat!
- Strategic scheming!
- Grimdark grimness!
- No cultural victories! No diplomacy! In Space Tyrant there can be only slaughter!
- Tons of excellent space cards to play!
- Space aliens!
- Space police!
- Simplified, easy-to-grasp 5X (eXplore, eXploit, eXpand, eXterminate and eXsanguinate!)
- Swift gameplay means quick deaths and lightning-fast victories!
- Hours upon hours of space strategy delivered steaming-hot into your gaping tentacular maw-orifice, the way you demanded it!
And what about those crazy space battles? Feast your brains...
The Hoplite Dynasty
You start off in command of the Hoplite Dynasty; a savage empire of ticked off "rabbots" who burrow into the enemy fleets with a fevered tenacity found only in the cold vacuum of space. They're an angry mob of cranksters; always more than ready to tear it up on behalf of your maniacal calculations. Just look at these things, almost eager to die miserably at your slightest whim:

The Bzzerk Union
Once you and the Hoplites have callously knocked a chip off the galaxy's shoulder, the Bzzerk empire will become yours for the Tyranting. They're a fierce army of mechanized Bees who live only to put the sting in your zing. The little ones die off easy, but they're cheap to replenish and 'death by a thousand cuts' is no joke. In fact, it's exactly the good times these swarmy little bast*rds crave as they smash against the windshield of endless war:

The Techno Slug Party
Once you've pushed the Bzzerks through to victory and cranked the galaxy down another notch, you'll have sufficiently brought the Techno Slug Party under your iron rule. These slimy little dance party invertebrates don't know the meaning of sleep, or healthy choices... or paying rent - but they'll put some serious hurt on anything that stands in their way. As malleable and spaced out as they may seem, their chemical fortitude is yours to wield with lucid vicariousness. I don't want to give away too much, but unlike their more sober predecessors, they will literally go the extra mile for a true Tyrant.
We'd show you the Techno Slugs too, but it would be in violation of our low attention span directive. Hey look, a squirrel!

About Blue Wizard Digital
Founded by Jason Kapalka, who formerly founded some outfit called PopCap, which made puny weakling non-space-conquering games like Bejeweled and Peggle and Plants vs Zombies, before it was acquired by the necrotic empire of Electronic Arts. Blue Wizard recently released the darkly comic sliding block puzzle/ 80's slasher movie tribute Slayaway Camp to Steam and iOS. The Space Tyrant team consists of a crew of gore-thirsting void pirates and psychic mutants barely contained inside a fetid barracks atop a Capitol Hill coffeeshop in Seattle. Sanctions are already in place.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Space Tyrant is a bold reinterpretation of the 4X strategy formula, taking a genre known for its complexity and long playtimes and compressing it into something fast, aggressive, and immediately accessible. Developed and published by Blue Wizard Digital, the game casts you not as a careful empire builder, but as an outright galactic tyrant whose goal is simple: conquer everything as quickly and ruthlessly as possible. It strips away much of the traditional micromanagement associated with 4X games and replaces it with a streamlined system that prioritizes momentum, making each session feel more like a rapid escalation than a slow burn. The structure of the game revolves around quick, self-contained campaigns where players expand across a galactic map by capturing planets and eliminating rival factions. Unlike more traditional strategy titles, there is little emphasis on gradual development or long-term infrastructure planning. Instead, the game pushes players toward constant action, rewarding aggressive expansion and punishing hesitation. This design creates a sense of urgency that is present from the very beginning, as the balance of power can shift quickly and opportunities must …1 found this helpful
Not user friendly. Confusing Gameplay. I honestly don't know what I'm doing. I did the tutorials but gameplay somehow sucks. Slow pace. Glad I got it from Sale. Less fun and seems to have no future. Not recommended1 found this helpful
A game with great potential but ruined by punishments being to harsh. The game consists of the player gradually taking control of the galaxy one sub-sector at a time, while the senate sends reinforcements to those territories. If the senate sends 4 reinforcements to one sector you lose the game and have to restart. But this isn't really that bad. The bad part is that you can win several missions being undefeated as you go but then you either mess up or get screwed by bad galaxy start point and lose a single mission. Not a big deal right? No. You've probably lost the whole run, even if the senate reinforces that come after you losing the mission aren't enough to cause you to lose the run... YET. Once you lose, which is usually later in the game, the senate will start to pick up reinforcements which is extremely punishing, but usually this isn't enough to make you lose outright but is enough to make you lose regardless of if you win future missions and it ends up wasting your time. I don't know why the devs designed it like this, its like they put all this work into making a fun game but thought it'd be funny to mess up player's enjoyment mid-run. Again, I like this game and it w…
Very basic, and pretty repetetive. Has the look and feel of a Mobile Game.
Gee, Brain, what your wanna do tonight ? The same thing we do every night, Pinky... TAKE OVER ALL THE WORLDS!
Sometimes you get unlucky and not one, but two space monsters spawn next to your home system and there’s not much you can do about it with your little starting fleet. You can rage quit and call the game unfair or you can suck it up, accept defeat and try to win the next mission. The people saying you can’t win a campaign with a wounded commander are just poor space tyrants lacking dedication and will to learn. There is no space tyranny without great determination.
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