

Voxelgram
Procedural Level · 2019 · Hidden Object, Design & Illustration, Puzzle, Strategy, Voxel
PC
Overwhelmingly Positive98% · 676
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Screenshots
About Voxelgram
Voxelgram is a 3D nonograms game where solving puzzles feels like sculpting in three dimensions. Reveal voxel models as you complete each challenge.
Features:

Features:
- 256 Puzzles: Tackle 256 unique puzzles, organized into 26 beautifully crafted dioramas.
- User-Generated Content: Discover over 1,400 puzzles from the community through Workshop support.
- Procedural Generation: Enjoy endless replayability with procedurally generated puzzles.

DLC & expansions
🎁 Complete the collection
Base game + 0 of 1 DLC at today's best prices (some DLC unpriced).
$9.99
to own everything
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
After having completed every non-randomly-generated puzzle in the game, and the fact it took me 100+ hours to do so, I can CONFIDENTLY say that this is worth the money! At the price of CAD$ 12.99 you're paying less than 1$ per hour of gameplay, that means if you solve puzzles at a similar pace to me you'll only pay around ~0.13$ per hour of gameplay. THATS VALUE! That's cheaper than going to an arcade, thats cheaper than a ticket to a movie, that is BANG FOR BUCK!1 found this helpful
1 0 0 0 5 4 1 3 3 2 0 0 4 1 0 0
best way to enjoy this game is to not burnout, 15x15x15 levels can be boring and time consuming, especially without hints highlighted
good.
Sculpting is an artform and so is solving nonograms… IN 3D. Taking one of the classic puzzle games based on filling out a grid with black and white squares and adding a third dimension doesn’t sound like an easy task. You have to compensate for face orientation and show inner layers in a way that the player can tell them apart by depth perception. Also, in case you end up making a mistake, have a way to get back on track by adding or removing blocks seamlessly, or some other alternative. Well, fear not since this game delivers and in quite an elegant way. First of all, you start with a prism with blocks to remove by following the classic nonogram rules being taught through a tutorial. This is the time to practice, undo and redo moves, add blocks, select specific layers, scroll through them, rotate them and so on. In fact, try to use this opportunity to choose between keyboard or mouse (which was my preferred option). Later on if you make a mistake and don’t know how to solve it, no problem, as from the pause menu you can load a previous valid state. This may be way further back than your current one, but hey, it’s better than guessing or starting all over again. As can be …
Great game
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