

Wandness: WandCraft Survivor
Knight Owl Games · September 11, 2025 · Bullet Heaven, Roguelike, Gun Customization, Auto Battler, Magic
Buy the Wandness: WandCraft Survivor key for Steam from Kinguin at $4.28 — the cheapest of 2 stores we compare.
Where to buy Wandness: WandCraft Survivor — official stores
Cheapest Wandness: WandCraft Survivor keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Wandness: WandCraft Survivor price by region
Wandness: WandCraft Survivor costs £1.55 in the United Kingdom, €1.78 in Europe (EUR), $4.28 in the United States, $4.28 in Georgia (USD), CA$8.99 in Canada, zł9.94 in Poland, A$10.25 in Australia, NZ$10.49 in New Zealand and R$23.50 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £1.55 −74% | £5.89 | £1.55 | 2 | |
| €1.78 −74% | €6.89 | €1.78 | 2 | |
| $4.28 −39% | $6.99 | $4.28 | 2 | |
| $4.28 −9% | $4.69 | $4.28 | 2 | |
| CA$8.99 | CA$8.99 | — | 1 | |
| zł9.94 −69% | zł31.99 | zł9.94 | 2 | |
| A$10.25 | A$10.25 | — | 1 | |
| NZ$10.49 | NZ$10.49 | — | 1 | |
| R$23.50 | R$23.50 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Wandness: WandCraft Survivor
Wandness: WandCraft Survivor is a roguelike dungeon crawler where you craft unique wands by combining over 50 magical components and elemental gems to create powerful synergies that fuel your spellcasting. Battle waves of monsters across procedurally generated dungeons, discover endless spell combinations, and survive the darkness in fast-paced 40-60 minute sessions.
Craft Spells
Mix over 50 magical components to make unique and powerful wands that change how over 20 projectiles behave.Create Synergies
Use elemental gems in wands, combined with their class, to make a lot of powerful combinations that work well to power your attacks.Survive
Fight off waves of enemies at each node until the portal recharges, letting you teleport safely to go deeper into the dark.Features:
🎲 Randomized Gameplay from Infinite spells possibilities🧠 A lot of synergies to discover between the elements and classes.
⚔️ Defeat the darkness and survive the monster horde
🎲 Random Generated maps and encounters
⌛ 40-60 minutes action-packed sessions.
Wandness: WandCraft Survivor — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Partial controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Wandness: WandCraft Survivor is a roguelite that attempts to blend survivor-style combat with wand crafting mechanics, but players find the core systems poorly balanced and unfun. The main complaints center on sluggish movement, terrible cooldown scaling that punishes wand customization, performance issues, poor visual clarity, and limited viable build options, all of which undermine the experimentation that the genre demands. While some players find it has replayability value, most feel the flawed design and execution make it not worth your time.
This game is trying to scratch the same itch as Magicraft, but it falls short. Movement is sluggish and you have to choose between picking up coins and hunting down chests before the level ends. Worse, almost everything intended to make a spell better comes at the cost of increasing the cooldown. +1 damage is not worth +1 second of cooldown. I wanted to love this game, but I was done after I beat it once.9 found this helpful
Wandness: WandCraft Survivor is an addictive game. I kept coming back to it for one more run, and another, and another. I'm unsure how long it takes till completion, but it has some grindy achievements. [b]Approximate time to 100%:[/b] Unsure, I would guess over 30 hours, maybe even 40 hours because of the achievement for 100k gold. [b]Estimated achievement difficulty:[/b] 3/10 [b]Minimum number of playthroughs needed:[/b] 1 [b]Is there a good guide available:[/b] You don't need a guide [b]Multiplayer achievements:[/b] No [b]Missable achievements:[/b] No [b]Grinding Achievements:[/b] Yes, unlocking everything as well as earning 50k and 100k are very grindy [b]DLC-Only achievements:[/b] No [b]Speedrun achievements:[/b] No [b]Time-gated achievements:[/b] No [b]RNG-achievements:[/b] Getting the full synergy is a bit random, but visiting shops and choosing your character carefully decreases those odds a lot. This is also a roguelite where you'll play many runs, so I would say that it isn't really RNG achievements as long as you're on the lookout for the ones you still need. [b]Does difficulty affect achievements:[/b] No [b]Unobtainable/glitched achievements:[/b] At this moment, the a…5 found this helpful
[b]WandMESS: WandCraft Survivor[/b] is a mixed bag, and unfortunately the bag has a hole in it. Bullet-hell roguelikes usually aim to make you feel like an unstoppable menace. [b]Wandness[/b] does the opposite. The more components you add to your wand, the slower it becomes, often to the point where a single cast takes multiple seconds. Instead of cooking up wild spell combos, you end up sprinting in circles, waiting for your wand to remember it has a job. On paper this feels like [i]“balance.”[/i] In practice, it discourages experimentation in a genre that lives and dies by broken builds. The presentation doesn’t help. The art direction feels unfocused, like assets from several different games stitched together without a clear visual identity. Movement is sluggish, combat lacks impact, and nothing really feels responsive. Hits don’t land with weight, enemies don’t react meaningfully, and the whole thing feels oddly floaty. The [i]“randomly generated”[/i] maps barely qualify as maps. Routes don’t feel distinct, choices don’t feel meaningful, and nothing changes depending on where you go, except how much damage you take and how long you’re forced to survive while running away. En…4 found this helpful
Wandness is a roguelite action game developed by Knight Owl Games in collaboration with Binary Lunar and published by Knight Owl Games. The game blends the increasingly popular “survivors-style” horde combat formula with a deep system of magical customization built around crafting powerful wands. Rather than relying solely on predetermined character abilities or simple upgrade trees, the game focuses on letting players construct their own magical weapons using a variety of components and modifiers. This approach transforms the experience from a straightforward survival game into something closer to a magical sandbox where experimentation and synergy play a central role in determining how each run unfolds. The premise places players in a series of dangerous dungeons filled with hostile creatures that continuously attack in waves. Each run begins with a relatively simple setup and gradually evolves as the player gathers new equipment and magical components. The goal is to survive increasingly intense battles while advancing deeper into the dungeon environment. Enemies appear from all directions, creating constant pressure and forcing players to move strategically across the battlefi…1 found this helpful
frame drops make the game just feel unfun. Will wildly fluctuate between 20 and 120 fps1 found this helpful
Not recommended. Main issues: 1) Like many poor survivor-like games, the legibility can get really poor. Health regen is pretty much mandatory. Sometimes you can die because the level ended and a reward choice popped up. 2) Speaking of levels - the whole tree-like round selection is completely pointless and adds nothing to the game, just bloating and interrupting the gameplay. 3) Speaking of bloat, there isn't enough focus in terms of mechanics - the set bonuses, the modifiers that apply to adjacent weapons most notably don't add fun complexity, just hassle. 4) Ultimately, the wand building mechanics simply aren't engaging - in big part because a lot of the options are behind unlocks so from the start of the game you can basically just... increase crit change for weapons. Like cmon, the wand building is the main selling point you are going for, why not make sure it's interesting from the start? But not like much changes as you unlock - I did not get all the unlocks but skimming them there just isn't much interesting and there are similar games that do it better.
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