

Watching Delusion
GooDGooN · 2018 · Indie, Casual, Puzzle, Horror, Pixel Graphics
PC
Positive81% · 21 📉 Recent reviews down 60%
Compare prices in Official Stores
Screenshots
About Watching Delusion
Watching Delusion is a grotesque puzzle game where you have to open all of the "eyes" on the map. It's a simple game using up to six blocks per level, but as the special "eye" blocks grow, you will gradually fall into the labyrinth.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
a grotesque mixture of lights out and those placement puzzles where everything has to fit the grid, but shapes here can overlap, with the goal of opening up all the eyes. can't rotate but if everything's in place, the level ends. no fail state, so no real need for undo, just keep moving things around. there's a reset button to hold to avoid accidents. zero keyboard support, no hotkeys, not even esc, just alt+enter. and click & drag only, can't click to pick up, click to place. [b]90 levels[/b] in 6 packs, everything is unlocked from the start, despite appearances. on-screen level numbers but none on level select, not cool. quitting leads to the main menu, not level select, not cool. new mechanics are introduced throughout with less than ideal static screens, not cool. however, they're only shown when the first level of a pack is loaded from level select, not on every reset like in some other games, that's something. one is a tile that extends what's on top of it to its left and right, covering 3 cells instead of 1. green question marks hide the number of eyes, only revealed when the necessary amount covers them. black and white eyes only open when covered with an even or odd numb…4 found this helpful
Watching Delusion, developed by GooDGooN and published by PsychoFlux Entertainment, is an experimental puzzle game that blends abstract mechanics with a heavy emphasis on unsettling atmosphere. It presents itself less as a conventional puzzle experience and more as a surreal, almost psychological journey where the player is tasked with navigating strange environments and interacting with objects to complete each stage. The central objective revolves around activating or “opening” a series of eye-like entities scattered throughout each level, a concept that immediately establishes the game’s eerie tone and unusual identity. The gameplay is built around grid-based movement and the manipulation of blocks within confined spaces. At first glance, the mechanics are simple, requiring players to move carefully and position elements correctly to reach their goals. However, as the game progresses, the puzzles become increasingly complex, introducing new interactions and requiring more precise planning. The challenge often lies in understanding how different components influence one another, which can lead to satisfying moments of realization when a solution becomes clear. At the same time, …1 found this helpful
this game made me realize I only have like 2 braincells 10/101 found this helpful
Another poor showing from the same bundle I got two other bad games in. Thus far there has only been one I liked. This one is a puzzle game, but where it started fine, in later levels I didn't feel like I was figuring anything out, it felt like brute forcing, which isn't fun. Seeing as the puzzles are the only reason to play this since there's no story, I can't recommend it, and I would call it a 4/10 at best. My playtime is inflated since I left it on overnight. Around 14-15 of the hours are just from that.
Very pretty game, however I don't believe that the introduction of new mechanics was done in a way that really *works*. Things aren't explained well, and would most likely benefit from a hint button or something similar. That being said, it's a good game for the price, if frustrating.
Some of the reviews here criticize this game as not being a valid puzzle, but I have to disagree. In a world where "match 3" is called a puzzle, this game is distinct in that it challenges you to find the right arrangement of shapes that not only have to pack together but have to overlap in a certain way. The final "mechanic" of swapping two cells is not really a puzzle, but think of it as a "mental exercise" instead. Similarly the way you have to remember where you laid each piece exercises the mind, and we all need mental exercise.
Community reviews
—
0 reviews
Sign in to write a review.
No reviews yet. Be the first to review this game.











