Where They Cremate The Roadkill

Where They Cremate The Roadkill

The Gunseed Collab · 2017 · Action, Indie, Surreal, RPG, Violent

PC
Very Positive82% · 51 📉 Recent reviews down 72%
Best price 35 All-time low
$9.99
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Standard Edition · Steam
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About Where They Cremate The Roadkill

A thread of three lives confront the personification of appearances as it grows from larva to adult.

At the dead-end of the future a telepath assists the embodiment of insanity and is marooned in the mind of a flea.

In the primeval past one quadruped forages for food as a sentient cancer swallows the last of Earth's living tissue.

Between the present's many crossroads a jobless coolie that cannot die kills for rebellion and revenge.

All this as a desire for sleep returns in the heart of existence.
Where They Cremate The Roadkill features in brief:
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  • -A populating cast of more than 700 unique characters
  • -Few if any repeated assets with underlayers of content ensconced in half of every corner
  • -Over 700 hand drawn landscapes
  • -A fully animated interactive world where even shop vendors and ground worms can be targeted for a fight
  • -Four playable incarnations of outsiders with visually distinguished chapters
  • -A musical score of 132 tracks with themes converted from the protein sequences of nematodes (genetic music)
  • -Dialogue excised from near death accounts, bathroom graffiti, sensory deprivation tanks, witch trials, monastic exegesis and out of body experiences
  • -Open Exploration with real-time combat
  • -The death of novelty and an option to assassinate the Illuminati
  • -Fungivores, Crumb Keepers and Rockings Sharks
  • -Structurally anomalous, experimentally driven story and gameplay
  • -The notion that--when the real world is transformed into mere images...mere images become real beings-
  • What Steam players say

    Recent verbatim reviews from Steam — separate from playze.io community reviews below.

    Not recommended Jun 28, 2023
    TL:DR WTCtR features spelling/grammar errors, underdeveloped gameplay, and basic scripting errors that will genuinely break your game. It's not only a pile of half-realized ideas built over an rpgmaker engine, but even with a team on this project (contrasted to Clowder working alone on his previous games), there are basic errors where I can accidentally sequence break the entire game due to coincidentally going back to a previous point. If you like atmospheric games with a flair for stressed angles, shuddering walls, and surrealist mish-mashes of old pop-art collages, you may like this game, but you'd likely prefer Middens instead. It's free, more functional, and less railroaded. When I say functional, I don't just mean the 'gameplay', which usually takes a backseat in walking sims or 'art games', but not Where They Cremate the Roadkill. This game is tightly bound to vague schizo-conspiratorial-core plot: of cycles of characters being groomed into serving demons, or lesser gods, or aliens. These cycles occur in the past, present, and future; where creativity and mental connection is a Neo-platonic projection given off by psychic, self-shaping beings. This can sound cool, but it g…
    10 found this helpful
    Not recommended Mar 17, 2024
    I entered this game having played its two prequels, eager for another abstract RPG. Gingiva, the second in the trilogy, unexpectedly became one of my favorite RPGs of all time. I expected this game to be comparable hidden gem, only to slog through a broken, incomprehensible fever dream. One of this game's omnipotent flaws is the controls. WTCTR boasts the most unconventional, uncomfortable and convoluted set of controls I've ever experienced. Even after remapping everything to a controller, I still fumbled through my playing experience. "Point-&-Click Adventure" elements are shoved in through additional mouse controls, adding further complication. While the game expects you to discover secrets through clicking on suspicious areas, the interaction hitboxes on those areas are miniscule and disjointed from the object. This leads to the entire concept devolving into blindly clicking on every notable piece of scenery trying to stumble into a secret. The menus themselves can be difficult to navigate due to the lack of proper labels outside of the game's manual. You'll find yourself navigating through a labyrinth of submenus within submenus, most of which serving seemingly…
    5 found this helpful
    Recommended Mar 21, 2025
    The difference between you and me is that i have a wine bar in my closet
    4 found this helpful
    Recommended Feb 16, 2024
    That was amazing! This game is truly unique and it challenges the player in many ways. This is like nothing I will ever play again, I'm sure of it. Although it was very abstract and experimental, it worked, and this game became very addicting. The artwork, animation, music and atmosphere are sublime and the NPC character sprites are excellent. Creativity simply oozes out of this game. I feel I've developed a nostalgia for this game, already, even though I've just completed it. I'm certain I will come back and replay it in the near future. 10/10 game.
    Recommended Jan 18, 2023
    I don't understand a single s**t of what's happening but I love it
    Recommended Sep 27, 2022
    8 Minutes in and it is the most amazing thing I've ever witnessed. I'm crying, but my tears aren't salty. Little bit of pre-♥♥♥ too.

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