Zombie Survival: Interaction Edition

Zombie Survival: Interaction Edition

YANG DONG · Casual, FPS, Zombies, Survival, Shooter

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About Zombie Survival: Interaction Edition

### 🎮 Game Overview**Zombie Survival 3D is a fast-paced 3D zombie survival shooting game. In the dark post apocalyptic world, you will face a tide of zombie threats. By choosing different professions, upgrading weapon skills, and building defense facilities, you can survive in endless zombie waves and challenge your survival limits!### ⚔️ core gameplay**Wave survival system**-Faced with the increasing number of zombie waves, the number of enemies in each wave gradually increases-Activate the evacuation point in the 10th wave, and choose to evacuate after defeating the level boss-Dynamic adjustment of wave difficulty, zombie health increases by 10% with wave difficulty-Every 5 waves, powerful bosses appear to test your combat strategy**• Role upgrade mechanism**-Kill zombies to gain experience points, upgrade and select attribute enhancement-Upgradeable attributes: maximum health, damage, speed, skill cooldown-Up to 20 levels of growth system, creating an exclusive combat style-Strategically add points to adapt to different wave challenges**• Build defense systems**Each profession has unique construction abilities:- 🚗 ** Armored Vehicle * * - Deploy Automatic Battery to Assist in Operations- 🔫 ** Ammunition Box * * - Unlimited bullets for main weapon within range- 🏥 ** Medical Kit * * - Friendly units within the scope of continuous treatment- 🔥 ** Fuel Tank * * - Bullet Additional Burning Damage Effect- 💥 ** Explosive Box * * - Bullet hits trigger explosion- 🏚️ ** Building wreckage * * - timed generation of AI teammates for support---### 🎭 8 unique professions**1. Engineer (Engineer)**-Main weapon: pistol-Skill: Deploying Armored Vehicle Battery-Characteristics: Balanced profession, suitable for beginners**2. Machine Gunner**-Main weapon: Heavy machine gun (100 round drum)-Skill: Building ammunition boxes-Features: Continuous firepower output, sufficient ammunition reserves**3. Assault Hand (Assault)**-Main weapon: submachine gun (high firing rate)-Skill: Constructing architectural debris-Features: Fast movement speed (1.6 times sprint), long time for enemies to hit hard and straight targets**4. Demolition (Demolition)**-Main weapon: grenade launcher-Skill: Building Explosive Boxes-Features: Range explosion damage, 40mm grenade deals 80 AOE damage**5. Flamethrower**-Main weapon: flamethrower-Skill: Building Fuel Tanks-Features: Burning damage can be stacked (20 damage/second x 10 seconds), suitable for group control**6. Doctor (Medic)**-Main weapon: healing gun-Skill: Building a medical kit-Features: Slow down enemies by 10% (can stack 5 layers), strong survival ability**7. Future Soldier**-Main weapon: Lightning Gun-Skill: Energy Shield-Features: High basic life (150 points), lightning chain attack can penetrate multiple enemies**8. Heavy Trooper**-Main weapon: shotgun (8 bullets)-Skill: Spike Armor (Rebound Damage)-Features: High defense (150 lives), melee nemesis---### 🔫 weapon system**8 unique weapons, each with independent physical characteristics:**|Weapon | Damage | Rate of Fire | Bullet Capacity | Features||------|------|------|--------|------||Pistol | 35 | Medium | 15 | Accurate and reliable, with triple head damage||Heavy machine gun | 20 | Extremely fast | 100 | Continuous suppression, with a range of 100m||Submachine Gun | 12 | Super Fast | 40 | High Shooting Speed 16 rounds/second, Hard Straight 0.3s||Shotgun | 25 × 8 | slow | 16 | melee burst, 8 bullets scattered||Grenade Gun | 80 | Very Slow | 8 | Parabolic Trajectory, 6m Explosion Radius||Flame Gun | 1.8+Burning | Extremely Fast | 120 | Stacked Burning, Range DOT Damage||Treatment gun | 15 | Medium | 30 | Deceleration control, survival assistance||Lightning Gun | Energy × 2 | Fast | 4 | Lightning Chain Penetration, Damage Decayed by 70%|**Weapon physics system:**-Real bullet trajectory and gravity simulation-Head explosion judgment (3.0 times damage bonus)-Bullet hole decal system (80 persistent bullet marks)-Bullets of different calibers cause bullet holes of different sizes---### 🧟 Enemy type**5 types of zombies, each with unique characteristics:****1. Normal zombie**-Health value: 150-Speed: Medium-Features: Basic enemies, unlocked in the first wave**2. Fast Zombie**-Health: 90 (0.6 times)-Speed: 2x speed-Features: Green glowing eyes, unlocked in the third wave**3. Tank Zombie**-Health value: 600 (4 times)-Speed: 0.5 times (slow)-Damage: 2 times-Features: 1.7-fold body size, orange glow, 5th wave unlocked**4. Exploder, a self destructing zombie**-Health value: 180 (1.2 times)-Speed: 1.2 times-Explosion upon death: 60 damage, 3-meter radius-Features: Red light emission, unlocked in the 7th wave**5. BOSS zombie**-Health value: 2250 (15 times)-Damage: 3 times-Body size: 2.2 times-Features: Purple glowing eyes, appearing every 5 waves-The 10th exclusive level boss has stronger attributes---### 📈 game objective**Main objectives:**1. Survive in the endless waves of zombies2. Kill zombies to gain experience points and scores3. Upgrade character attributes to enhance combat effectiveness4. Defeat the level boss in the 10th wave5. Successfully evacuate by finding the evacuation point**Advanced Challenge:**-Continue to survive after the 10th wave, with an exponential increase in difficulty (1.5 ^ waves)-Challenge higher scores and break personal records-Try different career combinations and explore diverse tactics-Test extreme survival wave times---### 🎯 game mechanics**• Experience points and upgrade system**-Kill ordinary zombies: 20 experiences-Kill Fast Zombies: 30 Experience-Kill Tank Zombies: 60 Experience-Kill self destructing zombies: 40 experiences-Kill BOSS: 300 Experience-Experience required for upgrade: 100 × 1.4 ^ (Level-1)**• Property upgrade options * * (choose 1 out of 4 for each upgrade)-Maximum health+20-Damage+10%-Movement speed+5%-Skill cooldown -10%**• Building systems**-Cooldown time: 40-60 seconds (varies by profession)-Construction time: 5 seconds (movable but interrupted during this period)-The building has independent health (150-300HP)-Architectural effect range: 6-12 meter radius**• Evacuation mechanism**-The 10th wave activates the evacuation point-Evacuation points randomly appear on the map-After defeating the boss, interactive evacuation is possible-Keep score records after successful evacuation

Zombie Survival: Interaction Edition — game info

Platforms
Windows
Player modes
Single-player
PC Game Pass
Not included

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