

Xenonauts 2
Goldhawk Interactive · April 2, 2026 · RPG, Strategy, Turn-Based Combat, Character Customization, Choices Matter
Buy the Xenonauts 2 key for Steam from Eneba at $5.40 — the cheapest of 18 stores we compare.
Where to buy Xenonauts 2 — official stores
Cheapest Xenonauts 2 keys — keyshops
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Xenonauts 2 price by region
Xenonauts 2 costs €4.29 in Europe (EUR), £4.32 in the United Kingdom, $5.40 in the United States, $5.40 in Georgia (USD), CA$19.99 in Canada, zł23.29 in Poland, A$29.99 in Australia, NZ$29.99 in New Zealand and R$34.07 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| €4.29 −79% | €19.99 | €4.29 | 16 | |
| £4.32 −75% | £17.49 | £4.32 | 13 | |
| $5.40 −73% | $19.99 | $5.40 | 18 | |
| $5.40 −66% | $15.99 | $5.40 | 18 | |
| CA$19.99 −50% | CA$19.99 | CA$24.90 | 13 | |
| zł23.29 −69% | zł74.99 | zł23.29 | 13 | |
| A$29.99 −50% | A$29.99 | — | 12 | |
| NZ$29.99 −50% | NZ$29.99 | — | 11 | |
| R$34.07 −50% | R$39.99 | R$34.07 | 13 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Xenonauts 2
Take command of a covert global military organization fighting an alien invasion across the Cold War-era world, balancing tactical combat, base management, and tech research to turn the tide against extraterrestrial forces. Every decision matters—from how you deploy your troops and aircraft to which technologies you research—as complex simulations ensure your choices ripple across the entire campaign in ways that keep no two playthroughs the same.
- A massive variety of enemy types will keep you on your toes as you fight against a multitude of species, each with their own strengths, weaknesses, and fighting styles. Securing alien bodies to perform autopsies on will give you insights into their potential weaknesses, allowing you to prepare accordingly.
- Aliens aren't all you'll be fighting - human agents known as Cleaners work in tandem with the extraterrestrial threat, bringing with them added varieties of troops, combat locations, and mission objectives. The Cleaners work to further alien goals and objectives, operating directly under their influence - any strike against the Cleaners is an indirect strike against their alien overlords. You will have the opportunity to gather intel by infiltrating their bases, securing data, and seeing how far the conspiracy goes.
- Every combat engagement is an opportunity to learn more about the enemy force and how it fights - if you're willing to take the risk. Will you look to quickly eliminate active threats using explosives, grenades, and missiles, or will you take a more tempered approach to secure bodies and alien technology that can be taken back to HQ for autopsies and reverse-engineering? Will you focus on the development of airpower to bring down UFOs and investigate their crash sites for additional intel? Your adversary has the advantage in both technology and equipment – any choice you make will involve tradeoffs.
- A small radar station in Alaska detects an anomaly over the Bering Strait. Air Bases in Kamchatka and Yukon scramble jets to investigate, chasing multiple bogeys each, bringing them down over the water. Thousands of miles away, a radar station in Italy works in tandem with response teams stationed at a base in Algeria and an air base in France to take down alien operations on the Iberian Peninsula. Meanwhile, a new base is being built in Southeast Asia where the invaders have slipped through the cracks multiple times, inciting panic. Build, design, and manage multiple bases, each with its own squadrons of fighter jets and transports, radar arrays, research teams, operatives, and more. Consider the limitations of fuel ranges when you place them and use a grid-based construction system to optimally lay each of your bases out. Specialize your bases for detection, rapid response teams, research, manufacturing, and defenses as you see fit.
- Pursue multiple avenues of research to acquire a vast variety of aircraft, vehicles, weapons, armor, and other battlefield equipment to experiment with. Your approach on the battlefield will be determined by a combination of the terrain you're engaging in and what equipment you've chosen to bring to the field. The presence of mechanized combat platforms and vehicles can tilt many situations in your favor as they break through cover and deliver particularly devastating ordnance, though their use can come at the cost of the ability to procure valuable resources from intact alien bodies and equipment. The research tree is vast, with over one hundred projects to unlock, allowing you to take on the alien threat with your own personal strategic and tactical touches.
- Infuse alien technology across all manner of equipment, and even develop autonomous battlefield combat platforms and sentry guns to assist with your forward operations as well as the defense of your bases. If you give your engineering teams enough time, money, and resources, you'll find yourself well equipped for the threat - unfortunately, all three are perpetually scarce. Will you rush to produce automated combat platforms to minimize the threat to your operatives? Or produce additional dropships to respond to more threats at a time? Or will you seek improved armaments for your fighters to strengthen their ability to intercept and take down alien squadrons?
- Training centers you build at your bases allow soldiers to improve their combat capabilities during downtime, but actual combat experience is of course of unparalleled value. Each mission gives your operatives an opportunity to improve their abilities according to the actual actions they take in combat, and even earn medals for their deeds.
- Scramble jets to respond to UFO sightings, engaging them in real-time tactical battles that put you in command of your fighter wings. Tell your pilots how to maneuver and who to target, ensuring their victory while also keeping an eye on their fuel gauge and the proximity of your nearby hangars. No forced 1-1 duels here – if the aliens bring a technologically advanced and heavily armed space craft to the fight, gang up and send a whole squadron of your best planes to bring it down. The strategic layer and air battles are closely intertwined, and careful planning of your global network of bases is of the utmost importance.
- Put boots on the ground by sending in your operatives for a variety of mission types, pursuing a range of objectives, but beware – your adversaries will not passively wait for you to discover them. Aliens will actively maneuver and seek you out from across the map, moving intelligently to strike at you from beyond visual range, hiding behind cover and taking advantage of the high ground. Maximize your chance of success through effective reconnaissance and lay ambush to eliminate the enemy.
- The battlefield is a dangerous place, and with an alien threat that will not stand idly by as you try to hunt them down, losses are inevitable. This isn’t the story of an elite squad of heroes winning battle after battle without loss – war is hell, and many of your troops will give their lives to resist the alien invasion. Your veteran troops will be invaluable, but even your basic recruits are skilled soldiers ready for combat. It is up to you to enable them to become the veterans of tomorrow.
Xenonauts 2 — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
Xenonauts 2 in the rankings
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Xenonauts 2 is a faithful spiritual successor to the original X-Com that appeals to classic turn-based tactics fans, but players widely criticize it for shallow content, small maps, limited weapon and armor variety, poor UI intuitiveness, and a campaign that can be completed in just a couple of days. Common complaints include lazy design, lack of depth compared to the first Xenonauts, and questionable mechanics like bullets not penetrating certain obstacles, though some appreciate its old-school approach despite its shortcomings.
Well, here are my 2 cents. Maps are very small now. You have like 3 types of weapons, in total 2 interceptors, 4 or 5 (only!) different body armors, almost nothing to reasearch, very little and shallow content, 5 different UFO types, 4 different alien races,can complete even the extended campaign in 2 days. Game is a joke. Even less content than you would get from Paradox Interactive. Yeah, it looks nice, but there is NOTHING there! Seems as though ass-lazy developers just wait for the workshop-community to do their work for them. Xeno-1 X-Division was AWESOME. Campaign could take ages, tons of reaserch even though most were empty you still got plenty of shiny thingies. Hordes of Aliens, and I do mean ALIENS. But this!? This is a joke. A mickey taken out on paying fans and gamers. Only fun I actually had is when I played with female soldiers ONLY. Renamed them all after corn-stars, gave them USCM pulse rifles (a mod) and then just steamrolled over the whole campaign. No effort. Still fun, only because they were corn-stars. Dont waste your money. In current state even loot-box games on your smart phone give you more content. This is a JOKE bordering on SCAM. Ps: most fun: my (e…4 found this helpful
I have played a lot and I mean a LOT of XCOM games and Phoenix point. This game is rolled up ♥♥♥♥♥♥♥♥ and their ability to make starting soldiers feel so disgusting is sad. I was really excited for this game but I CANT SHOOT THROUGH A PALLET WITH A RIFLE???? Excuse me? That's not how bullets work dude. Going to try to get a refund for this hot garbage.2 found this helpful
A more faithful update of the original "X-Com: Enemy Unknown" game than the newer official X-Com sequels. I am kind of sad that some of my favorite strategies from the original X-Com game don't work in Xenonauts 2. (Like I used to love using missile launchers to level the buildings before I would methodically sweep the battlefield and kill the aliens using the flames created by the missiles to illuminate them.) But even despite my inability to use my old tried and true tactics, this is a very worthy spiritual successor.1 found this helpful
Well, this was disappointing. I've played a LOT of Turn based tactics games, including the OG X-Com, new X-Com, Final Fantasy Tactics, Midnight Suns, Zero Company, etc etc etc, so perhaps my expectations are too high. Glad I bought this on a steep sale, or I'd have been REALLY disappointed. If you LOVE turn based tactics game, I'd give this one a miss. The story is nonsensical, if you can even call it a "story", & the GUI lacks even basic mechanics that were in X-Com 30 years ago. Nothing is intuitive, tutorial elements are few & far between, and the sound & graphics just plain suck. The whole game is just... Lazy. Everything about it is lazy. I've tried starting a new game 3 or 4 times, & got bored within minutes. I suppose, with mods or improvements, the game might be playable, but in it's current state, it's just an unpleasant experience. If you want a good original X-Com game, just save your money & play the original 1994 game by Microprose, 'cuz this is basically the same thing, but somehow done worse.1 found this helpful
If you are a fan of the original x-com/ufo games - this is awesome. Or Turnbase shoting in generel.
starts off slow but ramps up gg
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