

The Guild - Europa 1410
Ashborne Games · July 16, 2026 · Simulation, Strategy, Sandbox, Strategy RPG, Immersive Sim
Buy the The Guild - Europa 1410 key for Steam from GAMIVO at $15.94 — the cheapest of 1 store we compare.
Cheapest The Guild - Europa 1410 keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
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The Guild - Europa 1410 price by region
The Guild - Europa 1410 costs €14.00 in Europe (EUR), $15.94 in the United States and $15.94 in Georgia (USD) right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| €14.00 | — | €14.00 | 1 | |
| $15.94 | — | $15.94 | 1 | |
| $15.94 −24% | $20.99 | $15.94 | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About The Guild - Europa 1410
Forge your path to power in medieval Europe. Choose your profession and master trade, politics, and intrigue to climb the social ladder and found a dynasty. Secure your legacy and dominate history in this immersive economic simulation.
The Guild - Europa 1410 — game info
- Platforms
- Windows
- Steam Deck
- Unsupported
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
The Guild - Europa 1410 is a work-in-progress business management game that players recognize has potential but acknowledge is incomplete and needs significant development. The common praise centers on the building and trading mechanics, nice graphics, and the foundation laid for politics and NPC-driven crafting systems, while complaints focus heavily on repetitive early gameplay, poor cart management UI that becomes tedious with multiple businesses, limited player autonomy (no direct character control or personal crafting), and slow progression that makes the game feel sluggish.
I don't usually review games, but I can't recommend this game until it has been more fleshed out. I don't like that you can no longer directly control your character and have little autonomy. I actually preferred the Guild 3 over this.6 found this helpful
Game is pretty good, but definitely missing a lot of vital stuff, which makes sense since it is in Early Access. Pro's: - You can HAVE OTHERS craft some stuff. - You can trade some stuff. - You can build and do some stuff. Con's: - You CANNOT craft anything, only other people can craft things, you will need to hire these people. - You are only a Shop-keeper / shop-owner, you cannot be a crafter of any kind. - Game is very incomplete. But i've been waiting for a while now, and unless the dev's release a new Update to the game, i will be assuming that the shareholders forced the Studio to do a early release and stop development (rug pull). I will change my review to a positive one, once there is proof that the dev's are still working on this game.... I do not want another Kerbel Space Program 2.5 found this helpful
This review is intended to provide an objective feedback for the Developers to improve the game as after my roughly 8 hour session I no longer enjoyed the playthrough as I found myself resolving same issues over and over with nothing new happening. Cart Management 1. UX becomes a hassle once you have more buildings and carts for clicking on a building doesn't have a quick option to select "Send cart" with a pop-up that would display your carts, their cargo and where they are 2. Automating cart routes based on the Business's storage is a MUST otherwise with more businesses the game resolves around "sending carts there and back" which will kill the joy for many players especially with cart combat mechanics 3. Cart combat mechanism has 5 stances with only Evasion Stance that felt usable and with no auto-select you end up going back to "fight" and selecting a single stance over and over until combat ends as with Medium guard the time always runs, you lose a bit of loot before cart makes it to the market and attackers always have an edge. The whole experience is unenjoyable Business Management 1. Your characters cannot join the business and lead employees as it did in Guild 2. They pa…2 found this helpful
I make hammer. I sell hammer.1 found this helpful
I have to got to say I am enjoying the game....even in this basic form......and am eager for the additions to come on stream.
[Early Access Review based on mid-october 2026 version] Tested single player only. The game works well on Linux/Proton. I like the groundwork that has been laid, but a lot of finetuning is needed. - the graphics are nice and functional, but a little sterile - as with the Guild 1 there is no character control by moving somewhere but "action points" gained mostly per turn and newly added Energy regenerating both per turn and over time. For me this works well, however all values seem to need more balancing: Progress e.g. with raising XP for job level upgrades really feels like slowing you down in the beginning making the game feel repetitive and sluggish - for those interested in Early Access: Politics works, not all professions seem to be integrated yet, robbing, trials, using lots of different products to various effects - all work as far as i tried. - i think the district layer with properties to qualify the "niceness" of the place giving potential boni - or mali - is a nice addition, integrating nicely with both shop properties and politics - the economy seems to be basically implemented but not yet really haivng a supply-demand thing but rather a "lets reset prices daily" logic,…
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