Stackmon

Stackmon

Riftpoint Entertainment · August 18, 2026 · Strategy, Creature Collector, Adventure, Card Game, Exploration

Buy Stackmon from Steam at $13.99 — the cheapest of 1 store we compare.

PC
Mostly Positive76% · 432 📈 Making a comeback 91%2playing now
Best price
$13.99
lowest tracked $11.19
Steam Buy at Steam

Prices last checked

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Where to buy Stackmon — official stores

Steam
Steam
Standard Edition · Steam
$13.99
Buy

Stackmon price by region

Stackmon costs $7.99 in Georgia (USD), £11.49 in the United Kingdom, $13.99 in the United States, €13.99 in Europe (EUR), CA$17.99 in Canada, A$19.97 in Australia, NZ$19.99 in New Zealand, R$39.99 in Brazil and zł49.99 in Poland right now.

Cheapest Stackmon offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
Georgia (USD) $7.99 $7.99 — 1
United Kingdom £11.49 £11.49 — 1
United Statesyour region $13.99 $13.99 — 1
Europe (EUR) €13.99 €13.99 — 1
Canada CA$17.99 CA$17.99 — 1
Australia A$19.97 A$19.97 — 1
New Zealand NZ$19.99 NZ$19.99 — 1
Brazil R$39.99 R$39.99 — 1
Poland zł49.99 zł49.99 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Stackmon

Stack, train and collect 100+ powerful Stackmon in this creature-collector with a card-stacking twist! Build your camp, challenge rival Scouts in combat and face the mysterious corruption spreading throughout your land.

Stackmon — game info

Platforms
Windows, Linux / SteamOS
Steam Deck
Verified
Player modes
Single-player
Controller
Full controller support
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

✦ AI summary

Stackmon is a stacklands-like creature collector with charming monster design and surprisingly deep combat mechanics, but players consistently report that the travel point system and resource grind create tedious progression walls that make the mid-game feel repetitive and unrewarding. While some find it an enjoyable casual time-killer for a few hours, most feel the core gameplay loop lacks depth to sustain longer play, especially once the limited board space and mandatory grinding become apparent. Players suggest experiencing it as a casual diversion rather than a full-price purchase.

Not recommended Sep 29, 2026
The travel point system is frustrating and annoying. I don't how people have gotten so far. It relys on a once daily mission that sometimes are you are some high tier items. Then you need to be fast because those tokens get used up pretty fast. This caps your progression as you need to explore to advance through the game. Just a horrible mechanic and are trying to for a few hours to work it out, I gave up. Stupid core mechanic.
3 found this helpful
Recommended Oct 13, 2026
I was unsure if the art style and monster design was going to be to my taste, but monster taming mixed with stacklands was a big enough draw for me to try it. While having fun partway through I realized I found it really charming.
Recommended Oct 11, 2026
A fun enough little stacklands-like creature collector. Gets a little repetitive in the mid-game before the game gives you renewable sources of the resources. But over all, quite a charming game.
Not recommended Oct 7, 2026
i dont think that the main gameplay loop is enough to make you want to keep playing the game past 3 hours. if the game's story was completable in a shorter, less roundabout way then i think it would be okay, but there seems to be a full map that you must grind AP and resources to complete the story. additionally, as structures and items get more advanced, there is no way to make the materials more streamlined (unless im missing something?), leading to the game feeling like you are not actually progressing. sure, you unlock more materials and recipes as you keep going, but the materials that you make with them that eventually lead to items and structures cannot be made more efficiently. i understand that getting better and better mons will speed this up but it will always remain tedious imo. this is the main thing for me about why the gameplay loop doesn't work. the actual combat system is 10/10 from me and the story seems pretty good, otherwise this game is a 7/10 due to the main gameplay.
Recommended Oct 2, 2026
simple and casual time killer.
Recommended Oct 2, 2026
Standard card based game a la cultist simulator, stacklands, Kaya's prophecy, witchhand, etc. Base building part is fun for the first few hours, then gets a bit overfull with the limited boardspace and limited desire to grind out money. Exploration/combat part is fun and surprisingly deep at times (given that there can only be one debuff/buff per stackmon at a time, stun counts as a debuff, and the timing windows on activated abilities do tend to matter, with some abilities being active for a very short time, so pausing when the stackmon is about to attack to activate the ability with optimal timing is necessary, in few cases. Correctly matching elemental types to provide advantage is hard required past the first zone without grinding for a ton of extra food. There are a lot of aspects to this game that I planned to come back to, such as an NPC in the 4th zone asking to see a leveled up stackmon that I couldnt remember which one, so I had to enter the zone, ask them again, go home to get them, and head back out to show the stackmon. Its a little clunky, especially with the medals taking up bag space for the stacka fights, however I have enjoyed this game quite a bit. well worth ful…

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