

Sengoku Jidai: Shadow of the Shogun
Byzantine Games · May 19, 2016 · Strategy, Military, Historical, Turn-Based Strategy, Samurai
Buy Sengoku Jidai: Shadow of the Shogun from Gameseal at $1.29 — the cheapest of 7 stores we compare.
Where to buy Sengoku Jidai: Shadow of the Shogun — official stores
Cheapest Sengoku Jidai: Shadow of the Shogun keys — keyshops
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Sengoku Jidai: Shadow of the Shogun price by region
Sengoku Jidai: Shadow of the Shogun costs £0.97 in the United Kingdom, €1.00 in Europe (EUR), $1.29 in the United States, zł5.54 in Poland, R$8.38 in Brazil, $14.49 in Georgia (USD), CA$38.99 in Canada, NZ$43.59 in New Zealand and A$43.95 in Australia right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.97 −96% | £24.99 | £0.97 | 6 | |
| €1.00 −83% | €5.79 | €1.00 | 7 | |
| $1.29 −80% | $5.99 | $1.29 | 7 | |
| zł5.54 −96% | zł138.99 | zł5.54 | 3 | |
| R$8.38 −91% | R$88.99 | R$8.38 | 2 | |
| $14.49 | $14.49 | — | 1 | |
| CA$38.99 | CA$38.99 | — | 2 | |
| NZ$43.59 | NZ$43.59 | — | 1 | |
| A$43.95 | A$43.95 | — | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Sengoku Jidai: Shadow of the Shogun
Sengoku Jidai: Shadow of the Shogun is a turn-based tactical and strategic game set during this turbulent time; primarily focusing on the Japanese Warring States period and Japanese Invasion of Korea. Other armies from East Asia are also made available to simulate different conflicts across the region.
Take command of diverse armies which employ varying tactical doctrines. Lead your chosen army and their generals to victory in set-piece historical battles or "what-if" skirmish situations against an AI or human opponent. Become more ambitious and achieve regional domination through the operational campaign layer where you have to deal with the consequence of preceding battles.
To become the Japanese Shogun, to overthrow the Emperor of the Middle Kingdom, or to establish a Pan-Asian Empire, one requires mastery of the battlefield. In this time of turmoil, Asia is yours for the taking!
Features:
- Accurate simulation of East Asian battle in the 16th and 17th centuries, particularly the Sengoku Jidai (Japanese Warring States period) and Imjin War (Japanese invasion of Korea and Chinese intervention).
- Unique graphic style influenced by Japanese paintings.
- Historical scenarios covering key engagements of the period
- Campaign mode allows you to rewrite history as you play through key campaigns of the era. Terrain, manpower, supply, attrition, sieges and economic damage all need to be taken into account. The decisions you make on the strategic map will affect the forces available to you in battle. The results of each battle will have long-term effects on the strength, experience and elan of your units.
- Classic Turn-based, tile based gameplay.
- Easy to use interface, hard to master gameplay.
- Battalion-sized units.
- Named generals who can influence combat and morale of units under their command as well as engage enemy generals in personal combat.
- Single player and multiplayer battle modes.
- Skirmish system allows unlimited “what-if” scenarios using historically realistic armies from carefully researched army lists, on realistic computer generated terrain maps. Armies covered include numerous Japanese clans, Ikko Ikki, Wokou Pirates, Joseon Korean, Ming Chinese, Chinese and Tribal rebels, Eastern and Western Mongols, Jurchen and Imperial Manchu (Qing Chinese) armies. Each faction has multiple lists covering the development of their armies through the 16th and 17th centuries.
- Skirmish scenarios are randomly generated and include open battle, attack on a defensive position, defence of a defensive position, awaiting reinforcements, enemy awaiting reinforcements, flank march.
- In skirmishes players can pick their armies from the army list or allow the computer to pick the army for them.
- Effective AI makes sound tactical decisions. Historical battle AI customised to the historical tactical situation.
- 6 difficulty levels allow the challenge to increase as you develop your battlefield skills.
- Numerous different unit organisations, combat capabilities and tactical doctrines allow full representation of tactical differences and developments through the period.
- Mod friendly game system with built-in map editor.
- Multiplayer mode allows historical scenarios and “what-if” scenarios to be played by two players using Slitherine’s easy to use PBEM server.
Sengoku Jidai: Shadow of the Shogun — game info
- Platforms
- Windows
- Steam Deck
- Unsupported
- Player modes
- Single-player, Multiplayer
- PC Game Pass
- Not included
Sengoku Jidai: Shadow of the Shogun in the rankings
DLC & expansions
🎁 Complete the collection
Base game + 8 of 8 DLC at today's best prices.

Sengoku Jidai – Genko MP skirmishes

Sengoku Jidai – Bjeongja Horan Campaign (2nd Manchu Invasion of Korea 1636)

Sengoku Jidai – Genko Campaign (2nd Mongol Invasion of Japan 1281)

Sengoku Jidai: Gempei Kassen

Sengoku Jidai – Colonies and Conquest Army Book pdf

Sengoku Jidai – Empires of the Dragon Army Book pdf

Sengoku Jidai: Mandate of Heaven

Sengoku Jidai – Field of Glory Renaissance Core Rules pdf
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
for me, the start of a passion and love for all things Asian, the period i'd not really visited or played war game wise since Shogun, since this game, everything from movies to TV series goes into a different place for me, this game fuelled that passion and direction and to me is something one day i'd like to see a remake of, in a later or new engine, as it plays so well, over 1k hours on the site version and same again in testing, things from here only got better, but this for me is where this period really took a turn in the right direction for me as it lit a flame that still burns, as before this, there was only Arnhem, now there's a whole new area to fight over in a period i knew little about. so would i recommend it, if you haven't got this one by now, then your not a war gaming collector or play everything type of war gamer, so need not ask6 found this helpful
I did what the arrogant Mitsunari failed to do, won Sekigahara for the Toyotomi and establish a 300 year dynasty1 found this helpful
Wokeness in modern games made me come back to appreciate games like this more. I bought all 4 games but not getting deep into them yet, currently my favs go in this order: 1. Pike and Shot - Best performance, guns 2. Sengoku Jidai - Good performance, interesting period 3. FoG2: Medieval - Good performance, best GUI 4. FoG2 - mid performance, don't notice anything different from medieval1 found this helpful
What looked like a fun strategy entry into one of my favorite time periods was quickly dashed by how poorly it is in implementation. Very little strategy, very little troop control, and very little teaching how any of the game interacts with itself in the tutorials. The most annoying feature is your troops ignoring an entire battlefield and any orders to pursue routed enemies off map for 3+ turns. Sadly wasn't even worth the $7 on sale and is one of less than 5 games I have ever refunded on steam.
Yeah this game is rough. Not recommended even if you like the timeline. You really, REALLY, need to like VERY slow combat that depend heavily (and I mean HEAVILY) on RNG, clunky mechanics and aggravating results to find enjoyment in this game. It is very niche, and even if you DO like those niches the game is still very rough and does not aged that well. It's quite bland, and aside from the historical units you can find from the countries involved it's very... sterile? Say you're playing as the Oda, the game doesn't really lean on historical specialty of the Oda Clan, like fielding numerous professional Ashigaru (or if they did I could not for the life of me tell you the differences between the Ashigarus aside from their unit numbers per unit banners) and/or fielding a good number of Gun Ashigarus, or even the Takeda favored cavalries army that made them so fearsome. In the campaign clash between them, they're all basically the same so the battle became positional and which one of you got luckier, like playing a strategy game plain oatmeal. You have more flavor in the Japanese invasion of Korea campaign, but the other problems still exist. Did I mentioned how slow this game i…
I played this game rather briefly even then there's no actual ending it's like playing a long boardgame, I tried to enjoy this game, but the combat or the pacing overall felt slow it's not a bad game, but it's definitely not my type that's all I can say, I might of may enjoyed it more if there was an actual board game version of this maybe.
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