

Stars in Shadow
Ashdar Games · January 19, 2017 · Strategy, 4X, Indie, Turn-Based Strategy, Space
Buy the Stars in Shadow key for Steam from Kinguin at $0.49 — the cheapest of 21 stores we compare.
Where to buy Stars in Shadow — official stores
Cheapest Stars in Shadow keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.
Stars in Shadow price by region
Stars in Shadow costs $0.49 in the United States, $0.49 in Georgia (USD), €0.60 in Europe (EUR), £0.65 in the United Kingdom, zł3.74 in Poland, CA$4.88 in Canada, R$5.30 in Brazil, A$6.57 in Australia and NZ$35.99 in New Zealand right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $0.49 −89% | $4.49 | $0.49 | 21 | |
| $0.49 −96% | $12.49 | $0.49 | 20 | |
| €0.60 −86% | €4.41 | €0.60 | 18 | |
| £0.65 −83% | £3.77 | £0.65 | 17 | |
| zł3.74 −96% | zł89.99 | zł3.74 | 12 | |
| CA$4.88 −82% | CA$5.85 | CA$4.88 | 15 | |
| R$5.30 −88% | R$45.99 | R$5.30 | 10 | |
| A$6.57 −82% | A$6.57 | — | 13 | |
| NZ$35.99 −12% | NZ$35.99 | — | 9 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Stars in Shadow
FEATURES
- Epic Scope:
Starting at the dawn of interstellar travel, progress through four eras of technological advancement. Discover the science of planetary terraforming, upgrade your infantry battalions to battle mechs, and grow your fleet from a squadron of destroyers to an armada of planet-destroying Dread Stars. - Varied Factions:
7 Playable factions comprising six alien races. Each faction has different research strengths and technology options. Forming alliances, conquering neighboring species, or discovering ancient artifacts may open up additional avenues of research. Choose your race wisely as it impacts which worlds will suit you, what trades or alliances may be offered, and whether or not your neighbors are inclined to trust you. - Stylized Setting:
A distinctive comic-book art style and an original, detailed universe backstory draw you into an immersive game world. Interact with a unique cast of alien characters, make friends and influence people, or crush your enemies and see them driven before you. - Focused High-Level Strategy:
Build a vast and varied empire, taking advantage of the unique traits offered by different alien populations and the worlds they inhabit. Experiments on a slave population might diminish your popularity in the Galactic Council. A streamlined resource and planetary improvement model keeps the game moving even when your empire grows large. - Deep Turn-Based Tactical Combat:
Face off against your opponents in complex 2D turn-based tactical battles. Counter your enemy’s missile barrage using point defense or interceptors, then close to energy weapon range! Stars in Shadow’s tactical engine includes several features rarely seen in turn based games. Multi-ship commands keep even large fleet battles fast-paced, and smart unit behaviors allow tight control with minimal micromanagement. Auto-resolve battles that are a foregone conclusion, while retaining the ability to replay any engagement to see exactly what happened.
Stars in Shadow — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 1 of 1 DLC at today's best prices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Stars in Shadow is a streamlined 4X space strategy game that successfully channels the spirit of Master of Orion 2 with an improved planet development system and engaging tactical combat that players praise as more exciting than many competitors in the genre. Common complaints center on balance issues with certain weapon types becoming tactically useless, a somewhat predictable early-game progression path that can make subsequent playthroughs feel repetitive, and occasional difficulty spikes that some feel represent unwanted changes from earlier versions.
Did you love Master of Orion 2? So did the devs, and this game is a love letter to it. I even dare say it's better, with a simplified and improved planet development system that hits the just right balance.7 found this helpful
I'm sure I had no problems with SiS a few years ago when I played it, and really enjoyed it. But coming back to it here in 2026, it's IMPOSSIBLE even on "easy". Enemy ships are just, well, invulnerable. Missiles, fighters and bombers are useless, they all get destroyed on turn 1 - so half the game's weapon options are rendered tactically useless from the git go. It wasn't like this first time I tried it. It just sucks right now! The devs have obviously ruined it since!1 found this helpful
A low learning curve for some races and a made sense battle. some races have higher learning curve, and those are quite challenging. The ruthless method was an easy way out.(Killing the entire planet) Very re-playable. I am learning how to play with other races. (using a more humane method of ruling them)1 found this helpful
Nice streamlined 4X game with reasonable replayability - the limitation being the optimum ways of setting up planets and going through the tech tree is fairly static, so once you have the hang of it, most of each game becomes very similar, with only moderate variation for a couple of the more unique races you can play. Building your empire, sending out scouts and colonists, are all fairly straightforward and standard for the genre, with the exception that most planets have different biomes which encourage you capture (or allow to immigrate in at least once case) alien races into your empire in order to get the most out of each planet, for example grabbing some aquatic Phidi colonists for your ocean/island planets, etc. The tech tree while wide is effectively somewhat linear because of how much the tech costs ramp up, which means you generally fill out most of the lower levels of each scientific area (at least all the useful stuff for your race/play style), and only beeline a handful of expensive technologies (such as the ones that increase your ships speed/range, double the effectiveness of each building type). Conversely this only happens because a large fraction of the technolo…1 found this helpful
I haven't found a better 4X space strategy game yet which has exciting combat and I have looked at many 4x's by now. The focus is on exploration of the diverse factions and many ship models, the expansive tech tree and ship design and tactical space combat. There are some holes in the design which require going the same path more or less in the beginning of every game but overall the universe will generate impactful stories if you keep on playing into the late game. Fully recommended.
Fun retro spaceship combat
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