

KILLBEAT
Kalma Games · July 21, 2025 · Action Roguelike, Rhythm, Roguelite, Action, Music
Buy the KILLBEAT key for Steam from Kinguin at $2.94 — the cheapest of 2 stores we compare.
Where to buy KILLBEAT — official stores
Cheapest KILLBEAT keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
KILLBEAT price by region
KILLBEAT costs £1.82 in the United Kingdom, €2.09 in Europe (EUR), $2.94 in the United States, $2.94 in Georgia (USD), zł11.67 in Poland, CA$12.99 in Canada, A$14.50 in Australia, NZ$14.75 in New Zealand and R$24.99 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £1.82 −79% | £8.50 | £1.82 | 2 | |
| €2.09 −79% | €9.99 | €2.09 | 2 | |
| $2.94 −71% | $9.99 | $2.94 | 2 | |
| $2.94 −53% | $6.29 | $2.94 | 2 | |
| zł11.67 −61% | zł29.99 | zł11.67 | 2 | |
| CA$12.99 | CA$12.99 | — | 1 | |
| A$14.50 | A$14.50 | — | 1 | |
| NZ$14.75 | NZ$14.75 | — | 1 | |
| R$24.99 | R$24.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About KILLBEAT
Shoot and kill enemies to the beat in this fast-paced roguelike where rhythm and firepower combine for brutal, music-driven combat. Craft powerful item synergies, unlock deadly active abilities like the Meathook and C4, and even import your own custom songs to create endlessly chaotic runs.
Make music with guns and guts!
Shoot, reload, and kill to the beat in this fast-paced roguelike.Create builds
Discover powerful item synergies and craft unique builds to turn the tide in your favor.Trials
Take on challenging trials to unlock powerful active items, like the Meathook, which lets you swing into enemies with deadly force, or C4, perfect for blowing them to pieces.Alternate soundtrack
Beat the game on Hardmode to unlock a faster and more intense alternate soundtrack. Want more? Import your own custom songs and crank up the chaosKILLBEAT — game info
- Platforms
- Windows, Linux / SteamOS
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
KILLBEAT is a rhythm-based roguelike shooter with smooth gameplay and well-designed boss fights that rewards attacking on the beat with bonuses and combos, though players appreciate the variety in weapons and accessibility features like visual beat indicators for non-musical players. Common complaints include excessive visual clutter during damage (particularly problematic in a bullet hell), stingy invincibility frames leading to unfair hits, an abundance of collectible-farming that feels tedious, and minor control issues like inability to quick-select weapons.
Interesting premise: kill/reload/dash on beat for bonuses, combos, etc. Bosses are generally well designed and fun to fight. Game overall feels smooth and has some cool upgrade combos. The ability to warp between cleared rooms is very convenient. Nits: - When player loses health, the entire screen flashes red and plays a losing health animation. This is very bad in a bullet hell - Too many collectibles, felt like I had to go around and farm all of them because they can add up to 30+ tickets, which can be used to purchase some health. Not really what I want to be doing in a hades-like. - Character can blend into the background easily - Can't select guns with number keys - Stingy with iframes, felt like I got hit mid dash very frequently Overall, pretty fun game. I'd say it's worth 10 bucks with all the trials and additional content you can do.2 found this helpful
dam that really good for 6$ game1 found this helpful
Interesting shooter game that ties your damage output to the beat playing during a stage. You can still attack by mashing the button and completely ignoring the rhythm, but you’ll only deal minimal damage compared to landing attacks right on the beat. Your weapon choice matters too. A regular gun fires quickly and makes it easy to stay in rhythm, while a shotgun fires slowly and needs to reload after every shot, so timing becomes much more important. One really cool feature is the finishing move. When an enemy’s health gets low enough, you can jump to it from a distance and instantly finish it off. You can always kill enemies the normal way by shooting them, but using a finisher gives you a temporary speed boost and invincibility. As for mobility, you only have a dash, but it’s useful for escaping enemies or passing through dangerous attacks. During battle rooms, rewards periodically appear around the arena, but they disappear if you don’t grab them quickly enough. The most common reward is a yellow orb that lets you miss a beat and still deal maximum damage. You can store up to five orbs and lose one whenever you miss the rhythm, but the game throws plenty of them at you during …
Game runs smooth/cool on my Asus ROG Ally X (Silent mode). Controls are simple & the gameplay feels fluid, with decent weapon & relic/effect variety. Much as I like the idea of Rhythm games, I am NOT musically inclined. Besides the audio, there's a visual for the beat around enemies/yourself, haptic feedback (vibration) to the beat, & can modify the settings to tweak metronome volume & beat offset. Only complaint is visual clutter when taking a hit & the walking through plants to collect Tickets (I know it's not necessary, but it's less fun than breaking every pot in a game with 0% chance of unique rewards, just ~10% chance of tiny amount of currency). Would be nice if they were more clustered & more often in the middle of areas instead of on the edges, especially if breaking 25-50% of them instantly broke the rest in that cluster. Audio when picking up Tickets might throw us off the beat, so maybe a visual indicator (particle effect?) with a "pling" vibe...?
Nice game
Pretty fun game, solid game play. The addition of the "kill beat' is an interesting way of slightly changing up the formula. Overall worth a try if you are into the rogue-like genre.
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