

Souls Inferno
simulinati · July 22, 2026 · Dungeon Crawler, RPG, Souls-like, Deckbuilding, Turn-Based Combat
Buy Souls Inferno from Steam at $4.99 — the cheapest of 1 store we compare.
Where to buy Souls Inferno — official stores
Souls Inferno price by region
Souls Inferno costs $3.29 in Georgia (USD), £4.59 in the United Kingdom, $4.99 in the United States, €4.99 in Europe (EUR), CA$5.99 in Canada, A$6.95 in Australia, NZ$7.89 in New Zealand, R$19.49 in Brazil and zł21.49 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $3.29 | $3.29 | — | 1 | |
| £4.59 | £4.59 | — | 1 | |
| $4.99 | $4.99 | — | 1 | |
| €4.99 | €4.99 | — | 1 | |
| CA$5.99 | CA$5.99 | — | 1 | |
| A$6.95 | A$6.95 | — | 1 | |
| NZ$7.89 | NZ$7.89 | — | 1 | |
| R$19.49 | R$19.49 | — | 1 | |
| zł21.49 | zł21.49 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Souls Inferno
Souls Inferno is a minimalist turn-based souls-like where you battle demonic knights through a cursed realm, collecting souls to customize your build. Its standout feature is an intricately interconnected world design that rewards exploration and discovery as you uncover its secrets.
A minimalist souls-like with turn-based combat. Enter a cursed realm, defeat demonic knights, collect souls, and shape your build as you uncover a deeply interconnected world.
Souls Inferno — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Souls Inferno has an appealing art style and satisfying early progression that draws players in, but becomes increasingly tedious and frustratingly unbalanced as it advances, with several reviewers reporting either soft-locks or forced grinding for specific builds to overcome poorly-designed late-game content.
The first half of the game was ok, but it gets really tedious later. The problem is that most of the games mechanics dont work on the last boss. Spells and elemental weapons dont effect it. AOEs don't matter since its just one enemy, and the boss has extremely high armor and damage. So to beat the last boss you need to have a very specific build. 3 hours of my 5 hour play time was spent grinding to get that build. This was boring. Then even when you have that build, you need to get somewhat lucky with crits and parries to win. This is a baffling design decision. Again the first two hours was ok, but even there the game isnt anything special. There's little depth to the combat and no story. The atmosphere is neat, but it doesnt change throughout the whole game. Even color changes for the environment, and some distinct music could have helped a lot here. The best thing I can say is that progressing through the map and leveling up are compelling at first. If the late game gets reworked it could be worth picking up on a sale, but as is it's a chore to play.5 found this helpful
Really enjoyable overall. I haven't finished it yet, to be clear, but I'm like 80% done. The early-to-mid game is very addicting and your character's power grows quite a bit each time you return to town. It does get a bit tedious to move around the map as you progress, though. There are shortcuts but you still have to mow through like 15 fights to return to whatever zone you were exploring before. I think adding maybe 2 more camps on the map where you can upgrade would solve the issue. Don't even need fast travel, tbh, because if you have to move to another camp, at least you'll be rewarded with some upgrades when you arrive. The playtest had a mechanic where you would find triggers + effects after battles. I understand it had issues and would add to the tedium of going through 15 fights to travel. But I do miss some kind of additional character customization. As it stands, the only thing you really choose is which elements to use for your weapons vs your shields. I hope the dev perhaps gets some momentum and releases Souls Inferno 2 with a bunch of new stuff / additional layers of depth, etc.2 found this helpful
Love the art, atmosphere and the gameplay. It's quite grindy, that's not a bad thing! It is incremental game after all. For this price you can't really go wrong with getting it.1 found this helpful
I was really hoping the balance would be figured out when I played the demo, but unfortunately it's just the same game. Every single aspect of the game is terribly unbalanced, but I would forgive it and say it's a grindy game if its only real mechanic - upgrades, was actually working. You only get necessary upgrade material when you clear the area for the first time, and you get ~5 easy areas. After that, it is an insane jump in difficulty and if you didn't upgrade very specific things it's impossible to progress. I did calculations and with my current stats it is mathematically impossible to advance and acquire more upgrade materials, so I am essentially soft-locked. There is no point in having free choice of upgrades if only certain ones can actually help you advance.
Lovely idea. Try the demo ; gives you all the info you need. I’m loving this one
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