

illumine
Dejima · September 29, 2016 · Indie, Action, Adventure, Action Roguelike, Roguelite
Buy the illumine key for Steam from Eneba at $1.03 — the cheapest of 5 stores we compare.
Where to buy illumine — official stores
Cheapest illumine keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.
illumine price by region
illumine costs £0.52 in the United Kingdom, €0.60 in Europe (EUR), $1.03 in the United States, $1.03 in Georgia (USD), CA$2.39 in Canada, A$2.80 in Australia, NZ$3.19 in New Zealand, zł3.35 in Poland and R$7.95 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.52 −71% | £1.79 | £0.52 | 4 | |
| €0.60 −71% | €2.09 | €0.60 | 4 | |
| $1.03 −48% | $1.99 | $1.03 | 5 | |
| $1.03 −26% | $1.39 | $1.03 | 5 | |
| CA$2.39 | CA$2.39 | — | 1 | |
| A$2.80 | A$2.80 | — | 1 | |
| NZ$3.19 | NZ$3.19 | — | 1 | |
| zł3.35 −60% | zł8.35 | zł3.35 | 3 | |
| R$7.95 | R$7.95 | R$17.02 | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About illumine
Illumine is a roguelike. However, illumine's world is not a static procedurally generated place. In illumine the player interacts with the environment, triggering its dynamical transformation. Each situation then becomes a self-contained puzzle, which the player can approach from any angle and deal with however he wants, whether by stealth or by manipulating the AI. Not all inhabitants of this world are friendly. In order to progress, the player will not only have to keep his eyes open but he will also have to listen closely to his surroundings. As the soundtrack is generated in real-time by the various AI and gameplay elements in the player's vicinity, any change in the music will inform him of the dangers that might be lurking in the dark.
The main character will eventually overcome these hurdles, if not in this life, then in a future reincarnation. As past lives will affect his future, how the main character interacts with others will shape his experience. It will ultimately be up to the player to find his purpose, be it his own personal development or others' well-being.

- a non-violent roguelike
- a non-tutorializing game
- a world created on the fly by your actions
- a game that encourages creative solutions such as stealth or AI manipulation
- a beautiful gameplay-driven soundtrack
illumine — game info
- Platforms
- Windows, Linux / SteamOS
- Player modes
- Single-player
- Controller
- Partial controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
illumine is an experimental roguelike that divides players between those who appreciate its mysterious, discovery-driven design and those frustrated by its lack of clear direction and minimal traditional gameplay. Supporters praise the atmospheric world-building, clever environmental details, and rewarding exploration for patient players, while detractors complain about vague objectives, punishing difficulty, and feeling there is too little actual gameplay to sustain engagement.
[h1] Seriously? Wander around the labyrinth finding new letters along the way and reincarnating. Not much of a gameplay. [/h1]20 found this helpful
https://youtube.com/watch?v=3HNSViwZjQo&pp=ygUJSGVyZSBWYXN04 found this helpful
_ - _ - _ - _ - _ - _ - _ - _ - _ - _ - _ - _ - _ - _ - _ - _ - _ - _ - _ - _ - _ - _ - _ - _ - _ “𝘐𝘭𝘭𝘶𝘮𝘪𝘯𝘦” 𝘧𝘦𝘦𝘭𝘴 𝘭𝘪𝘬𝘦 𝘰𝘯𝘦 𝘰𝘧 𝘵𝘩𝘰𝘴𝘦 𝘵𝘳𝘶𝘦 𝘩𝘪𝘥𝘥𝘦𝘯 𝘨𝘦𝘮𝘴. 𝘐𝘵’𝘴 𝘵𝘩𝘦 𝘬𝘪𝘯𝘥 𝘰𝘧 𝘨𝘢𝘮𝘦 𝘸𝘩𝘦𝘳𝘦 𝘺𝘰𝘶 𝘴𝘵𝘢𝘳𝘵 𝘰𝘧𝘧 𝘵𝘩𝘪𝘯𝘬𝘪𝘯𝘨, “𝘐 𝘥𝘰𝘯’𝘵 𝘳𝘦𝘢𝘭𝘭𝘺 𝘬𝘯𝘰𝘸 𝘸𝘩𝘢𝘵’𝘴 𝘨𝘰𝘪𝘯𝘨 𝘰𝘯, 𝘣𝘶𝘵 𝘐 𝘭𝘰𝘷𝘦 𝘪𝘵,” 𝘢𝘯𝘥 𝘵𝘩𝘦𝘯 𝘴𝘭𝘰𝘸𝘭𝘺, 𝘱𝘪𝘦𝘤𝘦 𝘣𝘺 𝘱𝘪𝘦𝘤𝘦, 𝘪𝘵 𝘴𝘵𝘢𝘳𝘵𝘴 𝘵𝘰 𝘤𝘭𝘪𝘤𝘬. |ㅤㅤㅤ|ㅤㅤㅤ|ㅤㅤㅤ|ㅤㅤㅤ|ㅤㅤㅤ|ㅤㅤㅤ|ㅤㅤㅤ|ㅤㅤㅤ|ㅤㅤㅤ|ㅤㅤㅤ|ㅤㅤㅤ|ㅤㅤㅤ|ㅤㅤㅤ| 𝘐𝘵’𝘴 𝘯𝘰𝘵 𝘴𝘰𝘮𝘦𝘵𝘩𝘪𝘯𝘨 𝘺𝘰𝘶 𝘤𝘰𝘮𝘦 𝘢𝘤𝘳𝘰𝘴𝘴 𝘰𝘧𝘵𝘦𝘯. 𝘐𝘵 𝘳𝘦𝘢𝘭𝘭𝘺 𝘴𝘩𝘰𝘸𝘴 𝘵𝘩𝘢𝘵 𝘺𝘰𝘶 𝘤𝘢𝘯 𝘮𝘢𝘬𝘦 𝘢 𝘨𝘢𝘮𝘦 𝘰𝘶𝘵 𝘰𝘧 𝘢𝘭𝘮𝘰𝘴𝘵 𝘢𝘯𝘺𝘵𝘩𝘪𝘯𝘨, 𝘢𝘴 𝘭𝘰𝘯𝘨 𝘢𝘴 𝘵𝘩𝘦𝘳𝘦’𝘴 𝘢 𝘴𝘵𝘳𝘰𝘯𝘨 𝘪𝘥𝘦𝘢 𝘣𝘦𝘩𝘪𝘯𝘥 𝘪𝘵. |ㅤㅤㅤ|ㅤㅤㅤ|ㅤㅤㅤ|ㅤㅤㅤ|ㅤㅤㅤ|ㅤㅤㅤ|ㅤㅤㅤ|ㅤㅤㅤ|ㅤㅤㅤ|ㅤㅤㅤ|ㅤㅤㅤ|ㅤㅤㅤ|ㅤㅤㅤ| 𝘏𝘰𝘯𝘦𝘴𝘵𝘭𝘺, 𝘸𝘩𝘪𝘭𝘦 𝘢 𝘭𝘰𝘵 𝘰𝘧 𝘮𝘦𝘥𝘪𝘰𝘤𝘳𝘦 𝘨𝘢𝘮𝘦𝘴 𝘵𝘳𝘺 𝘵𝘰 𝘥𝘰 𝘦𝘷𝘦𝘳𝘺𝘵𝘩𝘪𝘯𝘨 𝘢𝘯𝘥 𝘦𝘯𝘥 𝘶𝘱 𝘧𝘦𝘦𝘭𝘪𝘯𝘨 𝘦𝘮𝘱𝘵𝘺, 𝘵𝘩𝘪𝘴 𝘰𝘯𝘦 𝘥𝘰𝘦𝘴 𝘢𝘭𝘮𝘰𝘴𝘵 𝘯𝘰𝘵𝘩𝘪𝘯𝘨 𝘢𝘯𝘥 𝘴𝘰𝘮𝘦𝘩𝘰𝘸 𝘨𝘪𝘷𝘦𝘴 𝘺𝘰𝘶 𝘴𝘰 𝘮𝘶𝘤𝘩 𝘮𝘰𝘳𝘦 𝘪𝘯 𝘳𝘦𝘵𝘶𝘳𝘯. _ - _ - _ - _ - _ - _ - _ - _ - _ - _ - _ - _ - _ - _ - _ - _ - …2 found this helpful
This is the type of game thats best to go in blind; Theres no tutorial, no direction, it just allows you to explore this weird world and figure it out yourself There are some "goals" the game gives you, for you to get an idea what you can do in the game, but they are vague enough that you truly just need to explore to understand it (which i really like) The most fun part for me was [spoiler] finding out enemies produced specific sounds and visual effects [/spoiler], and its filled with little moments like that A bit unforgiving at times, but nothing too extreme considering its a rouguelike Its one of steams hidden gems imo1 found this helpful
There's so little gameplay that less than 11% of players have gotten a single book. Literally your primary goal at the beginning is to get books because all other advancement is locked behind them.
illumine, developed and published by Dejima, is an experimental roguelike adventure that places transformation, interpretation, and player agency at the center of its design. Rather than guiding players through a clearly defined structure or traditional progression path, the game presents itself as a living system—one that reacts, reshapes itself, and evolves in response to how it is explored. From the very beginning, illumine makes it clear that it is less concerned with immediate gratification or mechanical spectacle and more interested in cultivating curiosity, patience, and reflection. At the heart of the experience is a world that is not merely procedurally generated but procedurally responsive. Environments shift based on player actions, interactions with objects, and encounters with AI-driven entities. Walls can change, paths can open or close, and the same area can feel entirely different depending on how it is approached. This design transforms exploration into an ongoing experiment, where movement, observation, and restraint are just as important as confrontation. Combat exists, but it is only one of many tools at the player’s disposal, often sitting alongside stealth, a…
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