Pirates of the Asteroid Belt VR

Pirates of the Asteroid Belt VR

Garden Horse Studio · October 24, 2019 · RPG, Indie, Action, Story Rich, VR

Buy Pirates of the Asteroid Belt VR from Steam at $19.99 — the cheapest of 1 store we compare.

PC
Mixed67% · 12
Best price 35 Lowest tracked
$19.99
⭐ lowest tracked
Steam Buy at Steam

Prices last checked

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Where to buy Pirates of the Asteroid Belt VR — official stores

Steam
Steam
Standard Edition · Steam
$19.99
Buy

Pirates of the Asteroid Belt VR price by region

Pirates of the Asteroid Belt VR costs £16.49 in the United Kingdom, €17.79 in Europe (EUR), $19.99 in the United States, $19.99 in Georgia (USD), CA$22.79 in Canada, NZ$24.79 in New Zealand, A$28.95 in Australia, R$37.99 in Brazil and zł71.99 in Poland right now.

Cheapest Pirates of the Asteroid Belt VR offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
United Kingdom £16.49 £16.49 — 1
Europe (EUR) €17.79 €17.79 — 1
United Statesyour region $19.99 $19.99 — 1
Georgia (USD) $19.99 $19.99 — 1
Canada CA$22.79 CA$22.79 — 1
New Zealand NZ$24.79 NZ$24.79 — 1
Australia A$28.95 A$28.95 — 1
Brazil R$37.99 R$37.99 — 1
Poland zł71.99 zł71.99 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Pirates of the Asteroid Belt VR

Role-play shooter in VR. Your personal space adventure.

Pirates of the Asteroid Belt VR — game info

Platforms
Windows
Player modes
Single-player
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Oct 29, 2019
[h1]Experienced on the Oculus Rift with Touch Controllers[/h1] [i]Please note: I received a free Steam key through the Steam Curator Connect program[/i] You can view my full walk-through gameplay for an abrupt ending plus some initial review thoughts here: https://youtu.be/sJOCXlsMsWs So this is a nice little hidden gem. Well, maybe more like a rough stone with a diamond inside because it does need a lot of polish to get at the very good within this game. I had fun playing this game. I really enjoyed the story (even though I kind of predicted a major plot point). You really are on this epic space adventure. Game took me about 5 hours to complete (Really 6 hours, but 1 hour I spent on a bug .. more on that later), even though the store page says up to 3 hours long. You have full locomotion and snap turning. You have dialogue choices which you pick via gaze-based navigation. There's fully voiced-dialogue that's actually pretty good and there's several misspellings on the text dialogue choices. You can turn subtitles on or off in the settings. Most of the action involves shooting. You have a handgun and then a rifle to shoot. To be honest, the combat is not the strong suit of thi…
9 found this helpful
Recommended May 12, 2020
This game is interesting, and worth playing so far. I thought the NPC conversation interaction was done fairly well; better than a number of other similar games I've played recently. The storage belt was reasonably well implemented, and the "credit cards" were an interesting mechanic for managing money that worked well (once I figured out the process of using them). Instead of a head's up display that just shows a number, you carry the money on a card (or cards). If you lose the card, you lose the money. On the less ideal side, there were bugs and awkwardness. Not to sound snobby, but it definitely feels like it was put together by a small outfit. There are numerous learning curve stumbling blocks. In the intro, the game provides floating arrows to point you to locations, but the arrows can be confusing. It tells you to go to a panel (with previously mentioned arrows) but I still struggled to figure out where it wanted me to go. I found a bug where, if the first NPC to help you gets stuck due to pathing problems, they do not carry out their required event to enable you to move forward, even after you get them unstuck. In another situation, I stuck a number of ammo clips o…
4 found this helpful
Recommended Nov 20, 2019
UPDATE: 02 Jan 2021 After a year away from the game, I came back and decided to see if I could finish it. Observations are as follows: - While the story is somewhat 'open', I have reached a point in the game to where I have no solid idea what to do (e.g., I'm supposedly in a race to get back to my ship, to prevent something bad from happening, but when I get there, the other crew member is saying 'I took care of it' (and I'm thinking to myself ????????). It feels like I have the option to finish the game there, but I still have open objectives, and the option to leave the station goes nowhere. - This game was relatively decent over a year ago, but its core mechanics are behind what I would consider 'standard' in VR games these days (almost like going back to the original Resident Evil 2 after playing Resident Evil 4). - This game has some good ideas and ambitions, and could be made better with a facelift on User Interface, basic controls, and of course, graphics. After a year away from the game, I think I've come close to finishing it, but am confused on how to proceed, and I doubt I'll go back to the beginning to try to remember everything I forgot. A Game Guide would be v…
4 found this helpful
Recommended Nov 2, 2019
Its fun and is a bit buggy but the fun out ways it a lot.
2 found this helpful
Not recommended Aug 23, 2020
The experience of this game's first thirty minutes were... wonky. * In calibration, the game will ask you to calibrate both a standing and seated position, so you can interact with the cockpit, then get up and walk around. It doesn't, however, save a marker of *where your chair is located in your play environment*. * The ship's viewscreen is tilted towards the user at a bizarre angle that makes it difficult to interact with. Maybe my chair was positioned higher than the developers expected? * If you step outside of the game's terrain in your play area, the movement controls stop functioning, even to try to move you back onto walkable terrain. * Object interactions require a little more precision than seems to be necessary. The gun safe keypad, for example, requires you to be very precise of which buttons you poke, and is again positioned at an awkwardly low angle. * When leaving the ship for the first time, with gun in hand (because it's heavily implied to be a dangerous situation), the gun... disappeared! Gone, completely. Five minutes later I was attacked without any means of defending myself, as well as unable to return to the ship the way I came. * There doesn't seem to be an…
1 found this helpful
Not recommended Feb 10, 2020
controls are wierd and backward crisscrosed arms and sorry i paid for a space rpg not a puzzle game could not even get passed the very first part sorry guys got a refund but if you guys get it fixed might buy again after patches maybe
1 found this helpful

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