

Gladiator Trainer
Pilgrim Adventures · November 26, 2016 · RPG, Indie, Action, Adventure, Strategy
Buy the Gladiator Trainer key for Steam from Eneba at $0.98 — the cheapest of 4 stores we compare.
Where to buy Gladiator Trainer — official stores
Cheapest Gladiator Trainer keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Gladiator Trainer price by region
Gladiator Trainer costs £0.58 in the United Kingdom, €0.67 in Europe (EUR), $0.98 in the United States, $0.98 in Georgia (USD), CA$2.59 in Canada, A$2.95 in Australia, NZ$2.99 in New Zealand, zł3.74 in Poland and R$6.99 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.58 −66% | £1.69 | £0.58 | 3 | |
| €0.67 −66% | €1.99 | €0.67 | 4 | |
| $0.98 −51% | $1.99 | $0.98 | 4 | |
| $0.98 −29% | $1.39 | $0.98 | 4 | |
| CA$2.59 | CA$2.59 | — | 1 | |
| A$2.95 | A$2.95 | — | 1 | |
| NZ$2.99 | NZ$2.99 | — | 1 | |
| zł3.74 −58% | zł8.99 | zł3.74 | 2 | |
| R$6.99 | R$6.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Gladiator Trainer
Rise through the ranks and lead your band of Gladiators to glory. Can you build the ultimate fighting force and a kingdom to rule all! Be careful who you trust. Becoming a Gladiator Trainer isn't easy.
Gladiator Trainer — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Gladiator Trainer is a management-heavy gladiator game with a satisfying early loop of training weak fighters into champions, but it suffers from repetitive grinding and one-sided battles that wear thin as progression slows. Players appreciate the concept and low price point, though many note the sequel improves on the formula with better mechanics, more gladiator variety, and deeper story options. It's worth trying for fans of management games, particularly if purchased at a discount.
I'm going to forget about this "game" now thank you.11 found this helpful
training gladiators and sending them into fights sounds like a fun mix of management and arena combat theres something satisfying about taking a weak fighter and slowly turning them into a champion as long as i can keep them alive long enough to earn their next upgrade
This is actually probably the most fun I've had playing a resource management game, probably due to the rpg elements and it not being completely tedious...at first. The main portion of the game is having your slaves fight in the same battles over and over until they get strong enough to finally topple them. But they at least rotate through usually 3 groups of differing strength, which helps with the tedium a bit. The problem is it takes way too long to level up, and I got the best equipment early on, so eventually leveling/grinding is the only way to progress. This would be fine except the fights eventually feel so one-sided, and not in your favor. They've got huge heals, cheap attacks that take down 3/4 of your health, counterattacks that prevent them from taking damage and hitting you in return that last 6 turns at the point im at. Which is plenty of time to beat your helpless fighter. Stuff like that. Meanwhile stuns my guys have don't even last 1 turn. There's a bunch of different classes and there might be those strong/weak against others, but they don't explain it, or if they do, I missed it cuz the beginning of the game is "click on this and read about it" to le…
It's a nice game, overall, but the second one is better. You could navigate with your character everywhere, instead of just going from panel to panel, plus you could buy the freedom of your gladiators and pay them to keep fighting, for example. In this game, once a gladiator gets like 70 or so wins, they ♥♥♥♥♥♥♥ leave, period. Not to mention the slave shop, where you are free to choose between like six individuals, in the sequel, instead of getting forced to buy one (from only two) then sell them in order to make the game generate another random one after two weeks (if you don't want any the game will keep bringing them up until you do something about it). The story of the sequel was more fleshed out and had more branching paths, as well. The story of the first entry has it's neat moments, though. Btw, don't bother with any class but two: Tower and Bear. They can take on anyone. Also don't bother with the beast matches in the desert arena. 9/10 times you just CANNOT win - and that means death. (plus, later on, you get more "secure" options to make money, anyway).
It's a pretty straightfoward and simple gladiator management game that I would summarise as "ok" given it's very cheap price point. What you get for that price is why I'd recommend it if you're into that type of game. You'll spend time training your gladiators then watching them fight in whatever touranment you've been invited to, rinse and repeat while earning gear to build up your estate and buy from the limited pool of gear. Eventually you unlock the ability to train fighters in any class skills, though this comes fairly late in the game and I didn't find necessary. There's a bit of fun to be had there, but it does get repetitive as its the same loop over and over. The 100% only takes 8 hours though so it's not too bad.
Gladiator Trainer, developed by Pilgrim Adventures and published by Senpai Industrial Studios, is an RPG Maker-based title that tries to expand beyond the usual formula by blending turn-based combat with light management and progression systems. Instead of placing the player directly in the role of a lone hero, it shifts the focus toward overseeing a group of fighters, building an operation from the ground up, and navigating a harsh world where survival and advancement are tied to success in the arena. It’s an idea that gives the game a distinct identity, even if its execution doesn’t fully capitalize on that potential. The setting revolves around a politically unstable realm where gladiatorial combat serves as both entertainment and a means of gaining influence. Players inherit a modest estate and must gradually develop it while recruiting and training fighters to compete in increasingly difficult battles. The narrative unfolds through events and encounters that hint at larger conflicts within the world, offering moments of intrigue and occasional decision-making that can shape how certain situations play out. While the story introduces interesting concepts, it often remains seco…
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